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look forward to how nutcracker turns out. I think if the attack happens once it's good.
Overhead then both sides then big damage :D that's awesome.
The Nutcracker's performance is still in the process of trial and error, it might change significantly in the near future.
I think it is unlikely for various reasons to make a quick and continuous "side swing that can attack front and rear" with this weapon. However, it may be good to make such an attack only once.
Would it be possible for you to give me something in Steam? I hadn't even thought of that. Thanks anyway, it's the thought that counts!
Is there anything I can buy you on steam? I love your mod.
There is a timing when the lock icon displayed above the enemy's head disappears for a moment. If you recall the axe at that timing, you can pull the enemy.
The description of this weapon will be modified in next update.
However, "Ammo mutation don't apply to this item" is an originally description that automatically attached to the weapons, and I'm not sure if mods can change this description.
it says 'Enracine' instead of 'Root'?
also 'ammo mutation don't apply to this item' should be 'ammo mutation doesn't apply to this item' I think
Spiked Boots has made it possible to jump high, so I think you can move like never before.
By the way, if you roll while the Telluric Shock rising, and immediately use a specific weapon (e.g. Ice Shard), also you can jump high.
Thanks so much for being around and all! As always this mod makes a lot of my days a lot more fun
I accidentally deleted some of your comments, but rest assured that I have read comments.
In the future, if I update weapons etc. in the "Advanced Alternative Balance" mod, I will also update this mod accordingly.
Quick Bow was reduced attack power a little at the cost of speeding up the attack, but the dps may have dropped a little too much.
However, if the weapon has "advantages other than dps" such as a short unguarded moment, I guess it is not bad if dps is a little low.
It is always difficult to adjust well the weapon's performance.
I think Nutcracker's side swing 360 is a very interesting idea! However, unfortunately it is not easy to represent such an animation with mod, so I think it is unlikely that I will be able to realize it.
However, the idea of side swing 360 will be used for future reference.
I hope you enjoy it. Thank you.
I thought it'd be super fun if nutcracker went overhead swing-> side swing 360 (could just flip the model and repeat the animation twice fast) and then another overhead swing. what do you think? could it be done?
I play this mod exclusively and it's sooo fun. thanks so much for all the hard work
This sub mod has been updated. Thank you for waiting, and thank you for enjoying it!
It slipped my mind.
I updated it. Thanks.