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Yeah, I'm candidly uncertain what causes this. Sorry for the inconvenience!
Yes, animations will conflict with other melee mods as noted:
Compatibility Note [list]
[*]Incompatible with Musashi’s Primary Secondaries Mod - The models and animations just look wonky, no issues otherwise.
[*]Incompatible with Musashi’s Dual Wield Mod - The models and animations will just look wonky, no issues otherwise.
[/list]
@Damn Feraligatr & Salazzle
I do not believe so, I am unfamiliar with that.
@Eoftar
:)
Weird, thanks for following up, and glad to hear
Yessir
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1746708084
Hi, I'm not sure how to do this as the ripjack model contains the animations as well. Removing the model would remove the animations. I'm sure there are ways to do this but I am unfamiliar. Thanks for asking!
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=727863552&searchtext=predator
Since the Ripjack is horribly clipping with those beautiful Predator Claws, I usually use the Spec Ops Knife instead. BTW, Silent Takedown would be great for the invisible version... ;)
Glad to hear, thanks man
Recruitable and Trainable Skirmishers released!
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1710912645
Recruitable and Trainable Templars released!
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1710913197
Recruitable and Trainable Reapers released!
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1710916385
Hey, good question. It's something I looked into originally briefly but I believe the templar guantlet animations are related to the rend ability rather than the "slash" that both the swords and ripjacks have. A more experienced modder may be able to explain further as I'm not entirely certain of this explanation.
So, had to ask XD
So yeah the problem is on my end (with around 115 mods running)... mhh
Feels bad.
@stephen.c.shunn: That should be correct, yes. Since no sword is equipped, no sword should appear.