Space Engineers

Space Engineers

Pylon CSD Battlecannon Long Range
7 Comments
HERETIC 29 Dec, 2019 @ 7:17am 
is there any way a version of this script could be designed to work with a vanilla gravity canon ?
Cruel Sun  [author] 1 Sep, 2019 @ 2:41am 
Hi, I have two scripts for two types of weapons. They are customizable. If you have some mod for this script using, I can check it.
adder360 29 Aug, 2019 @ 10:02am 
Hi do have any details on modifying the script for using different weapons? and potentially giving the script a GPS position to aim at?

Cheers
Cruel Sun  [author] 1 Oct, 2018 @ 4:07pm 
So, i've got some new experiences. Huge mods, lots of crazy guns=). They're a missile launchers. My script for the Revived Large Railguns can help https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1523446527

Example for HS Sniper Cannon (there is only for a small grid):
replace 2 lines

tCannon LargeGridCanon = new tCannon() { Name = "Not exist", Range = 0, Velocity = 0, ReloadTime = 0 };
tCannon SmallGridCanon = new tCannon() { Name = "HS Sniper Cannon", Range = 8000, Velocity = 4000, ReloadTime = 0 };
Mike Loeven 1 Oct, 2018 @ 2:13pm 
I was mostly wondering if it could be used for the fixed turrets from inspired weaponry and GSF
Cruel Sun  [author] 1 Oct, 2018 @ 11:16am 
This script is designed for CSD BattleCannon Long Range.
The first screenshot shows, how the weapon is described. The script can work with any fixed weapon if the weapon type is iMySmallGatlingGun and the weapon parameters have been entered.
The script does not automatically recognize the parameters of another weapon.
Mike Loeven 1 Oct, 2018 @ 10:19am 
Is the script generalized enough to work with any fixed weapon or does it only work with the battle cannons ?