Kenshi
Industrial Revolution
37 Comments
Kittenthulhu  [author] 12 Feb @ 5:49am 
Fair, if i get back to kenshi again i will probably add those research requirements, glad you like the mod my guy
I like the mod. but I will say the production speed is pretty OP. And the research is too cheap for how OP it is. for example the automated hydroponics should require the previous hydroponics in the research chain. I can just skip having to research hydro/riceweed/hemp etc.
Logi 8 Jan, 2023 @ 1:44pm 
tysm
Kittenthulhu  [author] 31 Dec, 2022 @ 7:55am 
its been 1 and a half year, descriptions got fixed, added a mine that beats the shit out of plates and one that yeets together chainmail, i will now dissapear for the next 300 years
Ibram Gaunt 24 Jul, 2021 @ 8:03pm 
You know what? You need to fix your descriptions. Why does a steel hybrid mine need to mine COPPER? Also why not have a Hybrid Mine Produce Chainmail or armor plate? I mean it's kind of stupid to need 5 auto chainmail benches that have to be constantly topped up with steel when you can have a mine make it for you. Doesn't that defeat the purpose of the Steel mine, you might ask? Nope, We need steel for building things and making robot parts! And turrets!
Other than that, Good Job!
Kittenthulhu  [author] 22 Oct, 2019 @ 6:32am 
I removed the ground resource dependency in the OP mod, i dont know how to make them placable via Shift f-12 though, sorry^^
wirpy 22 Oct, 2019 @ 6:14am 
Would be great if you could do that, would love you lots for it haha <3
It's disappointing not being able to make a base everywhere :(
Lmk how it goes !
Kittenthulhu  [author] 22 Oct, 2019 @ 5:53am 
I could make it work, with godsend resources, but all it would make is removing the requirement, thus id have to make a new mod for it, i can make a second version where resource requirements are turned off later i guess.
Kittenthulhu  [author] 22 Oct, 2019 @ 5:49am 
I can try to look into it, but i am unsure if i can make it work, i havent been modding kenshi for quite a while now
wirpy 21 Oct, 2019 @ 1:24pm 
Also you can't place them using shift-f12 since they don't come under your factions ownership after being placed :/
wirpy 21 Oct, 2019 @ 11:26am 
is there anyway to make this work with godsend resources so that I could build your ore drills anywhere?
Kittenthulhu  [author] 12 Oct, 2019 @ 11:24am 
If it doesnt work ill look if i can fix it
Booperius 12 Oct, 2019 @ 11:18am 
I'll give it a shot in my latest playthrough, worst case is it doesn't and I just reimport my characters to a new world
Kittenthulhu  [author] 12 Oct, 2019 @ 11:16am 
@Booperius As far as i know it should work. havent touched Kenshi for a while though.
Booperius 12 Oct, 2019 @ 11:05am 
Does this still work?
Kittenthulhu  [author] 17 Dec, 2018 @ 4:43am 
Its done, should work as intended now :)
Armorguy1 16 Dec, 2018 @ 7:18am 
No problem. Mate!
Kittenthulhu  [author] 12 Dec, 2018 @ 7:42am 
Not as of right now, i havent touched Kenshi ever since. Im possibly going to fix it around tomorrow or the day after tomorrow. Sorry for the inconvenience.
Armorguy1 9 Dec, 2018 @ 12:54pm 
Are you still working on this mod? I already fixed the fuel thingy and added storage for carbon in my version of your mod. Just wondering.
Armorguy1 7 Dec, 2018 @ 1:13pm 
@Bananaman: you could always say that it takes "moisture from the air and uses that one to water plants" like some other "inventions" on kickstarter. lol
Armorguy1 7 Dec, 2018 @ 1:10pm 
@zhirru: that's easily fixeable. but does require yout to convert this one to a non-steam version so that you can edit it in fcs yourself.
Zhirru 29 Nov, 2018 @ 4:08pm 
Coal Generators only accept Fuels not coal
Kittenthulhu  [author] 19 Oct, 2018 @ 12:46am 
Yup, it should
WCKID 19 Oct, 2018 @ 12:07am 
Question does your Automated Hydroponics Water themselves even when there no water Desert area
gamin 8 Oct, 2018 @ 2:54pm 
beats 227
gamin 8 Oct, 2018 @ 2:52pm 
with my automods all i need is cainmail then i can build a base with roling scurity high towers with four automultishooting tuttets each and a small house with auto turrets for the gate and i can craft what i need with one person = 22 turrets, 2personel random jobs and 8 patroling 4 backup team
=39 with main player
gamin 8 Oct, 2018 @ 2:33pm 
confirmed thank you:steamhappy:
Kittenthulhu  [author] 8 Oct, 2018 @ 12:47pm 
Fixed.
gamin 8 Oct, 2018 @ 9:40am 
AUTOMATED FARMS they grow but they dont harvest.
Kittenthulhu  [author] 5 Oct, 2018 @ 3:12pm 
kk
gamin 5 Oct, 2018 @ 1:05pm 
sorry ignor the previous comment i was thinking of the wrong mod it was abunbent in farming not mining
gamin 5 Oct, 2018 @ 12:56pm 
ive got a mod on (abundent resources) the entire map is fill of ore i can build resources as well i put them near the corsponding resources there were bolth high resources?
Kittenthulhu  [author] 5 Oct, 2018 @ 6:37am 
Its not a glitch, its the amount of this Ore in the ground, if you prospect the area, you will see a greener or black pattern, green means there is much of that in the ground and black means theres nothing there

If you try to put a Copper Alloy mine there, and copper is in the ground, then it will be 70%


if you place an iron plate processor there, it might say 0% because there is no iron in this area
gamin 5 Oct, 2018 @ 6:19am 
there is a glitch when i try to put down one of the mines its allways at 0 percent when i try other in the same location tis at 70 to 90 percent.
Kittenthulhu  [author] 5 Oct, 2018 @ 6:10am 
Yes
James Skatman 5 Oct, 2018 @ 4:16am 
This guy is fkn gay as hell dude.