RimWorld
[SYR] Light Radius
댓글 45
Mlie 2024년 10월 8일 오전 4시 46분 
Made an update of this:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3345235980
Hope it helps anyone!
Thels 2024년 7월 29일 오전 12시 41분 
@Narlindir: Not completely. Vanilla shows a light radius when placing or selecting a light source, but doesn't state what % this is. It seems to not be 50%.

This mod displays a light radius not just when placing or selecting it, but also when placing any other kind of light source, and allows picking if you want 50% light or any light, or both.

In short, this mod is a lot more convenient than the vanilla implementation, and I hope it gets revived at some point.
Narlindir 2024년 4월 27일 오전 10시 47분 
isnt this vanilla now?
lol 2024년 4월 27일 오전 12시 36분 
TD Enhancement Pack does something very similar
UZAO FLOW 2024년 4월 25일 오전 10시 27분 
15
Monkey Magic 2024년 3월 3일 오전 7시 32분 
Kinda wondering how this would work with lights that already have a radius - such as Owlchemist's Ceiling Mod. These ceiling mounted lights it adds already have a radius, but given that vanilla lighting does not, the mismatch kinda irritates me, so this mod would be a good addition.

But yeah, would there be an issue?
Jarrod 2023년 10월 2일 오전 6시 34분 
Would love a third radius for 50% light. I know 30% is "good enough" but I personally hate seeing dark corners and edges even if the pawns don't mind lol
AnimateDream 2023년 2월 17일 오후 3시 53분 
*irrelevant
(please let me edit comments some day steam)
AnimateDream 2023년 2월 17일 오후 3시 51분 
@Draconis
I was concerned and had a look at the source. The only stuff that affects the game while running are here.
https://github.com/Syrchalis/LightRadius/blob/master/Source/SYR_LightRadius/HarmonyPatches.cs

The second harmony patch only affects when you are placing things blueprints for stuff so it should be relevant. The first runs when anything calls DrawExtraSelectionOverlays. I don't know if this always runs on any selected object, but even if so it immediately is doing some very low cost null checks then a low cost check to see if the thing has a light emitting component before it does any other work.

If you are not placing any blueprints and don't have anything selected there should be 0 performance impact, and from my reading of the code the impact otherwise should be very minor. It honestly doesn't seem like this mod would be a problem to me. Maybe you can experiment a bit more with this knowledge, see if it indeed slows down only when a bunch of things are selected?
Draconis🐊 2022년 1월 30일 오전 11시 01분 
Was noticing mid to late game I was getting pretty big slowdowns especially during raids, optimized everything and shucked a bunch of mods. Removed this and my ticks per second skyrocketed, not sure what the conflict is or if it just bogs down with lots of base lights? Loved the look of this but dang I was running at like 10-17 ticks and its back to 40+ even in late game with the new runtime optimizer.
tuk0z 2021년 10월 6일 오전 4시 06분 
Noice, thank you Syrchalis :)
Syrchalis  [작성자] 2021년 10월 5일 오전 9시 58분 
Updated to 1.3.
Jew yb 2021년 10월 5일 오전 9시 43분 
GREATTTTTTTTT
[RoG]Ghostrider 2021년 9월 4일 오후 5시 28분 
update to 1,3 ?
tuk0z 2021년 8월 14일 오후 3시 10분 
@Zhuria thank you for the feedback.
Sep 2021년 8월 11일 오전 9시 22분 
I've been using this in 1.3 since release with no noticeable problems :)
Argon 2021년 8월 7일 오전 10시 21분 
1.3?
RutraNickers 2021년 7월 24일 오후 4시 22분 
1.3?
Sandy 2021년 3월 20일 오후 8시 56분 
Hi. I dont know if its asked before. but how does it work with Mining co mining helmet mod? Thanks.
velcroboy333 2021년 2월 19일 오전 8시 27분 
@SkeleMAnn, are you referring to the light being given off when it is equipped? Isn't a flashlight supposed to do that?
Dr. Wicked 2021년 1월 15일 오후 6시 24분 
Would you mind sharing what mod provides the colored light overlay?
DarkArtistryNKP 2020년 3월 26일 오후 2시 18분 
Ahh so it's not that it causes a conflict.
Syrchalis  [작성자] 2020년 3월 26일 오후 1시 41분 
It doesn't matter, to see a light radius for wall lights you need to go into that mod's options and turn it on there, I don't support the mod anymore.
DarkArtistryNKP 2020년 3월 26일 오후 12시 30분 
Hmmm So since your mod works with the vanilla lights and lots of other lights, should I load your mod after wall light then?
Syrchalis  [작성자] 2020년 3월 12일 오전 9시 16분 
I'm not supporting Wall Light any longer because it has a light radius option for itself now and it's quite a hassle to make my mod work for it.
Marquez 2020년 3월 9일 오전 12시 33분 
Yeah!
Gryphonheart 2020년 3월 8일 오전 11시 28분 
Awesome! thank you very much my friend ;)
Syrchalis  [작성자] 2020년 3월 8일 오전 10시 50분 
Updated to 1.1.
Gryphonheart 2020년 3월 1일 오전 9시 22분 
An update for 1.1 would be much appreciated if possible ;)
1stReaper 2018년 11월 14일 오후 5시 48분 
ah i see, my bad, i thought you had to press a key to get it to appear
like the ctrl key,,, similiar to mmmm..... i think the range finder mod (shrugs) i forget
Syrchalis  [작성자] 2018년 11월 14일 오후 4시 37분 
Probably need to activate the radii in the settings.
1stReaper 2018년 11월 14일 오전 11시 18분 
how do i get this to work?
the only range view i get is from the sunlamps
Draconicrose 2018년 11월 1일 오전 8시 15분 
Nevermind, I realized that it has to be manually enabled in the options. Might wanna add that to the mod description! Great mod otherwise.
Draconicrose 2018년 10월 27일 오전 11시 47분 
Unfortunately this doesn't seem to be working on Linux. :( I even started a new game with just core, hugslib, and this mod. No radius.
Draconicrose 2018년 10월 21일 오전 8시 02분 
I wished for something like this just the other day! Thank you.
spsblue 2018년 10월 1일 오후 9시 16분 
Thanks for your help, Syrchalis :)
Syrchalis  [작성자] 2018년 10월 1일 오후 4시 29분 
As a test I renamed the setting, so maybe it just stops trying to reference an assembly that isn't included anymore.
Syrchalis  [작성자] 2018년 10월 1일 오후 4시 23분 
Alright, so the reason I couldn't fix this quickly is, the issue is actually not really related to my mod. It referenced a hugslib setting field from WallLight which it now can't get anymore because it doesn't have the reference anymore.

