Age of Mythology: Extended Edition

Age of Mythology: Extended Edition

Infinite Population and Increased Resource Count
100 Comments
SmoggyPlayer 8 Oct, 2024 @ 4:53pm 
hey can you make food limited cause we have infinite by default
Redisnotblue  [author] 25 Nov, 2023 @ 11:23am 
Not a problem at all, happy to help:Odin:
Inderezzed 25 Nov, 2023 @ 12:54am 
Ahh, I must've overlooked that tidbit. I'll look into them soon. Thanks. My bad, honestly.
Redisnotblue  [author] 24 Nov, 2023 @ 10:13am 
Hey Inderezzed, this mod doesn't effect build limits. This is to boost the resource value of natural resources and for infinite population. There are other mods on my profile which target just build limits or other ones that remove pop limits and build limits.

I hope this helps.:Zeus:
Inderezzed 23 Nov, 2023 @ 6:47pm 
Once again, I'm experiencing the same issue; I get the free population and resources but no change in construction limit; are towers and houses unaffected by this mod?? Playing Atlantis, I don't see any change to the build limit...
Redisnotblue  [author] 3 Nov, 2023 @ 2:05am 
Hey Utsuho, I have fixed the issue. Thank you for raising it.
Fixed a bug that crashed the 2nd mission of "Tale of the Dragon" campaign. As a result, Shun and Jiao-Long now take up 1 pop each.
Redisnotblue  [author] 24 Oct, 2023 @ 11:12am 
Hey Utsuho Reiuji, I will give this a look. Thank you so much for the feedback.:Ra:
Utsuho Reiuji 20 Oct, 2023 @ 9:52pm 
Hey cool mod, but unfortunly it kills the Tales of the Dragon campaign. It makes the game go insta lose in mission 2.
Inderezzed 3 Dec, 2022 @ 11:14am 
I have this mod set as my only mod and it is also set as priority at the top of the active mods list, yet it still does not work properly... I get the resources but none of the buildings construction limit...
Delo 26 Apr, 2021 @ 1:33pm 
Thank you man amazing :Thor: appreciate it loads
Redisnotblue  [author] 25 Apr, 2021 @ 10:22am 
Hey Delo, sorry about the wait. I uploaded the mod. You'll see it on my workshop files page. I hope you enjoy.:wololo:
Delo 21 Apr, 2021 @ 7:01pm 
Oh shiz thanks man, was thinking in the range of ~3-4 times vanilla for trees and food (about 500-800), and ~10 times vanilla for gold (60,000), would make it nicely balanced between resources not running out before being able to do stuff (especially with increase in building numbers and population) and being able to clear them for construction? Would encourage resource battles and wars as they don't last as long against other players/ai I'd think, if you think a certain balance of numbers would work better for that sort of thing than what i was thinking go for it :)
Redisnotblue  [author] 20 Apr, 2021 @ 3:09am 
Hey Delo, thanks for the kind words man. What range are you looking for? Float me some values you'd like and I'll upload a new mod with the new values.:Zeus:
Delo 20 Apr, 2021 @ 2:45am 
Hello, love the mod, but just wondering if you'd be able to say where to edit the amount of a resource? The increase in the resources is welcome as they seemed to disappear to quickly without modding but I find sometimes I want to clear a forest, gold source or animals to make room for buildings or to continue a wall (I like me a good ol' big city and unbroken wall), but it takes forever to do so with the 3500 per tree/animal and 350000 for the gold mines.
Any help appreciated :)
Redisnotblue  [author] 14 Feb, 2021 @ 11:24pm 
I'm happy to read it!:Ra:
ROBERTO 14 Feb, 2021 @ 8:19am 
mod works very much thank you
Redisnotblue  [author] 7 Sep, 2020 @ 1:57am 
Hey Lord Gaben, could you be a little more descriptive? Is it not working during campaign, random map or multiplayer? Do you have another Desync sensitive mod enabled? Have you reloaded assets?
I'd love to help get it working.:Zeus:
Vvv 6 Sep, 2020 @ 8:25pm 
@Lord Gaben...your description of the problem does not help. You wrote just to complain or what?
Lord Gaben 6 Sep, 2020 @ 2:48pm 
Doesnt work/
