Divinity: Original Sin 2

Divinity: Original Sin 2

35% Harder Classic Mode (Definitive Edition Version)
36 Comments
Steel 21 Jul, 2020 @ 4:46pm 
Answering my own question, tried it out and it appears to have no issues, working as intended (loaded after DU if it matters). Thanks for the mod.
Steel 21 Jul, 2020 @ 3:43pm 
Is this compatible with Divinity Unleashed?
Forky  [author] 1 Jul, 2020 @ 7:32pm 
Thank you Franciobr. I'm very grateful
franciobr 1 Jul, 2020 @ 2:13pm 
Thank you so much for this mod. I had a terrific time playing with it and it totally saved my playthrough when after 30h I realized the game was too easy and I could not change it. Great job, for me this was the perfect balance of difficulty.
Excel_ex 29 Jan, 2020 @ 10:00am 
All good, I'll do my best.
Forky  [author] 28 Jan, 2020 @ 11:20am 
I'm sorry man, I did it so long ago I don't even remember how to use the tools anymore.
You probably need to unpack it and then repack it or some shit like that.

Real sorry. Good luck with the bae.
Excel_ex 27 Jan, 2020 @ 10:40pm 
k so I googled modding divinity and found out about the divinity engine, but I'm not seeing your mod when I open it even though I'm subscribed. Did you make it from scratch originally? Btw we're not playing on tact because we're into Act 2 and she doesn't want to restart.
Excel_ex 27 Jan, 2020 @ 8:52pm 
Yeah dude I'd love to do that, I just dont know how to open the editor, never modded anything before. Is there an editor that comes with steam or the game or is it a third party thing?

Thanks for the help btw, sorry for being a pain
Forky  [author] 26 Jan, 2020 @ 9:30pm 
Ferocian, why not just play Tactician mode then?

Truth be told I made this so long ago I don't remember. Better you open up the mod itself in the editor.
It's a single line of xml
Excel_ex 26 Jan, 2020 @ 7:12pm 
We'd like to edit it to increase the % even more, would you be able to tell me where to find the folder?
Forky  [author] 1 Jan, 2020 @ 8:09pm 
You're welcome buddy
Excel_ex 1 Jan, 2020 @ 9:34am 
Thanks for making this, started on classic with a friend after a previous solo playthrough on tactician and I found myself zoning out and losing interest on every combat. This is a nice alternative to starting over again from scratch on tact.
Corey_ 24 Aug, 2019 @ 11:27pm 
Can confirm it does increase the health of NPC's on Divine War, not sure if there's any other adverse effects but it seems fine.
Corey_ 24 Aug, 2019 @ 11:13pm 
Will either of your scaling mods work with Divine War by chance?
Lethekanade 5 Apr, 2019 @ 12:11pm 
Well, that's a pity for me.
Forky  [author] 5 Apr, 2019 @ 4:41am 
It can be done for tactical mode in theory, but this is made to replace classic mode, so no.
I also feel that most of what most people do is not in good taste and moderation.
Lethekanade 4 Apr, 2019 @ 8:54pm 
wanna know if this mod works for tactical mod. I try to find some mods that buff enemies, but most of them buffed way too much (like 200%or300%). I like your 35. it just works fine if applicable.
Forky  [author] 15 Feb, 2019 @ 11:25am 
nah. its all increased
=CJ= 15 Feb, 2019 @ 11:21am 
Great mod. I know about the HP issue in an area already loaded. However, in this case are the armour values and damage still increased, or do I have to wait until a new area loads for this to work as well?
Forky  [author] 15 Dec, 2018 @ 4:18am 
No, they do not stack
Only one would work, the one loaded later
[ATK] Bam 肉 15 Dec, 2018 @ 12:17am 
By chance, do your two mods (+20% and +35%) stack? I installed the 20%, saw that I wanted more for the enemies, and now I'm installing the +35%. I'm assuming they don't stack, so I'm replacing one with the other. But, if I activated both mods at once, would both work, or only one? Using this because I'm also using the larger party mod (all 7 characters).
Forky  [author] 17 Nov, 2018 @ 5:37pm 
Either next act, or an area not yet loaded, or new game
Griffith Did Nothing Wrong 17 Nov, 2018 @ 3:19pm 
Hi I'm just asking about the problem with this mod only raising maximum HP. So does this mean I have to wait until next act for this mod to fully work?
-Snoopi- 13 Sep, 2018 @ 9:05pm 
I am playing on tactician with like 3 or 4 more difficulty increasing ONLY mods and its still easy!
godofwin 13 Sep, 2018 @ 3:19pm 
TT
Forky  [author] 13 Sep, 2018 @ 3:17pm 
Dunno about mod conflicts nor can I solve them. Might be both mods are messing with the same file

godofwin 13 Sep, 2018 @ 3:14pm 
i using your mod with Armor System Rework (DE) mod
result are monster real HP not increase
but if i disable Armor System Rework (DE) mod
it work fine with your mod
could u help me?
Forky  [author] 13 Sep, 2018 @ 3:11pm 
Not really. Just go into a new area or try it with a new game
godofwin 13 Sep, 2018 @ 3:10pm 
can u make ''known problem'' gone away? pls
Forky  [author] 13 Sep, 2018 @ 2:48pm 
Godwin, it's the 'known problem'. It's not a bug. This is how it'll be when you put the mod in an old save in an area that you already loaded.

But regardless of that, npcs also do 35% more damage and have 35% of both armor types in any case
godofwin 13 Sep, 2018 @ 2:40pm 
bug monster all not full HP it only incrase max hp not real HP
Forky  [author] 13 Sep, 2018 @ 1:36pm 
Nah, I won't make one for tactical because it won't really help.
In tactical the npcs get all kinds of bullshit that I think is not so much unbalanced as it is tedious and not fun. Every combat starts with all enemy archers using a million effect arrows, everyone throwing grenades and having a million potions. It just seems annoying.

I like the sanity of the classical version but a bit harder, hence the mod (this is the harder version btw, I made a 20% harder version which I think is more balanced)
All MUTED 13 Sep, 2018 @ 10:45am 
something about -25% for tactical
All MUTED 13 Sep, 2018 @ 10:43am 
Can u make easy for tactical ? its so so painfull but i want restart after 17 hours (((
Forky  [author] 13 Sep, 2018 @ 3:50am 
Thank you for reminding me to
Norwegian Forest 13 Sep, 2018 @ 3:16am 
谢谢你的更新
Thank you for updating.