Divinity: Original Sin 2

Divinity: Original Sin 2

Helaene - Wyldfae Class (DE)
60 Comments
codymmartin21 25 Jul, 2023 @ 8:27pm 
Is serpent strike and beehive supposed to hurt my allies too? It seems to hurt enemies and nearby allies.
hggpi 22 Aug, 2020 @ 3:46pm 
the mod is good but sry for stealing the ideas. (i used the Wyldfae class ideas in a ai dungeon scenario)
Sgt-Gnomercy 29 Jul, 2020 @ 2:38am 
Is "Tangled Vines" suppose to entangle enemies through their magic armor?
jellybean 16 Jul, 2020 @ 6:05am 
Does putting points into summoning not increase the summons from this class?
Loralius 6 Jul, 2020 @ 3:15pm 
Thanks for your mods! The lack of a proper "druid" class in DV:OS2 really had me aghast. In case you're still inclined to update the mod, I wanted to add on to Elithien's input on 'Rock Wall', specifically in that it has a very limited permissible casting area which renders it effectively useless. I'm also using your Cryomancer mod and Arctic Palisade works like a dream, so a quick fix would probably involve copying whatever you did there over to Rock Wall :)
Strawberries 🍓 8 Jun, 2020 @ 8:37am 
This breaks my five star diner talent, not sure why
JediKnightSky 21 May, 2020 @ 8:37pm 
Im a real berk, just found the finesse variation for the mod. In my mind though for flavor it should use finesse and wit as those are the stats that feel most feyish to me.
JediKnightSky 21 May, 2020 @ 7:53pm 
I a big fan of elves, fey and the like in games i really love this class. However iwas wondering if there is any chance we could get a version that used different stats like finesse and maybe either strength or better yet wit to feel more primal fey magic rather then organized and memorized wizardly magic.

I was thinking it would better blend with ranger/;wilderness/druid type of builds then.
soccerandpingpong 20 Mar, 2020 @ 5:26pm 
Am I able to play these custom classes in custom (downloaded mod) adventures?
Hawthorne Gregorio 20 Mar, 2020 @ 3:46am 
Why does this mod give me partymembers at the start of the game?
Howard 26 Jan, 2020 @ 5:24pm 
A wolf Summon and maybe the Forest Tiger summon would be sick.
rmfranco 19 Jan, 2020 @ 2:52pm 
Hi. I have Odinblade's mods, and am thinking of adding this too. Would it conflict by overwriting anything, or just a more classes to the game? And, at the parts where you can choose your companion class, would these modded classes be added to the list? or not?

And, how well would it handle adding your mods to a game in progress?
wolfenring2009 6 Oct, 2019 @ 9:42am 
ok i found it , but is not in german the spell books ? why ?
wolfenring2009 6 Oct, 2019 @ 9:30am 
i dont see the speel books ? why ? i play german version
Elithien 11 Aug, 2019 @ 11:48pm 
Hi! Love your mods ! I've been wanting something with a more natural feel for years now. I was wondering how ever, about my innability to cast Rock Wall from any sorts of heights other then "ground level" Making the selection of an area to cast the spell on, pretty much none existant at all times. ( I have not tried it witht he perk that adds 2m of spell range, but that would defeat the purpose of extending anything) . A notorious area I was quite turned off by was the Fort Joy Docking area, where I could not use height advantage at all, any stair cases would block the casting and pretty much the whole area was "un targetable" or barely.
xBirde 7 Jul, 2019 @ 9:38pm 
the rabbit hole and the traders are always empty when i load in any tips to fix would be appreciated
VatiS 18 May, 2019 @ 10:46am 
I absolutely love this mod. The concept of this class is quite amazing. I guess if maybe I was going to change anything it would be to make Will o' the Wisp use more source points. Just because it`s too strong for it to use only 1 SP.
Koga 28 Apr, 2019 @ 12:49pm 
is there are way to make the summons last longer and make them a bit more useful xD or a perm summon?
Emphatic Owl 13 Mar, 2019 @ 1:06pm 
Whenever I have this mod installed the incarnate does not get any bonuses from the summoning skill. So with this mod activated the summon has a base health of 10 even when points are put into the summoning skill tree. When this mod is disable, the health scales properly with the points placed into the summoning skill. I'm not sure why this is happening, but I wanted to let you know of the issue.
LordPopo 10 Jan, 2019 @ 11:17am 
Mod is fantastic except using the tree spirit freezes my game and crashes it. All th other skills work perfectly, is there a fix for this?
Lunavene 3 Jan, 2019 @ 11:18pm 
Hi! Mod works fantastic, I get the skill icons as question marks but it works perfectly fine otherwise :D
helaene  [author] 3 Jan, 2019 @ 5:59pm 
I'm happy that you're happy. ;) Yup, I'm a dudette!
db_galvan 3 Jan, 2019 @ 5:54pm 
@helaene You totally rock! I'm okay with it doing Earth damage as a Ranger of the woods would have some advanced knowledge of earthy plant things. Seriously dude(ette?) this made my day.

Cheers!

-D
helaene  [author] 3 Jan, 2019 @ 5:00pm 
@db_galvan - its your lucky day. :)
https://gtm.steamproxy.vip/sharedfiles/filedetails/?edit=true&id=1613649337

I still have it doing Earth damage rather than Physical - is that what you hoped for?

@BitWyrm - I learned quite a bit by browsing the Larian forums and wiki, the Discord chatroom and just by trial and error in the tool itself. Good luck!

@Dreaming Wizard Kedrigren - I tend to do that intentionally to not make it too OP. If other folks comment in favor as well, I can tweak it.

