Source Filmmaker

Source Filmmaker

Pyro Sit Taunt
57 commenti
Oximator 16 nov 2024, ore 4:06 
Снизу гоооооооойда!:steamhappy:
Qwerty  [autore] 11 set 2024, ore 10:59 
hiya :) that happens whenever you import an animation onto a character model. all you gotta do is select the Pyro model, then press R on your keyboard, (make sure you're in the motion editor), and look around in the viewport until you find wherever our lil buddy has gone off to, then click and hold the yellow square and whilst pressing shift at the same time, drag him over to wherever you want 'im. he should snap to the floor
DJ Электростали 11 set 2024, ore 8:29 
Hello everyone,
I have a problem. every time I use this animation, pyro just disappears. Why? :(
Pls help me
WL 4 giu 2023, ore 5:01 
Thank you
Qwerty  [autore] 3 giu 2023, ore 18:58 
you should be able to find it by right clocking on the HWM Pyro model, clocking Import; Animation and it should be in Steam/steamapps/common/SourceFilmmaker/game/workshop/elements. Should be named pyro_sit_taunt.dmx.

hope this helps
WL 2 giu 2023, ore 11:11 
hey,i have a problem,i cant find the file,may someone tell me the path where its downloaded?
Qwerty  [autore] 15 set 2022, ore 22:14 
no problem, glad to help!
Tancevat 15 set 2022, ore 21:51 
Hey! It worked! Thank you so much! I found pyro a million miles outside the map.Thanks so much for helping, you were fast!
Qwerty  [autore] 15 set 2022, ore 21:34 
oh boy... well, i have no idea what that means haha. however, i do know that when you apply an animation to a character model, it will often shoot off to some god-knows-where location on the map. when that happens, click the model in the side view thingy where all of your models/effects/lights all that are listed, and hold "CTRL" and his bones should be highlighted wherever he is, from there just move the Pyro where you want him.

hope this helps. keep me posted and i'll try my best to sort this out
Tancevat 15 set 2022, ore 21:22 
I'm I newbie to sfm, so I hope you'll bear with me, but when I imported the taunt into the game, it makes my pyro dissapear. Upon further inspection, when importing the channels, the "ShotBounds" channel has quote: "no destination". I can't seem to find anything on this issue, but I wonder if you know what on earth is happening? Thanks!
Spoopy Bread 11 ago 2021, ore 17:23 
Oh ok thanks :steamthumbsup:
Qwerty  [autore] 11 ago 2021, ore 16:20 
There would be, though you'd have to do it yourself.
Spoopy Bread 11 ago 2021, ore 14:59 
Is their a way to loop the animation?
スターライト 15 dic 2020, ore 11:29 
@eingeer gamingYT Tradeit.gg that pyro is a spy
RocketboiSource 7 lug 2020, ore 8:05 
Pyro is spy. my reaction after pyro just changed class to spy in sfm.
CountF4aggula 3 mag 2020, ore 17:31 
yo this looks sick
DumbEggi 3 gen 2020, ore 8:34 
nice this will help with my bored animation series
Qwerty  [autore] 20 lug 2019, ore 13:33 
Thank you! No, don't worry, I always want to help. My guess at what happened was that you didn't have the playhead in the correct time zone or something like that. It's hard to explain.
Agresive Tampon 20 lug 2019, ore 3:45 
I take it back, it's working now. Sorry for the inconvenience, great taunt btw
Qwerty  [autore] 20 lug 2019, ore 3:27 
Are you able to upload it to your Steam profile just so I can look at it?
Agresive Tampon 19 lug 2019, ore 20:29 
Where can I send it?
Qwerty  [autore] 19 lug 2019, ore 16:38 
Is there any way you can upload pictures of how you use it so I can help you?
Agresive Tampon 19 lug 2019, ore 6:06 
Its not working on mine. My Pyro just becomes invisible. h a l p
Qwerty  [autore] 3 mag 2019, ore 13:51 
No problem.
mickfork 28 apr 2019, ore 20:11 
Thank you, man!
Qwerty  [autore] 28 apr 2019, ore 15:41 
OK. So, scrub over to the pose that you want. Then select "the all of time" (CTR+A) whilst the Pyro is selected. Then look over to the "Processes" tab just right of the window where you select your models, and slide "Playhead" all the way to the right. The Pyro should then be in the sitting pose, no matter where your playhead is. I hope this helps!
mickfork 28 apr 2019, ore 12:10 
How do I take a Image Sequence shot of it when its already sitting down?
Qwerty  [autore] 25 apr 2019, ore 14:03 
Oh, ok. Withought any pictures or something like that, I don't know why it wouldn't work. So many things can mess up in SFM.
76561198865962702 25 apr 2019, ore 4:15 
yea
Qwerty  [autore] 22 apr 2019, ore 13:19 
Do you have the editor timeline all selected?
76561198865962702 21 apr 2019, ore 19:28 
Because Everytime it does it the pyro still in a t-pose
Qwerty  [autore] 11 apr 2019, ore 23:19 
How isn't it working?
76561198865962702 9 apr 2019, ore 4:18 
how do you make it work because its not working for me
Burrish 4 apr 2019, ore 9:21 
Thank ya :3
Qwerty  [autore] 3 apr 2019, ore 13:36 
Good job!
Burrish 3 apr 2019, ore 6:32 
Also if you want here the result
https://imgur.com/a/keluYjz
Burrish 3 apr 2019, ore 4:40 
Thanks a lot !
Qwerty  [autore] 26 gen 2019, ore 14:26 
Sure, no problem!
Frenki 25 gen 2019, ore 2:52 
Yeah,I can see that.It's not a big problem anymore,because i'm not making an sfm with that model. Thanks for the help as always,when I use it,I'll try to fix it.
Qwerty  [autore] 24 gen 2019, ore 13:41 
Huh, okay. As far as I know I would work. Have you got everything in SFM set up right as in the editor mode and the timeline stuff? That's the only thing I could see that would prevent anything from happening. Sorry for the late reply, you can probably tell I have been pretty inactive.
Frenki 18 gen 2019, ore 3:09 
I tried that model too. But nothing happened. I even reinstalled the mod.
Qwerty  [autore] 17 gen 2019, ore 18:08 
Are you using the HWM Pyro model?
Frenki 17 gen 2019, ore 1:53 
Hey Qwerty,I might need your help. When I Import the animation on the pyro model,nothing happens. I tried many times and sometimes it just breaks the pyro model. Hope you help and reply soon!
Qwerty  [autore] 13 gen 2019, ore 15:24 
Your welcome!
BikerFromMiami 8 gen 2019, ore 13:07 
i didn't even have to ask xD
BikerFromMiami 8 gen 2019, ore 13:07 
thank you for helping me find it dude!
Qwerty  [autore] 31 dic 2018, ore 13:53 
If you right click on a Pyro model, and click on "Import Animations", another window will pop up. You should be able to find it in there. The list does go in alphabetical order I believe, so look for all of the items that start with "P". Hope I helped!
Exo 30 dic 2018, ore 13:22 
wehre I find the Taunt?
Qwerty  [autore] 8 ott 2018, ore 0:31 
You're more than welcome! I absolutley love what you created! I fixed this taunt for people to use! Well done, AlienDevil God Of All Pyroh!