Nothing helps
Vvv 25 Jul, 2020 @ 7:27pm 
Hey It works now! Thx a lot!
Morthwyl 20 Jul, 2020 @ 11:59am 
Pretty much my only mod these days. I'm too much a fan of stupidly long and drawn out games.
Redisnotblue  [author] 20 Jul, 2020 @ 11:29am 
Whoop whoop, happy to hear it. Thanks for the download!:Thor:
Morthwyl 20 Jul, 2020 @ 10:48am 
Tested it myself, after a asset reload and a game restart it started working :praisesun:
Redisnotblue  [author] 20 Jul, 2020 @ 2:23am 
Please check if its working now. I tested it and it seems to be working:Zeus:
Thanks for the heads up Wuldraider
Morthwyl 19 Jul, 2020 @ 5:29pm 
Update plz
Vvv 4 Jul, 2020 @ 1:16pm 
I just tried disabling all mods but this one. And it does not work :( .
Vvv 4 Jul, 2020 @ 1:11pm 
Hey thx for answer. No I checked, everything seems fine. Works fine on campaign and I tried on a couple of different maps. Same thing. I have no map mods, mostly skins for units.
Redisnotblue  [author] 4 Jul, 2020 @ 12:08pm 
Hey Vw, I appreciate the love! My mod doesn't interact with maps, rather the game config as a whole. Do you maybe have a different mod that edits details for the random map? Perhaps a random map mod?:Zeus:
Vvv 4 Jul, 2020 @ 9:18am 
Hi, just wanted to say I rly love your mod. It does not work for random map however.
alex.mason94 12 Jun, 2020 @ 2:18pm 
My mistake Red, I was on the beta for 2.8. Upon unsubscribing from the beta program the mods worked again.
Redisnotblue  [author] 8 Jun, 2020 @ 2:37am 
Hi Alex, What do the numbers mean Mason?
Anyway, I tested the mod out today and it seems to be working fine. Make sure its at the top of your priority list and that you have no other mods that change population or resource amounts.:Isis:
alex.mason94 4 Jun, 2020 @ 7:43pm 
Any chance this is going to be updated for 2.8?
Redisnotblue  [author] 1 Mar, 2020 @ 4:42am 
I'm so happy you're enjoying the mod!:Isis:
Purge8642 27 Feb, 2020 @ 12:45am 
Exactly the mod I was looking for. :steamhappy:
Redisnotblue  [author] 15 Jan, 2020 @ 4:55am 
Thats not a bad idea at all Lats, thank you! I'll definitely look into it.:Isis:
Lats 14 Jan, 2020 @ 10:28pm 
Great mod! Thank you for this!
Would it be possible to add some performance stuff similar to this mod? Using both currently causes a crash. Only if you have the time though. Thank you!
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1966555885
Redisnotblue  [author] 30 Dec, 2019 @ 10:16am 
That really means a lot. Thank you so much for your kind words.:Isis:
Happy Holidays!
samsteenmans 30 Dec, 2019 @ 8:20am 
hey Redisnotblue,
thanks man it works again;)
for me the best mod there is !!!!
Redisnotblue  [author] 30 Dec, 2019 @ 6:33am 
Please check if the issue has been resolved.:Isis:
Redisnotblue  [author] 28 Dec, 2019 @ 4:12am 
Thank you Sam, I'll sort that out
samsteenmans 28 Dec, 2019 @ 3:31am 
not working anymore since the last update :(
I mean it's not work in single player:winter2019sadgingerbread:
Redisnotblue  [author] 23 Dec, 2019 @ 1:26pm 
Hey Divergent, my mod is also available for use in Multiplayer. It just needs to be a custom game and all players need to be using the same mod. I hope this helps:Isis:
Why it can only be used in campaigns?:winter2019neutralyul:
Durandal 22 Oct, 2019 @ 1:14pm 
Wow, many thanks friend
Redisnotblue  [author] 22 Oct, 2019 @ 1:26am 
Hey Durandal, that mod you requested has been made and published at https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1895851085
Redisnotblue  [author] 21 Oct, 2019 @ 11:54pm 
Hey Durandal, sure thing bud!:Isis:
Durandal 21 Oct, 2019 @ 3:19pm 
This seems to mess up the AI due to infinite population, even Titan level AI will sit around doing nothing and playing super passive

Could you make one that just makes the gold mines infinite?
Redisnotblue  [author] 11 Oct, 2019 @ 12:48am 
Hey jorgemontalvo1996! I found this video that explains the process pretty well. https://www.youtube.com/watch?v=5nFFfUVAEzQ

Enjoy!:Isis: