RimWorld

RimWorld

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[SYR] Light Radius (Continued)
   
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
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8 Oct, 2024 @ 4:45am
26 Jun @ 2:23pm
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[SYR] Light Radius (Continued)

In 1 collection by Mlie
Mlie's resurrected mods
962 items
Description

Update of Syrchaliss mod https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1520756475



[discord.gg]
[github.com]


Adds dynamic light radii to light sources




When selecting lights or when placing lights Light Radius shows an indicator which area will be considered "Lit".





Settings:
Show inner light radius - Shows a radius that roughly matches the area that is "lit", meaning over 30% light.
Show outer light radius - Shows a radius that roughly matches the area that is being affected by the lamp at all, meaning anything above 0%.

The radii are not perfect, this is because the actual light and the display radius use different calculations, however they match relatively well.

This mod automatically supports basically any mod, because it dynamically generates the display radii. (For Wall Light use the option of that mod if you want to see light radii).

Note: The colorful light overlay is from a different mod - it only shows actual light. This mod here shows a radius when placing lights and when selecting them (even if they are off!).





Savegames:
  • Adding: Safe
  • Removing: Safe

Incompatibilities:
  • Wall Light - use the setting of the mod itself





Collection of my mods for RimWorld


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Always post your log using the Log Uploader
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: display
11 Comments
Jarrod 9 Aug @ 8:29pm 
@Mlie ah okay, that's my bad then for just not reading the description, sorry!
Mlie  [author] 9 Aug @ 10:44am 
@Jarrod The description mentions:
The radii are not perfect, this is because the actual light and the display radius use different calculations, however they match relatively well.
I also checked the light-values and they seemed to line up pretty well. I assume from the description that making the rings match perfectly is not possible.
Jarrod 9 Aug @ 1:19am 
Actually, out of curiosity, I checked all the vanilla lamps (minus the sun lamp) and they all don't match up correctly, both from the "inner" and "outer" zones.

(I guess formatting doesn't work in workshop comments, sigh)
Flood Light https://i.imgur.com/UER0S7N.png
Standing Lamp: https://i.imgur.com/femBFIK.png
Wall Lamp: https://i.imgur.com/xj8G0Ej.png

I know it's a bit hard to see, but I used the Light Map mod to better contrast what is "lit" (green and yellow) and "dark" (red). But you can see the white outline for the "inner" radius from this mod, and the orange outline for the "outer" radius. The white "inner" radius should end where the yellow and red meet, and the orange "outer" radius should end where the red ends.
Jarrod 9 Aug @ 12:53am 
Its "lit" range is much smaller than the range shown
Mlie  [author] 9 Aug @ 12:37am 
@Jarrod Incorrect how?
Jarrod 9 Aug @ 12:33am 
Also would like to point out that the radius for flood light is incorrect.
Jarrod 22 Jul @ 6:12pm 
Will comment what I did on the original mod (if possible):

"Would love a third radius for 50% light. I know 30% is "good enough" but I personally hate seeing dark corners and edges even if the pawns don't mind lol"
Onega11 10 Apr @ 4:13am 
These dark spots really starting exposing my weak point when playing the anomaly dlc....Thanks mate this will help with those corners
Lord Buttery Cacao 15 Dec, 2024 @ 2:13am 
thanks
fuqu 30 Nov, 2024 @ 4:06pm 
ty