Portal 2
Experiment Station #02
17 則留言
SpielSatzFail 2016 年 2 月 15 日 下午 5:44 
Well... it's an ok chamber, feedback incoming...
- is it necessary to have two ways up to the first floor??? Remove the laser receiver for disabling the first fizzler and I'm fine with it :-)
- the button needed for the light bridge is not clearly declared/visible, it's the only one that does nothing when you stand on it at first, so I guess it's intended to let the player find out where it's needed... it's no hard obstacle, but not elegant in my opinion
- the area at the beginnng (=end) could use some more lighting
ken.roberts 2014 年 11 月 1 日 上午 9:52 
Loved it - just as I did #1
Hey these are FUN FUN FUN !!!
Bayram 2013 年 6 月 25 日 下午 1:26 
This was a fun and moderately challenging chamber (thumbs up, by the way), but frustrating at a couple of points. After getting the first cube, you reach a light bridge clearly connected to a timed pedestal button. However, the light bridge does not come on . I eventually figured out what was going on, but I think that if you're going to omit signage for a puzzle element, you should omit all signage, not show some links and omit others. Also, I had trouble with the sphere rolling around when I got it down to the lowest level. It would bump the reflection cube and fizzle it. A place to put it safely would be nice .
TNS-Otacon 2013 年 6 月 18 日 上午 11:18 
Needs more indicators, made it really frustrating
big red foot 2013 年 6 月 18 日 上午 10:59 
Very Good. Played well. Fast but at the same time a challenge/
Groef 2013 年 6 月 18 日 上午 9:13 
Very nice one...i liked it.

Probeer ook eens de mijne .
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=148316601
Banks 2013 年 6 月 17 日 下午 1:43 
Very nice. Actually made me think.
HebGeenNaam  [作者] 2013 年 6 月 17 日 上午 3:47 
Thanks everyone for playing and your comments! Going to play your maps too of course!
Ryzard 2013 年 6 月 17 日 上午 12:54 
Magic, really enjoyed it..will check out your others too.
raycelbelmond 2013 年 6 月 15 日 上午 3:28 
Nice job. A lot of reflexion necessary. It's a real puzzle. Try one of mine. Maybe ''Diane'' or ''Mariane'' or ''Frank'' Raycelbelmond
cat220044 2013 年 6 月 13 日 上午 11:48 
Good chamber! Good work!
nicklonium 2013 年 6 月 13 日 上午 7:22 
That was great, the small room with multiple laser receivers was a really good idea and it definitely made me think about which symbol matched up to what item in the chamber. The only recommendation I can really give is to add an antline or a symbol to the exit door, just to the player knows what they're trying to achieve throughout the chamber.

I've got a little collection of chambers going and I'm always interested in feedback. I'd be grateful if you'd have a look:
Elementary
Antee` 2013 年 6 月 13 日 上午 12:26 
Not too easy, not too hard - good job!

Check out my new chamber in a free time:
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=152399496
Xeaver 2013 年 6 月 12 日 下午 2:16 
I liked some of the ideas in this chamber. Especially the moving wall with the turrets. Sometimes, it got confusing with the buttons because some of them were not marked. It's good to keep stuff like that clear.

Try out my puzzle sometime.
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=152465142
Pescados 2013 年 6 月 10 日 下午 12:37 
Easy peasy lemon squeezy.... nah just kidding... It took me some time but this gets a difficulty rating of a 5/10.... as a experienced portal 2 player it gets harder and harder to make a difficult map so 5/10 is quite high (average = 3 or 4)
HebGeenNaam  [作者] 2013 年 6 月 10 日 上午 9:06 
Thanks for playing and the hint, I will definitely do that next time! But I did set the dispenser on respawning so the cube was back at the place where you found it.
gloomshine 2013 年 6 月 8 日 下午 12:17 
A little hint for the designer: sometimes elevators and flip-doors destroy cubes when they come into contact. I went thru the whole test of getting the laser cube, brought it into the laser room, and the cube was destroyed by the elevator. Then I was stuck with no way of getting another cube. I was loving it until that point. Something to consider...