To fix it, all you need to do is delete the config of this mod.
\Users\<username>\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios
There should be a folder config and inside are mod configs. Find either "Mod_SYR_LightRadius_LightRadiusCore.xml" if you use the non-steam version or "Mod_1520756475_LightRadiusCore.xml" in case of steam and just delete that xml file.
spsblue 2018년 10월 1일 오후 2시 22분 
Update: Removing this mod doesn't seem to have fixed things; I'm now getting a completely different error with the cooking bill. :(

Removing this HAS fixed the problem with building designations though.
spsblue 2018년 10월 1일 오후 1시 14분 
This is the whole debug log, in case you need that: {링크가 삭제되었습니다}

No idea why it's causing a problem with cooking; doesn't seem to make sense.
spsblue 2018년 10월 1일 오후 1시 13분 
Hi. I'm having the same problem as Sny_Vs_Spyper but I've also found that for soem bizarre reason it's causing an error related to my cooks, of all things.

Exception in UIRootUpdate: System.TypeLoadException: Could not load type 'MURWallLight.UserSettings' from assembly 'Syr_LightRadius'.
at (wrapper dynamic-method) Verse.Thing.DrawExtraSelectionOverlays_Patch1 (object) <0x00271>
at Verse.ThingWithComps.DrawExtraSelectionOverlays () <0x00019>
at Verse.Pawn.DrawExtraSelectionOverlays () <0x0001c>
at RimWorld.SelectionDrawer.DrawSelectionOverlays () <0x000c4>
at (wrapper dynamic-method) RimWorld.MapInterface.MapInterfaceUpdate_Patch2 (object) <0x0007e>
at RimWorld.UIRoot_Play.UIRootUpdate () <0x0007a>

Verse.Log:Error(String, Boolean)
RimWorld.UIRoot_Play:UIRootUpdate()
Verse.Root:Update_Patch1(Object)
Verse.Root_Play:Update()
Sny_Vs_Spyper 2018년 9월 27일 오후 12시 06분 
For me whenever i use this mod it disables all construction previews
Syrchalis  [작성자] 2018년 9월 26일 오전 12시 37분 
"This mod automatically supports basically any mod, because it dynamically generates the display radii. There is a special case for wall light which works differently, but it's also supported."

Please read the description before asking a question.
PKPenguin 2018년 9월 25일 오후 7시 01분 
Is this compatible with modded light sources like the wall lights mod?
Uuugggg 2018년 9월 23일 오후 6시 41분 
Hey uhhh I might just want to integrate this into my Lighting Overlay in the Enhancement Pack