X Rebirth

X Rebirth

'Ship Building' Menu
78 Comments
pantherx82 21 Dec, 2019 @ 4:18pm 
I'm having a issue with this mod. it isn't showing upgrades for capitol ships when trying t build weapons onto the ship. not sure what is conflicting. If I can get some help, I'd greatly appreciate it.
I'm sorry 8 Jul, 2019 @ 4:24am 
Наконец-то я смогу заказывать корабли не тыкаясь по галактикам и секторам)
rulikoutfack 31 Mar, 2019 @ 10:40pm 
Уррааа! Зарработала!!!,- заорал благим матом кот Матроскин и на радостях сожрал всю соседскую сметану...
aladinaleks 31 Mar, 2019 @ 4:31pm 
Я проверил на версии 1.4 и 1.00. Файлы сохранений загружаются, ошибок нет, вся информация идентична в обеих версиях.
Funt_1983 31 Mar, 2019 @ 4:02pm 
товарищ aladinaleks помог решить проблему с торгашами. старые скрипты удалены. надо протестить с твоим модом на предмет конфликта.
mazrados 31 Mar, 2019 @ 3:54pm 
It may potentially cause issues with another mods so it would be good to fix that anyway.
maczalman  [author] 31 Mar, 2019 @ 2:13pm 
Ну а конфликт модов мной уже устранен. Версия 1.3 отсекает "левых" шиптрейдеров.
maczalman  [author] 31 Mar, 2019 @ 2:10pm 
А не надо подгонять под все, что выходит. Надо просто следить, чтобы мод не косячил сам. А левые шиптрейдеры - это косяк.
Funt_1983 31 Mar, 2019 @ 11:36am 
Сейчас пробую обойти несостыковку другим способом.
Funt_1983 31 Mar, 2019 @ 11:35am 
Это да , Вот только каждый раз подгонять мод под все что выходит не так то просто!!!!
Про баг скрипта я сам узнал от вас. так что не надо наездов.
maczalman  [author] 31 Mar, 2019 @ 11:29am 
Делая мод, ты отвечаешь за его работу. Не твой скрипт? Это не имеет значения. Использовал? Отвечай за его работу, ибо мод - твой.
Не работает? Исправляй, а не объясняй, кто его писал...
Funt_1983 31 Mar, 2019 @ 10:12am 
без этого скрипта торговцы кораблей попросту не добавляются на верфи(((
Funt_1983 31 Mar, 2019 @ 10:10am 
Хмм уважаемый зачем ты так? Руки откуда надо растут. Я уже писал что скрипт добавления шиптрейдеров НЕ МОЙ!!! если есть вариант посадить торгашей кораблями без этого глюка то я с удовольствием внесу изменения в мод с заметкой о помощи и благодарностью. Просто я скриптами вообще не занимаюсь. может там в скрипте чего нагорожено?
maczalman  [author] 29 Mar, 2019 @ 5:44am 
@aladinaleks: Глянь на ЕГе, я тебе в личку про обновки детальки отправил.
mazrados 29 Mar, 2019 @ 5:37am 
Thanks but I think there is no more DLCs in X Rebirth.
Hoping to see more but I'm worried that after release of X4 this game is pretty much abandoned.
mazrados 29 Mar, 2019 @ 5:34am 
Thanks for explanation. I get it.
They should not do that (I mean Egosoft forbidding usefull modes) ;)
aladinaleks 29 Mar, 2019 @ 5:33am 
@mazrados:

Egosoft did not allow this mod. This part is from paid DLC.
This mod is made for those who do not have a DLC.

In arzhive folder and files. You need to pull out the folder. Version 0.2.

I fixed the archive. You can re-download it if necessary.
mazrados 29 Mar, 2019 @ 5:22am 
@aladinaleks:

I do need Warehouse Build 4.0+
It enables warehouse for CVs other then HL.

For some reason I can't reenable it.
I have it in extesions directory but in game it's disabled.
If I enable it and restart game it's again disabled.

EDIT:
Hopefully I was able to enable version from url you provided.

Just wander, why this mod was removed from Stem Workshop?
It is very usefull.

Without this mod, CV from DV would be only needed to build HQ and only some stations for DV.
I have plan to expand there but later. Now this CV is used to build warehouses (trade stations, equipment dock, mining stations.. and actual warehouse too).

This mod should be available in workshop.
Sorry for offtopic but I have no idea where else I could write it.
maczalman  [author] 29 Mar, 2019 @ 5:10am 
Надо не модуль прикручивать, а шиптрейдеров сажать правильно. У него их больше, чем требуется. В результате в лигаси меню светится левый, который ничем не торгует, а исправному - не хватает позиций.
aladinaleks 29 Mar, 2019 @ 5:04am 
просто в стиме мод закрыт, я дал ссылку, если вдруг проверить надо с модом.

А автору квартета надо сказать что бы прикрутил модуль и делов.
maczalman  [author] 29 Mar, 2019 @ 4:58am 
Great! :steamhappy:

Thank you for savegames too! Without them, it would be much harder for me to find the cause.
mazrados 29 Mar, 2019 @ 4:54am 
It works! Thank you very much for help :)
mazrados 29 Mar, 2019 @ 3:51am 
Thanks a lot :)
I check it very soon.

Yes, I have both DLC's. Thanks for explanation.

maczalman  [author] 29 Mar, 2019 @ 3:30am 
@mazrados: Thanks for last save. I managed to run it and find out the cause of the bug. The reason is incorrect shiptraders added by the PHQ mod.

