RimWorld

RimWorld

Herd Migration Revival
62 Comments
velcroboy333 9 May, 2020 @ 12:48am 
Updated for 1.1 https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2090177060

@CrunchyDuck let me know if you want to take this back over.
Bobby Tables 8 Apr, 2020 @ 4:56pm 
will this get a 1.1 update?
Solzucht 29 Mar, 2020 @ 12:34am 
cause i use above 200+ mods, and if they dont work together as wanted i dont give the fault to the mod developers :D
Solzucht 29 Mar, 2020 @ 12:28am 
use less mods then
Sasha Fox #SaveTF2 24 Mar, 2020 @ 2:28pm 
I have 400+ mods and all the yellow and red text eventually stops to prevent spam which results in me being unable to fix the mods I can fix. Hard enough with a 50min startup time and the measures to get that startup time I'm unsure is worth it but if I don't do that then it can be over an hour and a half.
megacoosboy 9 Mar, 2020 @ 3:37pm 
I can confirm this mod is working with my game as of 1.1 it throws up load errors but I havent had any trouble beyond that.
Seems to be playing well with Dinosauria as well.
Mlie 9 Mar, 2020 @ 12:25pm 
I got a request of updating this mod but seeing that you are still active Ill skip it for now.
Xion 8 Mar, 2020 @ 7:22pm 
To be honest there's no need to rush and update or get somebody else to do it, I know people get scared by the yellow text in the mods menu but it's totally harmless with this mod, like I said, it simply uses a single patch and that's all, the Def this mod patches didn't change from 1.0 to 1.1 so it's 100% safe to use, don't worry about the yellow letters.
mtg 8 Mar, 2020 @ 4:27pm 
maybe someone can do a temporary update until author has time?
Xion 8 Mar, 2020 @ 10:24am 
I took a look at the code of this mod and it uses a single simple patch to remove a couple of lines of code which define in what biomes can spawn herd migrations, that's all, so this mod should be totally compatible with 1.1 so the only thing that CrunchyDuck has to do is edit the About.xml file to change the version number.
Ralathar44 5 Mar, 2020 @ 10:54am 
Heck, when I get a little more comfortable it's possible I myself will pick up a few dead mods. I'm just a wee baby modder and inexperienced right now. But if I see dead mods in a month I like I might take the plunge, or I might not, a month is a long way away and life comes at you fast. I may be too pressured by work myself soon to focus on much extra.
Ralathar44 5 Mar, 2020 @ 10:53am 
@Crunchyduck Don't feel bad Crunchy, nobody has any right to expect anything of you. If you're done at any time, just be done. I'd say the classiest move at that time is to let someone else take over the mod for you.

You don't owe anybody anything, take care of you and we should all just be happy that you added this nice mod to the game. Even if you didn't hand it off, surely someone could look into the code and build their own version from scratch using the knowledge present within the mod :).

You take care of you dog....err...I mean duck. Just give us an update if you make a big decision so folks can plan accordingly.
IceMaverick 5 Mar, 2020 @ 9:26am 
Alright then. If you decide you want to hand it off, I'm friends with Kiame and can ask them to take a look at the projects and contact you if they're interested in picking them up.
BalaurBohemianBroken  [author] 5 Mar, 2020 @ 9:18am 
Maybe I'll look into that in the future. As of right now I'm mostly focused on some personal projects, but if I come to an end any time soon, then maybe.
IceMaverick 5 Mar, 2020 @ 9:16am 
I actually just saw it in "Most Recent" while checking to make sure 1.1 versions of mods didn't get uploaded to a new ID that I missed and the background seemed familiar. It was cheeky and I had a laugh. Hope you're well and not stressing out too much over the ravings of the Workshop comments.

There's lots of authors on the workshop who are actively searching for and picking up work from authors who aren't playing Rimworld anymore during this transition period. If you really want to wash your hands of having to work on these things, maybe reach out to somebody like Mlie or Kiame Vivacity and see if they're willing to take over the updating cycle so people get what they want and you don't have to hear the comments anymore?
BalaurBohemianBroken  [author] 5 Mar, 2020 @ 9:10am 
@IceMaverick Heh, I suppose I should have expected one person to snoop around after that stunt.

