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https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3430003702
It also supports the DLC Return to Castlevania.
Also, the source code is available here: https://git.sr.ht/~krrpk/deadcells-power_unleashed
I've updated the mod to support the Fatal Falls DLC and all content of the update 23.
HF
> how do i activate it?
First subscribe to automatically download the mod.
Then start the game and activate the mod interface in Options > Gameplay .
Finally, select a new save slot and start a new game.
The mod selection screen should appear.
After more than one year of inactivity :
The mod now supports the update 21.5 of Dead Cells called « Malaise Update », including all previous content from « The Bad Seed » DLC.
HF : )
I'm OK with that, and I think I'm not OK anymore with this kind of plz-liek gif : ]
HF
HF
I haven't had the time to test the mod with the current version 1.2.10 of Dead Cells. Today the new content introduced by the last update is not modded, i.e. new ennemies still have their full life points.
I think I'll update the mod in one or two weeks maximum, to let you enjoy the original taste of the 1.2 update : )
Thanks for reading!
Yes you are right. In fact, the scrolls are only useful to level up and deal more damages to the keepers. Even if it's not my priority right now as the mod is still enjoyable as it is (I hope =), I'll think about it, and maybe I'll come with new ideas in the future.
Thanks for taking time to comment : ) I really appreciate this kind of feedback.
HF
Again, thanks for your feedback. When you say power scrolls , you mean only the red scrolls or all scrolls in general?
eh eh no, it doesn't include sick guitar riffs : P the good news is you can always select the music pack of your choice in the mod selection screen.
The mod is now compatible with the current version of Dead Cells 1.1.10 :]
HF
Just a quick update to remind you that the mod is compatible with Dead Cells 1.0.2 only, and unfortunately not with the current 1.1.10 version.
I'm working on a new version and it should be available in less than one or two weeks. I'm still on holidays and I don't have much time to update the mod, sorry : )
Have you checked the Elite Mode v2 by alaah? I don't know if it's still compatible with the current Dead Cells version but I think it's close to the mod you are looking for. If you have any questions or suggestions you should ask him : )
Yeees! and bows with the "pierce the first target" modifier blow everything too.
Now guardians should a be bigger threat. Have fun : )
Change logs here.
a
OK, I take note of that. Thanks again for your help.
Thanks, it's a very important section for me too, and I want this section as accurate as possible. If I have the time, I will add more informations next week. I still need to do more tests with the mod merging tool.
If anyone find any surprising compatiblity issues, feel free to report them in a discussion thread. It will be really useful for everyone : )
Thanks a lot for your feedback. Do you remember your stats and the equipment?
Also, did you find some bosses more easy than others?
Yes spikes are more threatening in this mod than in the original game. If you experience an increase in heartbeat, blood pressure and a faster respiration, careful... spikes nearby.