Divinity: Original Sin 2

Divinity: Original Sin 2

20% Harder Classic Mode (Definitive Edition Version)
19 Comments
Super Sexy Soap Turtle 🐢 3 Oct, 2024 @ 7:27pm 
So after running through the game, it does seem like it works to an extent. The values are still not a straight 20% across the board, but its clearly doing something. I'd recommend 35% though. 20% is still a straight snooze fest
Forky  [author] 12 Aug, 2024 @ 1:46am 
no idea I haven't touched this in like 6 years
Super Sexy Soap Turtle 🐢 7 Aug, 2024 @ 4:25pm 
So upon loading the mod and comparing it to footage on youtube, it seems that the damage values aren't actually increased by 20% once you enter the gates of fort joy.

For instance, Narin on classic has 81hp, 39 armor, and 35 Magic armor.

If we apply 20% to each of these values we should get 97hp, 46 armor, and 42 magic armor.

Instead, we get 90hp, 44 armor, and 36 magic armor.

Which is a 12% increase to hp, 13% increase to armor and a measly 3% increase to magic armor.

Am I doing something wrong here?
awaggon1 22 Sep, 2021 @ 10:27am 
I had added a few other mods that made the game a bit too easy and this has helped to balance it perfectly! A great middle place between normal and tactician difficulty.
eXtonix 17 Sep, 2020 @ 8:54am 
Beautiful!
Agtus 23 Dec, 2019 @ 3:36am 
Hey, what do you mean by a new area? going to the next act and then the next map? or just entering some hatch means a new area and then the hp will be fine again?
Also, if I reach that next area and then remove the mod, would it be fine?
like no 1100/1000 hp stuff or something
Forky  [author] 5 Apr, 2019 @ 4:41am 
Read the description of the mod.

Start a new game or wait until u reach a new area.
Justin_760 4 Apr, 2019 @ 9:52pm 
Was going to say great job with the mod, but it doesnt work properly. Numerous enemies have had their MAXIMUM health 20% higher, for example the zombie in Fort Joy had 33/38 health upon spawning, the 20% increase is basically useless because it doesnt change how much health they actually have when spawned. Oh well, guess Ill try another difficulty mod, thanks anyway.
Forky  [author] 18 Mar, 2019 @ 9:32am 
Forander, this seems to me impossible since the mod only changes basically one line of one XML with ONLY the values of dmg/health/armor of NPC opponents.
forandever 17 Mar, 2019 @ 7:25pm 
Only one problem although i'm not sure of this.
After installing this mod, vedor's selling items are also buffed i think. If this is true.. I think other mods also got same problem.
forandever 17 Mar, 2019 @ 7:24pm 
All Good Job compared to other balancing Mod. Ur Mod was the best among the several balancing mod i've used.
Kraveranz 7 Mar, 2019 @ 7:12pm 
I will try this to play a balanced game with custom classes,im finding every single custom class mod op.
Doc_Calm 15 Dec, 2018 @ 6:02am 
Thank you for this mod!
JJooee 26 Sep, 2018 @ 1:39pm 
@Huggles ` np problem man :D I didn't want to be outrageous.
Forky  [author] 26 Sep, 2018 @ 1:35pm 
Hey, I won't be doing it for tactician. Not to offend anyone but I'm not taking requests. Not because the requests are unreasonable, but because I get messages asking me to make a 15% mod, a 30% mod, a 40% mod etc, and.... nah man. I have a job already :>
JJooee 26 Sep, 2018 @ 9:40am 
@Huggles ` like dave.mtraining said. Is it possible to make the same in tactician? So that tactician is 20% more damage and health too? So its a little bit easier? The main reason is that you can't change back from this mode. Thanks alot.
Forky  [author] 20 Sep, 2018 @ 2:48am 
It works with pre-existing saves but in an already-loaded area only the max-hp of enemies will rise, rather than their actual HP. With a new game it's best of course.

It raises only hp, physical armor, magic armor, resistance and damage done.
Pair-A-Dice 19 Sep, 2018 @ 9:22pm 
Does this work with pre-existing saves or only new games? In terms of stats is it dmg/hp/armor or just defensive stats? This sounds like it might be just the mod I've been looking for though.
LokiCanadian 16 Sep, 2018 @ 3:41pm 
Can you do this with Tactitan difficulty? Making it only 20% More difficult?