Arma 3
Drongos Air Operations
1,135 Comments
sgt.bean 21 Oct @ 12:06am 
I'm having an issue where there's no settings showing up in the addons settings tab
宇智波斑[白面具] 8 Oct @ 11:53am 
Can this mod be used in personal scenarios?
Killa Sin 29 Sep @ 4:22am 
Hello, how can I activate the module mid-mission? For example I want to have access to air support only after destroying some enemy AAs.
LEE O C 28 Sep @ 12:43pm 
paradrops are always hard on arma. sometimes they land to let 2 ppl out, sometimes they paradrop but the plane lands and they all walk miles to get bk in. ive had a good success rate with this mod like tbh
Mauser 28 Sep @ 4:21am 
Does this mod support Spearhead's Planes and Normandy map? Commonwealth and US factions are independent, not BLUFOR.
I had a lot of trouble making my C-47 paradrop due to erratic behaviors from the pilot. Like if I issue the order onboard while on the ground, the pilot and his mate will leave the plane and walk a couple of meters outside, then come back inside the plane and off to do the paradrop.
If instead I issue the paradrop order while already flying, the pilot will never do it and every time will land the plane and exit it.
Ak-47 boy 22 Sep @ 7:11am 
For some reason gun run does not work for me.
Drongo  [author] 14 Sep @ 1:05am 
Not possible I'm afraid.
TicTacc™ ツ 13 Sep @ 12:16am 
is there a way i can save the pylon setup and select it later in the vam?
LEE O C 11 Sep @ 2:20pm 
ohh i need to do this to save planes flying in circles off map haha
Drongo  [author] 11 Sep @ 2:17pm 
Use the Air Corridor for off-map assets.
@Хорни баклажан Use VAM airspawn. IDK if there's any other way to fix it on maps that spawn them like that
Is it possible to set up a virtual airfield off map? Mainly for small maps and maps without airfields.
Хорни баклажан 30 Aug @ 1:59am 
@Drongo The aircraft spawns in the air and crashes to the ground when VAM is used
Pat 27 Aug @ 5:16am 
Does anyone know how to LEAVE the gunner control (got in with F2 on the tablet). THX
LEE O C 1 Aug @ 9:24am 
itsniko u can use drongo ai fire support and ai will call in them, u may need to edit modules in editor too, distance and time etc
the only thing i hate about this mod is that it force ai planes to fly in circles they wont engage enemy forces by themselves or even enemy planes unless you tell them to
beeva2 28 Jul @ 10:47am 
I think I found the reason why I'm getting stuck in the UAV and can't get out. It seems like the DAO restrict user module is the problem. Even when matching the DAO module and player's rank, the AI in the vehicle you spawned has a low rank and can't bring up the DAO UI again so get stuck in the vehicle.
LEE O C 22 Jul @ 7:09am 
no worries, could be a ACE conflict or something
Drongo  [author] 21 Jul @ 1:32am 
@AzraelVP
No, it depends on side.

@LEE O C
No idea why this is happening, but I don't have time to troubleshoot these days.
LEE O C 18 Jul @ 10:58am 
marker flag* and since last october at least*
LEE O C 18 Jul @ 10:56am 
aircraft on CAS keep friendly firing and/ or attacking placed objects. usually lasering us, but just then i saw 'attacking nvg target' then attacked a ACE flag maker. been doing it for at least a year now. i commented a month after ur last update, i dont know if it did it b4 it tho
AzraelVP 17 Jul @ 12:13am 
Is there a way for Zeus to also control Opfor aircraft with this mod? If so, how?
LEE O C 6 Jul @ 8:07pm 
would there be a way to attach the ACE Drongo interaction to a radio man? so i have to go over to him and use ace interaction?
Velsez 20 Jun @ 8:38am 
I wonder how you can set this up with Anti-stasi
Dunklik 5 Jun @ 6:43am 
Drongo is the GOAT
CF Raider 14 May @ 7:17pm 
Solution for getting stuck in turret cameras:

-press H (or your default) to re-open DAO
-press U (or your default) to re-select your playable units, including your Group Leader. You need to have multiple playable units.
CF Raider 8 May @ 11:15pm 
Can't revert to player after entering camera/cockpit view. Fix?
[LT] RSF_Willow 30 Apr @ 3:17pm 
IS anyone else getting stuck in the vehicle cameras when controlling turrets
RubenP96 26 Apr @ 4:49am 
Is there a way to configure what is considered to close for a misile strike or bombing run? Because the distance is pretty huge sometimes
Rogue-Reaper13 23 Apr @ 11:35pm 
antistasi ultimate btw.
Rogue-Reaper13 23 Apr @ 9:14pm 
how do you save the aircraft that are hangared after you save and exit the the game. when i loaded back in, all aircraft were removed from the virtual hangar.
Drongo  [author] 23 Apr @ 2:19pm 
Yes.
Rogue-Reaper13 23 Apr @ 8:25am 
is this compatible with all or most maps?
Drongo  [author] 15 Apr @ 6:55am 
The readme explains how to exclude aircraft from the system.
Sheliz 12 Apr @ 9:37am 
@Drongo I think it would be better if that behavior were applied only to the player's faction's air vehicles, or to add a module that prevents the synchronized aircraft from having the "careless" and "do not fire" behavior (exclude).
Drongo  [author] 12 Apr @ 1:42am 
Being set to careless and do not fire is a core element of the mod. Otherwise aircraft will just do whatever they want and there would be no point in having the mod.

To use DAFS, place the module, double click on it and edit the options to suit your needs.
lty 12 Apr @ 12:11am 
@Drongo I don't know how to use DAFS is it also available in kpliberation?
lty 12 Apr @ 12:10am 
@sheliz How did you solve it?
Sheliz 7 Apr @ 9:57pm 
@Ity I have the same issue, every enemy plane is set to 'careless' and 'do not fire'
Drongo  [author] 7 Apr @ 3:27am 
Check my workshop, Drongo's AI Fire Support.
lty 7 Apr @ 3:15am 
what DAFS???
Drongo  [author] 5 Apr @ 6:12am 
If you want AI to use air, use DAFS together with this mod.
lty 5 Apr @ 12:41am 
kp liberation There is an error in which the enemy fighter doesn't attack, but just sits there and scouts Is it possible to solve it?
Sheliz 2 Apr @ 7:44pm 
The enemy planes are always in 'no attack' mode. I like using this mod to request CAS, but it won't be useful if you want a sudden air battle. I tried the 'exclude plane' module, but it doesn't work.
M_Value_7 20 Mar @ 1:13am 
I only want the jet to run this feature, can I blacklist the helicopter and not use this feature, how do I do it?
RubenP96 19 Mar @ 10:42am 
Hey Drongo, one think I noticed is that helicopters really don't want to insert when there is a firefight going on anywhere nearby. Which is kind of logical of course, but hot inserts do exist. Especially in for example the more Vietnam kind of scenarios. Is there any way around this, or simply part of the AI of the mod?
Drongo  [author] 8 Mar @ 8:23pm 
It might be because you are in undercover mode. Maybe try putting:

player setCaptive FALSE;

in the console and trying to open it.
Meat Crayon 8 Mar @ 6:56pm 
Hi drongo, love the mod although i am having issues running it in antistasi ultimate. It works fine outside of it, but I cant pull up the console when running antistasi. Are there any known mod conflicts or suggestions on how to get it to work?
MdVampire 1 Mar @ 3:10am 
nice
Drongo  [author] 9 Feb @ 4:30am 
The readme explains how to exclude aircraft from the mod.