https://pastebin.com/sqcjPu47


oops, I ranted for too long in a public location to someone that doesn't know me. Ah well, I suppose it's not the worst thing to happen.
I'm sure it seems very petty and simple to solve, and maybe it is. I don't know.
Regardless, thanks for looking into my small part of the world, I guess :P Have a nice day.
IceMaverick 5 Mar, 2020 @ 8:55am 
Hey Crunchy, how is 1.1?
Also, while I have you: Why is 1.1?
Spicoli72 1 Mar, 2020 @ 11:47pm 
a fun aspect to the game. Thanks in advance for updating. :)
megacoosboy 1 Mar, 2020 @ 2:24pm 
This mod has single handedly saved several of my playthru's from mass starvation. I hope you find a minute to update to 1.1. thanks for all you do.
Ralathar44 29 Feb, 2020 @ 7:59pm 
Revive your revival when possible <3.
redbluyellowrose 25 Feb, 2020 @ 12:08pm 
Are you planning to update to 1.1?
metabound 1 Dec, 2019 @ 11:10pm 
nice, have a herd migration of several Queen (infestation insect queen) who decided to kill any animal in sight and stay instead of migrating. 10/10 mod :)
mklapte 10 Oct, 2019 @ 5:04pm 
Thanks! I'll look up to it =)
BalaurBohemianBroken  [author] 10 Oct, 2019 @ 1:49pm 
@kdallas Heya, that's a bit out of the application of this mod, but it's not too hard to edit yourself; If you get stuck, the rimworld discord has a modding section that may be able to help you.
mklapte 10 Oct, 2019 @ 10:56am 
I love this mod, but the migrations doesn't contain many animals. Is it possible to tweak so the migrations could have numerous individuals?
BalaurBohemianBroken  [author] 13 Aug, 2019 @ 1:57pm 
No problem, glad to help!
PAMPERS 13 Aug, 2019 @ 1:44pm 
Great mod dude , thanks alot.
TheRealCopyCat 12 Jul, 2019 @ 7:08am 
Love this mod, just had a lovely herd of 31 megasloths come wandering by.
Norwegian Forest 12 Apr, 2019 @ 3:23am 
i like it
별빛냥이 2 Apr, 2019 @ 4:20am 
When is next update? I looking forward the 'herd size option'.
Willow 4 Mar, 2019 @ 11:39am 
I see, well I appreciate the response at least. I tend to run large colonies so herds would need to be sizable to be worthwhile for a hunt. Will keep looking and hope for something that works with larger colony sizes. Thank you.
BalaurBohemianBroken  [author] 4 Mar, 2019 @ 11:32am 
@Willow I'm pretty sure that animal migration size is based on your colony's value.
While I'm actually currently trying to learn to add in mod settings to my code, it's a bit above my skill level, and I'm focusing more on my other academic studies for a little bit.
Willow 4 Mar, 2019 @ 11:26am 
I was really excited about this mod, but for some reason the migration of animals is really small, 2-4? Can you add a custom slider or options for them to be much larger? I would expect a migration to be 15-20+ and I never see that.
BalaurBohemianBroken  [author] 9 Feb, 2019 @ 1:39am 
No problem! I'm glad I could offer something to the modding community.
Niylark 8 Feb, 2019 @ 3:12pm 
thanks a ton for this mod. i missed seeing them
BalaurBohemianBroken  [author] 27 Jan, 2019 @ 8:08pm 
I would like a screenshot if this happens again.
Croni 27 Jan, 2019 @ 5:42pm 
Funny thing happened with this mod and fishindustry enabled, a fish migration throught the land
BalaurBohemianBroken  [author] 15 Nov, 2018 @ 9:35pm 
On the previous topic? I checked in game to see what they meant, but I couldn't find anything. Everything is working and up to date, to my knowledge.
Underskore 15 Nov, 2018 @ 7:49pm 
any updates?
BalaurBohemianBroken  [author] 14 Nov, 2018 @ 1:13am 
It's currently at 1.0
I had heard some talk that there'd been another update, and that all 1.0 mods were now made "incompatible" with the current version, but I've yet to actually look in to whether this affects anything.
Spirit 14 Nov, 2018 @ 1:11am 
1.0 compatible ?
Willow 19 Oct, 2018 @ 2:54am 
<3 You are so sweet, tysm!
BalaurBohemianBroken  [author] 18 Oct, 2018 @ 8:28pm 
No problem. Literally had to change one number ;)
Dr@g0n 18 Oct, 2018 @ 10:46am 
UPDATED! sweet
Willow 17 Oct, 2018 @ 11:59pm 
1.0 Hypppeee!! This mod is a life saver, hope it updates! :D
BalaurBohemianBroken  [author] 1 Oct, 2018 @ 5:01am 
@Xion it's likely in the .dll files. If you wish to actually disassemble them, the files you'd be looking for are Assembly-CSharp and UnityEngine.
Xion 30 Sep, 2018 @ 6:40pm 
I went to check the file that has the migration herds event and there's nothing related to animals numbers or sizes, maybe it's a deep code thing.
Mistress 28 Sep, 2018 @ 3:26pm 
My comment was made in jest, british wit doesnt always translate well to text =P
Dr@g0n 28 Sep, 2018 @ 7:19am 
whoa! cool... uh wait
BalaurBohemianBroken  [author] 28 Sep, 2018 @ 3:06am 
That is not of my doing. Herd migration was redone in B19. All this mod does is allow herd migrations to take place in more locations.