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BUG: Dispel Illusion does not remove Terrify Charm Madness etc. from co-op allies.
First of all, I would like to thank you for your work on this mod and the others of your collection.
I would like to know if it was possible to get the sources of your mods in order to be able to rework it and/or balance it.
I wouldn't publish it publicly, but with friends we play with your mods, and we are not American, so I would like to do translations, nerves, ups and modifications.
I've searched for it on github and I didn't find anything unfortunately,
Was this intentional or a bug?
https://cdn.discordapp.com/attachments/340700796448407563/701043957400076328/unknown.png
Going back through and enabling the others:
Priest gives an extra CIVIL and COMBAT.
Blacksmith gives an extra CIVIL.
Trickster has an extra ATTRIBUTE.
Trickster gives an extra CIVIL and COMBAT.
Valkyrie gives an extra CIVIL and COMBAT.
Vampire gives an extra CIVIL and COMBAT.
Wyldfae gives an extra CIVIL and COMBAT.
I don't know if this is due to my mod-list, however. Will test in a sec with just your library and classes.
This Class seems to give an extra civil point at character creation.
https://cdn.discordapp.com/attachments/340700796448407563/701041798457458688/unknown.png [1]
https://cdn.discordapp.com/attachments/340700796448407563/701041767851753511/unknown.png [2]
This is my Undead Lizard as a Shapeshifter preset from Feenex'
https://cdn.discordapp.com/attachments/340700796448407563/701042233431818250/unknown.png [3]
https://cdn.discordapp.com/attachments/340700796448407563/701042080042188850/unknown.png [4]
Here's after choosing the Mirage class.
Looking again: It also seems to give an extra Combat ability.
The first game was on a multiplayer playthrough with someone other than me hosting the map. (it should be noted that orginally I was a valkerie class, I respected). The bug is present here
In my solo playthrough with me hosting (duh), when i respec'ed my follower, did not have the bug. (loshe)
I was able to recreate this multiple times in the same save, have not tried to recreate in annother save.
People will complain about Mirage even outside of GW2, noice
You should add a skill called Prestige
I have conformed that NONE of the mirage abilities scale with summoning. They appear to scale appropriately with intelligence and weapon (when applicable), but not summoning at all. This means that, late game, they will all lag behind notably...
Is this intentional, a bug, or am I missing something?
i didn't test this in combat though... is the display information incorrect, and the skills actually DO increase with summoning?
related to this, is there a way to have Phantom Blade enchantments as well? at early levels, the blade is AWESOME... but i've noticed some issues (again, unless the posted DPT values are wrong). maybe give it the same intelligence buff as a same-level staff, but then also some random enchantments?
Is the phantom greatsword's damage supposed to scale to meet the same range as other weapons?