@[]ReeO[] - Are you using the trade button in the dialog? There's no text option to click - you just use the built-in trade button in the upper-left.

Thanks all for the feedback!
db_galvan 2 Jan, 2019 @ 8:37pm 
Hi Heleane. Love your mods. I'm doing a play through right now using nothing but your class mods. OP? Maybe. Don't care. Your character designs are top notch and are really the only class ones I use. In fact I actually bought the game on Steam based on the fact that I couldn't get a DE version of the Vampire class from Nexus. Anyhow. The only thing I would really like would be a Finesse version of this. Right now I have Iban as a Wyldfae but wanted to play him as more of a hunter / nature summoner character. Yes, you provided an Int based bow (thank you!) but leather armor and everything hunter / bow relies on Finesse. I'm using the Int bow and robes for now but it's not the same. :-)

Thank you in advance for considering,

-D
Fizzicks 2 Jan, 2019 @ 2:38pm 
I love your mods. I love your imagination. I want to create a class too. I've seen your tutorial on this, but I'm still left with many questions. Where can I go to learn more? How did you learn to create spells with mechanics and animations that aren't already in game?
Kedrigern 15 Dec, 2018 @ 4:51pm 
Herbal Lore can't be used on undead party members. Could you please look into it? Thank you for those awesome mods.
[]ReeO[] 8 Dec, 2018 @ 3:58pm 
diabled ALL mods but This. The Priest, and Libary. and can confirm still same issue! On speaking with Sylvia she greets you and tells all in her pack. and all i have is End. Something really wrong with your mods. Don;t work for me with just Yours! active.
[]ReeO[] 8 Dec, 2018 @ 2:58pm 
trader named Sylvia is bugged for me. she won't let me buy nothing! just ends dialogue :(
Umie 7 Dec, 2018 @ 2:25pm 
yo Helaene. Flurry on the Nature Spirit is bugged. It animates 3 times, but does damage on only one instance.
[]ReeO[] 6 Dec, 2018 @ 12:37pm 
#can this work with the Priest for healing? I like idea of a Druid/healer with some spells for damage also.
Heinz234 30 Nov, 2018 @ 1:45am 
Not a big fan of class mods and most certainly won't let my players use them, but this is exactly what I need for my cmapaign. Awesome!
Cocofang 19 Nov, 2018 @ 9:31am 
Where can I look at the specific numbers for skills? Some of the utility spells sound really OP without knowing their cost and CD.
Void Blep 11 Nov, 2018 @ 10:48pm 
Can we get a Finesse override? Trying to build a poison-rogue based around the new poison dagger in DE and I find myself lacking any poison-based spells not scaling off Intelligence
Uledrith 25 Oct, 2018 @ 7:55pm 
First just wanted to say love your mods and thank you! I found a small problem when this mod is loaded together with Odinbalde's Aerotheurge Class Overhaul (DE). When anyone walks through the Quicksand, they receive the buff "Stratuswalk Aura" - Favourable Wind buff that gives 1.5 speed instead of slowing the character down.

I've tried modifying the load order priority, but it doesn't change anything.
Kayy 19 Oct, 2018 @ 4:47pm 
i love your mods
S I L E N C E R 14 Oct, 2018 @ 3:54am 
Hi, Helaene! I have RATED UP & Added this mod (and others) to both:

1. " The Multi-Player Definitive D:OS2 Mod List (2018) " :steamhappy:

2. " The Definitive D:OS2 Mod List (2018) " :2017meatball:

Congrats & Thanks for your awesome mods!
brunozzo1991 9 Oct, 2018 @ 12:16pm 
hey just a question but how can i get a better earth bow? because the seller selling only green or blue :( and i m lvl 11 already ....
Ghost 29 Sep, 2018 @ 8:22pm 
woot woot! Thanks Helaene
Lt Marcos 27 Sep, 2018 @ 12:57pm 
Not sure if you realize this but the art you have as the thumbnail on the workshop is a copy-written image. It is the cover of a Age of Sigmar Battletome book, owned/published by Games Workshop.
Qrow 24 Sep, 2018 @ 5:38pm 
@Daranu Ah, I see! thanks!
Daranu 24 Sep, 2018 @ 5:20pm 
@Nikko-DEACTIVATED There is on the update log that you now need the shared library for his mods. https://gtm.steamproxy.vip/workshop/filedetails/?id=1517487257

Also this mod needs to load before the other of helaene's mods
Qrow 24 Sep, 2018 @ 4:04pm 
I don't know if this is in relation to the game update, or the workshop update for the mod, but it does not appear that spell and abilities have icons showing up. Just a template image of a question mark.
helaene  [author] 23 Sep, 2018 @ 1:27pm 
Hi all - please be sure to install my new Shared Library mod - it is now required in order to reduce icon issues.
*{GAF}* ShockWave 23 Sep, 2018 @ 12:55pm 
Just letting you know that for me the icons of the spells have dissapeared today after your update of 23/09. :)
Darkstar113 21 Sep, 2018 @ 10:00am 
The Rockwall ability is extremely selective of where it can be targeted. I think it might need to be looked at.
Vailorn 19 Sep, 2018 @ 6:25am 
Cool, thanks for the response! @helaene
GrimRose0w0[TTV] 18 Sep, 2018 @ 9:24pm 
NOT THE BEES
helaene  [author] 18 Sep, 2018 @ 9:22pm 
Lol

@Vailorn - I'll look at Beehive again too when I update it. I know that was an existing thing in the last few versions, but hopefully DE tuned it better.
GrimRose0w0[TTV] 18 Sep, 2018 @ 9:21pm 
*gasps as I almost faint* Senpai noticed me~