Source Filmmaker

Source Filmmaker

Pyro Sit Taunt
57 kommentarer
Oximator 16. nov. 2024 kl. 4:06 
Снизу гоооооооойда!:steamhappy:
Qwerty  [ophavsmand] 11. sep. 2024 kl. 10:59 
hiya :) that happens whenever you import an animation onto a character model. all you gotta do is select the Pyro model, then press R on your keyboard, (make sure you're in the motion editor), and look around in the viewport until you find wherever our lil buddy has gone off to, then click and hold the yellow square and whilst pressing shift at the same time, drag him over to wherever you want 'im. he should snap to the floor
DJ Электростали 11. sep. 2024 kl. 8:29 
Hello everyone,
I have a problem. every time I use this animation, pyro just disappears. Why? :(
Pls help me
WL 4. juni 2023 kl. 5:01 
Thank you
Qwerty  [ophavsmand] 3. juni 2023 kl. 18:58 
you should be able to find it by right clocking on the HWM Pyro model, clocking Import; Animation and it should be in Steam/steamapps/common/SourceFilmmaker/game/workshop/elements. Should be named pyro_sit_taunt.dmx.

hope this helps
WL 2. juni 2023 kl. 11:11 
hey,i have a problem,i cant find the file,may someone tell me the path where its downloaded?
Qwerty  [ophavsmand] 15. sep. 2022 kl. 22:14 
no problem, glad to help!
Tancevat 15. sep. 2022 kl. 21:51 
Hey! It worked! Thank you so much! I found pyro a million miles outside the map.Thanks so much for helping, you were fast!
Qwerty  [ophavsmand] 15. sep. 2022 kl. 21:34 
oh boy... well, i have no idea what that means haha. however, i do know that when you apply an animation to a character model, it will often shoot off to some god-knows-where location on the map. when that happens, click the model in the side view thingy where all of your models/effects/lights all that are listed, and hold "CTRL" and his bones should be highlighted wherever he is, from there just move the Pyro where you want him.