Now I have updated my mod to version 1.3. The processing of incorrect traders is cut out in this version.

Just delete the mod's folder with my beta and run the game. Steam-client should update the mod.

And please, report. :-)
maczalman  [author] 29 Mar, 2019 @ 3:10am 
@aladinaleks: Привет! Ты предлагаешь ему мод на Склады, а ему нужен мод на ШК. :-)

Я таки разобрался. У автора мода на ШК руки не под тем углом заточены. У него в моде "невесты без места" - шиптрейдеры без билдмодуля. Пришлось их отсекать. Версия 1.3 будет работать с ШК игрока без проблем.
aladinaleks 28 Mar, 2019 @ 11:58pm 
@mazrados

Do you have a DLC?

If there is, you do not need this mod.

Warehouse Build 4+
aladinaleks 28 Mar, 2019 @ 11:56pm 
Warehouse Build 4+

http://apocalypse . moy.su/forum/181-976-1

Available here.
mazrados 28 Mar, 2019 @ 6:14pm 
Just checked workshop version in new game with this mods.
All works fine. Both in sidebar and legacy menu.
mazrados 28 Mar, 2019 @ 6:09pm 
Checked new game with only beta version of this mod and mod options (I beleve it's required for this mod). I have exactly the same issues. It must be something with beta version. Workshop version works fine untill I build first L ships dock in headquarters.
mazrados 28 Mar, 2019 @ 5:19pm 
About my mods I can disable temporarly some of them as most of it does not break saves. Maybe it would help?
mazrados 28 Mar, 2019 @ 5:18pm 
Thanks for your effort anyway.

Unfortunatelly it does not work.
Still the same: option is available only in side bar menu and does not work and it's missing in legacy menu.

But could you please confirm if this beta version with new game works for you? Maybe this new issue is not related to any mod? Maybe some dot or comma is missing somewhere? (I am programmer myself and I do know how often it happens ;) )

In all beta versions it's totally different issue then in version in workshop. Workshop version is accessible in both sidebar and legacy menu and when I try to use it, it freezes interface completly. I can only move mouse cursor and nothing more. It does not happen in all beta versions.
maczalman  [author] 28 Mar, 2019 @ 5:04pm 
I apologize for the delay - I downloaded the mods that were required to start your save. But unfortunately, I did not succeed. This does not start at all for me, although the Ship Building menu I certainly turned off..

However, here is another version. Try it, please. If that doesn't work either, I'm afraid I won't be able to help anything else.

https://www.dropbox.com/s/7yjb4f0pnq9ftn7/shipyards_comm_1_03_beta3.zip?dl=0
mazrados 28 Mar, 2019 @ 2:57pm 
I'm hoping all the time it will work :)
Only referring to save file.
Here it is: https://www.dropbox.com/s/cnfxdrq39iziraa/quicksave.xml.gz?dl=0
maczalman  [author] 28 Mar, 2019 @ 2:51pm 
Let's not bury hope in advance. ))
mazrados 28 Mar, 2019 @ 2:49pm 
No problem :) I will provide that.
However in new game it's exactly the same issue without HQ so I don't think it will help.
maczalman  [author] 28 Mar, 2019 @ 2:46pm 
Hmmm... I absolutely must take a look at the debuglog.
Can you please provide me a savegame with PHQ? Then I can check everything myself without having to start a new game.
mazrados 28 Mar, 2019 @ 2:42pm 
Still the same unfortunatelly.
No option in legacy menu and side bar option does nothing.
maczalman  [author] 28 Mar, 2019 @ 2:35pm 
mazrados 28 Mar, 2019 @ 1:40pm 
Thanks a lot :)
Thank you for so fast response.
This mod is so extremally usefull.
maczalman  [author] 28 Mar, 2019 @ 1:34pm 
Thanks for report! A little later I will give another option.
mazrados 28 Mar, 2019 @ 1:28pm 
Result is the same if I go to extensions options and select Ship Build menu.
Menu is closed and nothing happens.
mazrados 28 Mar, 2019 @ 11:17am 
Checked in new game. This option in sidebar is disabled untill I find any shipyard.
When I found shipyard it works the same. Nothing happens but does not break the game.
mazrados 28 Mar, 2019 @ 11:05am 
I can't see this option now.
This option is missing in legacy menu and in side bar there is option 4 - 6 Ship Building.
When I select it, nothing happens.
Not sure if it's the right option.

I unsubscribed from workshop version, deleted shipyards_comm in extentions directory and copied there version from link you provided.
Did I make it right or should make something else?
maczalman  [author] 28 Mar, 2019 @ 10:45am 
https://www.dropbox.com/s/65ee370srqj2y1p/shipyards_comm_1_03_beta.zip?dl=0

Please, remove the v1.02 and use this beta version.
mazrados 28 Mar, 2019 @ 10:10am 
Ofcourse :) I'll check it right away.

I'm not sure if condition like "not dock.owner == player" would be easier to make. But your solution is equally good for me.
maczalman  [author] 28 Mar, 2019 @ 7:13am 
I can try to cut off the player’s HQ specifically by macro. But we need someone to check the result in the game. Can you then check it and report the result?
mazrados 28 Mar, 2019 @ 4:50am 
OK I understand.
So maybe only option to show only non player shipyards in menu?
It works fine for all non player shipyards.
maczalman  [author] 28 Mar, 2019 @ 4:28am 
Sorry guys, but I can't adapt my mod to all other mods in the world.
The PlayerHQ mod requires the start of a new game. I dont have time for this.