Hot Lava

Hot Lava

Blossom
12 Comments
caralexandre59 26 Jun @ 1:51pm 
This map is really cool is a bit harder than than map of the original game. Cool ambiance pinky
sAm  [author] 4 Oct, 2019 @ 1:55pm 
October 4th

MAP PLAYABLE AGAIN AAAAAA
sAm  [author] 6 Jun, 2019 @ 6:25pm 
thats so sad
Necronyma 6 Jun, 2019 @ 10:00am 
teleporters not working anymore?
sAm  [author] 10 Apr, 2019 @ 9:11am 
That’s crazy
Nikk Dogg 10 Apr, 2019 @ 2:08am 
You are strange
sAm  [author] 9 Apr, 2019 @ 12:37pm 
That sucks
Nikk Dogg 9 Apr, 2019 @ 10:00am 
I can't get finish. Map not working correctly
sAm  [author] 29 Sep, 2018 @ 12:45pm 
What you mean jelly bean?
Floor_Yan 29 Sep, 2018 @ 10:17am 
How to do it? :steamfacepalm:
sAm  [author] 27 Sep, 2018 @ 3:59pm 
@Rambus. I forgot all about the green base for the trees didn't even think about making those hazards.
Thanks for the review <3 :2017stickycrab:
Rambus 27 Sep, 2018 @ 2:16pm 
This is a beautiful map sAm! Your color palette was on point.
- The abstract look works really well, it makes me want to invest time in mastering this map.
- I wished the tops of the trees had a bouncing effect, not sure why. Currently they have no collision.
- You re-use colors after you establish functionality. E.g. you show purple as the 'teleport' trigger at the start, but later purple walls kill you. This caused a bit of confusion when playing.
- Likewise, the green ground at the start kills you, but the green base of the trees does not. A consistent rule set would help new players understand the map faster.
- Around the 3rd checkpoint you had a semi-difficult boosting test, which was good, but it almost looked like I was going an un-intended way and was trying to do something hard in error. It's always good to line things like those up so it's clear it's the intended skill test.

Overall a really nice and original feeling map A+