hope this helps. keep me posted and i'll try my best to sort this out
Tancevat 15. sep. 2022 kl. 21:22 
I'm I newbie to sfm, so I hope you'll bear with me, but when I imported the taunt into the game, it makes my pyro dissapear. Upon further inspection, when importing the channels, the "ShotBounds" channel has quote: "no destination". I can't seem to find anything on this issue, but I wonder if you know what on earth is happening? Thanks!
Spoopy Bread 11. aug. 2021 kl. 17:23 
Oh ok thanks :steamthumbsup:
Qwerty  [ophavsmand] 11. aug. 2021 kl. 16:20 
There would be, though you'd have to do it yourself.
Spoopy Bread 11. aug. 2021 kl. 14:59 
Is their a way to loop the animation?
スターライト 15. dec. 2020 kl. 11:29 
@eingeer gamingYT Tradeit.gg that pyro is a spy
RocketboiSource 7. juli 2020 kl. 8:05 
Pyro is spy. my reaction after pyro just changed class to spy in sfm.
CountF4aggula 3. maj 2020 kl. 17:31 
yo this looks sick
DumbEggi 3. jan. 2020 kl. 8:34 
nice this will help with my bored animation series
Qwerty  [ophavsmand] 20. juli 2019 kl. 13:33 
Thank you! No, don't worry, I always want to help. My guess at what happened was that you didn't have the playhead in the correct time zone or something like that. It's hard to explain.
Agresive Tampon 20. juli 2019 kl. 3:45 
I take it back, it's working now. Sorry for the inconvenience, great taunt btw
Qwerty  [ophavsmand] 20. juli 2019 kl. 3:27 
Are you able to upload it to your Steam profile just so I can look at it?
Agresive Tampon 19. juli 2019 kl. 20:29 
Where can I send it?
Qwerty  [ophavsmand] 19. juli 2019 kl. 16:38 
Is there any way you can upload pictures of how you use it so I can help you?
Agresive Tampon 19. juli 2019 kl. 6:06 
Its not working on mine. My Pyro just becomes invisible. h a l p
Qwerty  [ophavsmand] 3. maj 2019 kl. 13:51 
No problem.
mickfork 28. apr. 2019 kl. 20:11 
Thank you, man!
Qwerty  [ophavsmand] 28. apr. 2019 kl. 15:41 
OK. So, scrub over to the pose that you want. Then select "the all of time" (CTR+A) whilst the Pyro is selected. Then look over to the "Processes" tab just right of the window where you select your models, and slide "Playhead" all the way to the right. The Pyro should then be in the sitting pose, no matter where your playhead is. I hope this helps!
mickfork 28. apr. 2019 kl. 12:10 
How do I take a Image Sequence shot of it when its already sitting down?
Qwerty  [ophavsmand] 25. apr. 2019 kl. 14:03 
Oh, ok. Withought any pictures or something like that, I don't know why it wouldn't work. So many things can mess up in SFM.
76561198865962702 25. apr. 2019 kl. 4:15 
yea
Qwerty  [ophavsmand] 22. apr. 2019 kl. 13:19 
Do you have the editor timeline all selected?
76561198865962702 21. apr. 2019 kl. 19:28 
Because Everytime it does it the pyro still in a t-pose
Qwerty  [ophavsmand] 11. apr. 2019 kl. 23:19 
How isn't it working?
76561198865962702 9. apr. 2019 kl. 4:18 
how do you make it work because its not working for me
Burrish 4. apr. 2019 kl. 9:21 
Thank ya :3
Qwerty  [ophavsmand] 3. apr. 2019 kl. 13:36 
Good job!
Burrish 3. apr. 2019 kl. 6:32 
Also if you want here the result
https://imgur.com/a/keluYjz
Burrish 3. apr. 2019 kl. 4:40 
Thanks a lot !
Qwerty  [ophavsmand] 26. jan. 2019 kl. 14:26 
Sure, no problem!
Frenki 25. jan. 2019 kl. 2:52 
Yeah,I can see that.It's not a big problem anymore,because i'm not making an sfm with that model. Thanks for the help as always,when I use it,I'll try to fix it.
Qwerty  [ophavsmand] 24. jan. 2019 kl. 13:41 
Huh, okay. As far as I know I would work. Have you got everything in SFM set up right as in the editor mode and the timeline stuff? That's the only thing I could see that would prevent anything from happening. Sorry for the late reply, you can probably tell I have been pretty inactive.
Frenki 18. jan. 2019 kl. 3:09 
I tried that model too. But nothing happened. I even reinstalled the mod.
Qwerty  [ophavsmand] 17. jan. 2019 kl. 18:08 
Are you using the HWM Pyro model?
Frenki 17. jan. 2019 kl. 1:53 
Hey Qwerty,I might need your help. When I Import the animation on the pyro model,nothing happens. I tried many times and sometimes it just breaks the pyro model. Hope you help and reply soon!
Qwerty  [ophavsmand] 13. jan. 2019 kl. 15:24 
Your welcome!
BikerFromMiami 8. jan. 2019 kl. 13:07 
i didn't even have to ask xD
BikerFromMiami 8. jan. 2019 kl. 13:07 
thank you for helping me find it dude!
Qwerty  [ophavsmand] 31. dec. 2018 kl. 13:53 
If you right click on a Pyro model, and click on "Import Animations", another window will pop up. You should be able to find it in there. The list does go in alphabetical order I believe, so look for all of the items that start with "P". Hope I helped!
Exo 30. dec. 2018 kl. 13:22 
wehre I find the Taunt?
Qwerty  [ophavsmand] 8. okt. 2018 kl. 0:31 
You're more than welcome! I absolutley love what you created! I fixed this taunt for people to use! Well done, AlienDevil God Of All Pyroh!