Portal 2

Portal 2

Experiment Station #02
17 kommenttia
SpielSatzFail 15.2.2016 klo 17.44 
Well... it's an ok chamber, feedback incoming...
- is it necessary to have two ways up to the first floor??? Remove the laser receiver for disabling the first fizzler and I'm fine with it :-)
- the button needed for the light bridge is not clearly declared/visible, it's the only one that does nothing when you stand on it at first, so I guess it's intended to let the player find out where it's needed... it's no hard obstacle, but not elegant in my opinion
- the area at the beginnng (=end) could use some more lighting
ken.roberts 1.11.2014 klo 9.52 
Loved it - just as I did #1
Hey these are FUN FUN FUN !!!
Bayram 25.6.2013 klo 13.26 
This was a fun and moderately challenging chamber (thumbs up, by the way), but frustrating at a couple of points. After getting the first cube, you reach a light bridge clearly connected to a timed pedestal button. However, the light bridge does not come on . I eventually figured out what was going on, but I think that if you're going to omit signage for a puzzle element, you should omit all signage, not show some links and omit others. Also, I had trouble with the sphere rolling around when I got it down to the lowest level. It would bump the reflection cube and fizzle it. A place to put it safely would be nice .
TNS-Otacon 18.6.2013 klo 11.18 
Needs more indicators, made it really frustrating
big red foot 18.6.2013 klo 10.59 
Very Good. Played well. Fast but at the same time a challenge/
Groef 18.6.2013 klo 9.13 
Very nice one...i liked it.

Probeer ook eens de mijne .
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=148316601
Banks 17.6.2013 klo 13.43 
Very nice. Actually made me think.
HebGeenNaam  [tekijä] 17.6.2013 klo 3.47 
Thanks everyone for playing and your comments! Going to play your maps too of course!
Ryzard 17.6.2013 klo 0.54 
Magic, really enjoyed it..will check out your others too.
raycelbelmond 15.6.2013 klo 3.28 
Nice job. A lot of reflexion necessary. It's a real puzzle. Try one of mine. Maybe ''Diane'' or ''Mariane'' or ''Frank'' Raycelbelmond
cat220044 13.6.2013 klo 11.48 
Good chamber! Good work!
nicklonium 13.6.2013 klo 7.22 
That was great, the small room with multiple laser receivers was a really good idea and it definitely made me think about which symbol matched up to what item in the chamber. The only recommendation I can really give is to add an antline or a symbol to the exit door, just to the player knows what they're trying to achieve throughout the chamber.

I've got a little collection of chambers going and I'm always interested in feedback. I'd be grateful if you'd have a look:
Elementary
Antee` 13.6.2013 klo 0.26 
Not too easy, not too hard - good job!

Check out my new chamber in a free time:
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=152399496
Xeaver 12.6.2013 klo 14.16 
I liked some of the ideas in this chamber. Especially the moving wall with the turrets. Sometimes, it got confusing with the buttons because some of them were not marked. It's good to keep stuff like that clear.

Try out my puzzle sometime.
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=152465142
Pescados 10.6.2013 klo 12.37 
Easy peasy lemon squeezy.... nah just kidding... It took me some time but this gets a difficulty rating of a 5/10.... as a experienced portal 2 player it gets harder and harder to make a difficult map so 5/10 is quite high (average = 3 or 4)
HebGeenNaam  [tekijä] 10.6.2013 klo 9.06 
Thanks for playing and the hint, I will definitely do that next time! But I did set the dispenser on respawning so the cube was back at the place where you found it.
gloomshine 8.6.2013 klo 12.17 
A little hint for the designer: sometimes elevators and flip-doors destroy cubes when they come into contact. I went thru the whole test of getting the laser cube, brought it into the laser room, and the cube was destroyed by the elevator. Then I was stuck with no way of getting another cube. I was loving it until that point. Something to consider...