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Pixelboy_1805
stonehearth.population:get_population(self._sv.player_id)
local citizen = pop:create_new_citizen()
radiant.entities.set_attribute(citizen, "mind", 1)
radiant.entities.set_attribute(citizen, "body", 1)
radiant.entities.set_attribute(citizen, "spirit", 1)
to this line
stonehearth.population:get_population(self._sv.player_id)
local citizen = pop:create_new_citizen()
now maybe you accidentally forgot to add those set attribute commands in the source mod file, and that would explain why it doesn't want to use a number smaller than 1 when spawning, but if something is overriding this file, then that's a problem if you want to fix it.
and I like how you can make a hearthling be anything you want
im going to fix it when i find out how
currently the only way to make it work is the teperary fix
https://discourse.stonehearth.net/t/temperary-fix-for-not-supper-mod/38271?u=kodi4444
as kinda like a challenge starting with 1/1/1 hearthlings then upgradeing them with another mod.
(no hate btw)