Total War: WARHAMMER II

Total War: WARHAMMER II

(black arks & sartosa & bladesingers) minor recruitment modifications tweaks (warad_tww2_corsaria.pack)
22 Comments
ADRIEN manowarad WRP crossbowlov  [author] 19 Aug, 2021 @ 8:31am 
lokhir black ark update !

- deleted mod's changes for black rider and shades from kaine chain (in black ark)

ADDED 1 SCREENSHOT TO SHOW THE CHANGES

=> added from the level 1 building of the lokhir unique black ark building: "harpies"

=> added from the level 4 building of the lokhir unique building: "kharybdis" with frost breath (black ark only) and "scourgerunner chariots" with harpies claws (black ark aura)

have fun !
Nogu 31 Jul, 2021 @ 7:58pm 
awesome mod, thx!
ADRIEN manowarad WRP crossbowlov  [author] 14 Jul, 2021 @ 8:37am 
mod still up to date for silence and fury !
ADRIEN manowarad WRP crossbowlov  [author] 18 Mar, 2021 @ 12:35pm 
still up to date for rakarth patch !
ADRIEN manowarad WRP crossbowlov  [author] 3 Dec, 2020 @ 1:52pm 
up to date for WE patch !
=> added back bladesingers to drycha's faction
ADRIEN manowarad WRP crossbowlov  [author] 21 May, 2020 @ 10:47am 
@normandy
- recruitment price is ONLY edited by your techs and character traits, skills...
- as they are low cost units, i would be surprised you got an event or too much stacking bonus in your game, nothing on my end
ADRIEN manowarad WRP crossbowlov  [author] 21 May, 2020 @ 10:45am 
WAAAGH! patch update !

=> removed sisters of slaughter from khaine chain as CA put them in main barrack a long time ago
=> made khaine chain insteresting:
- still added executionners
- added basic shades (no elites) and basic dark riders (without shields)
=> edited mod's title and description

have fun !
Josh in Da Ph 11 May, 2020 @ 8:23am 
The recruitment price of the sartosan units on the ship is 0. Can this be fixed or teach me how to fix it on the pack file manager? Great mod otherwise!
ADRIEN manowarad WRP crossbowlov  [author] 12 Dec, 2019 @ 3:23pm 
updated to speed potion patch ! (no changes)
ADRIEN manowarad WRP crossbowlov  [author] 23 Sep, 2019 @ 10:35pm 
yes, it is updated, as all of my mods

(some dont need any changes inside, so kaedrin mod will see them "orange")
Gogopher 23 Sep, 2019 @ 4:49pm 
does this still work with new update (hunter one)
ddpaule 17 Apr, 2019 @ 11:44am 
noice
ADRIEN manowarad WRP crossbowlov  [author] 17 Apr, 2019 @ 9:13am 
and of course "updated" to warlock patch (no needed changes)
ADRIEN manowarad WRP crossbowlov  [author] 17 Apr, 2019 @ 9:10am 
edited description to reflect executionner change

=> mod wont change as CA didnt add them in the chain where they get their bonus, but i dont touch any CA's change, so you are able to train sisters and executionners from CA's chosen building and the khaine chain (where they get the upkeep bonus)
ADRIEN manowarad WRP crossbowlov  [author] 30 Oct, 2018 @ 10:52am 
AIs always have heavy bonus on highest difficulty, i use to play on very hard but i also played some legendary

the "black ark problem" you have shown at first is not tied to my mod and black ark, its tied to the overhaul AI evolution

as expected my mod does help AI (if smart) and players at same degrees ;)

(i use to play against endgame armies at turn 45+ because of "very hard" difficulty, they are at least adapted to "my speed" and love that they use all their tools)

remember in TW:W2 even your low tiers can beat higher tiers if your characters and techs are good ;) it can help if you did a slower or unlucky start

have fun ! :D
ddpaule 30 Oct, 2018 @ 10:24am 
Funny thing I noticed is that angrier ai factions are the more they openly cheat and actually spawn with t5 units without any t5 settlements around but that is just half and half tier 5 armies.
In reality I hope one day the ai cheating gets nerfed down.
ddpaule 30 Oct, 2018 @ 10:21am 
So yea imo your only real chance on high difficulties are arcs because ai cheats so much it's insane. So all in all I like this mod.
ddpaule 30 Oct, 2018 @ 10:19am 
even worse ai tend to cheat build arcs :( more so in legendary. They tend not to spam to many but given you wipe them out and leave them be they do come back with t5s.
It's the same for delf fighting higher difficulty helf they cheat build lothern to t5 the moment your arc hits t5 but they roll around with low tier units until beaten then they come back with sisters of avelorn as main type archers and all kinds of other shit. So imo it's balanced.
ADRIEN manowarad WRP crossbowlov  [author] 30 Oct, 2018 @ 10:08am 
i know about training black arks, but do they really train endgame units that early ?
ADRIEN manowarad WRP crossbowlov  [author] 30 Oct, 2018 @ 1:01am 
hello @ddpaule

=> about the "base" of the mod

i mostly test and play ME in very hard difficulty

but it seems alright because:
- you still need the techs to improve growth
- you need good amount of gold to get the least building levels
- it also depends in what order you build in your black arks
(- lokhir will need it)

if you (or AIs) do a black ark pretty early, you will indeed have elite units unlocked a bit earlier (if you can afford the upkeep... AND if you successfully do not lose your early black arks)

=> about the vortex:

- nice report ! i didnt thought about vortex's rituals
- there is no way to balance it better without touching ME campaign

-> main question is: "do AIs really bring T4 or T5 units earlier ?"
i agree that "technically" the AIs can train them far earlier (if they do the right buildings) but chance to happen are far from 100%

=> anyone still can activate the mod later on ongoing vortex campaigns ;-)
ddpaule 29 Oct, 2018 @ 9:57pm 
Will still download btw XD
ddpaule 29 Oct, 2018 @ 9:56pm 
This is nice, but you do know in vortex campaign(using ritual) arcs given a person is not dimwitted can outgrow settlements by an immense margin if summoned withn 5-10 turns(real ez with malekith).
what I'm saying is that technically they can have those tier 4-5 units in a span of 35-45 turns thus outpacing very hard ai by 20-30 turns ahead.
I play delf to much to know how broken they are campaign wise =.=