RimWorld
[SYR] Scar Removal Plus
239 comentarios
Scando-lus 23 OCT 2024 a las 23:39 
@Monkey Magic - I clicked on the link out of curiosity, It did take a second to load but it pulled up discord on my browser. It popped me into a conversation in the (un)official Rimworld discord so if you're not logged into discord or haven't joined rimworld's (un)official discord then it won't work. Syrchalis stated that they aren't even going to be playing 1.5 so F to their mods.

o7
Monkey Magic 6 SEP 2024 a las 8:44 
@Alias - Whatever that first link is supposed to prove, it leads to nothing. The app shows up as an error, and the browser option requires a log in. and is probably just the same error page in any case.

That aside, I can confirm that Syrchalis has stated on their Ko-fi account that they are not modding for RimWorld anymore :(
Ralathar44 5 JUN 2024 a las 1:14 
Awesome, thanks for your hard work.
Alias 15 MAY 2024 a las 21:08 
Syrchalis has stepped away from modding [discord.com], as such I'll be adopting a few of their mods, including this one. 1.5 update here: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3247467735
Flast_Chorsid 13 MAY 2024 a las 21:08 
Dude, update this awesome mod to 1.5 plz!
Gman 6 MAY 2024 a las 19:53 
1.5 pls!
Ewell 3 MAY 2024 a las 9:03 
I never realised how great this mod really was until I couldn't use it anymore.
Tomas Left 30 ABR 2024 a las 16:06 
One day it'll get updated
The Bard of Hearts 23 ABR 2024 a las 23:03 
Hoping for a 1.5 update
Ealdorman 11 ABR 2024 a las 12:39 
just to let you know this mod isnt compatible with 1.5. if its active you cannot open the operations tab with any pawn colonist, slave or prisoner. can give u the exact lines of code that the visual exceptions mod keeps giving me if you wish.
FoxHound / Nathan Hawn 31 MAR 2024 a las 10:41 
Thanks for the mod but little warning though ! It's incompatible with 1.5 and prevent from opening the surgery menu of a pawn =)
Deadmano 24 FEB 2024 a las 20:35 
Thanks for the mod! Just a heads up, you mention in one of your patches "<!--same shit 12x because Rimworld is too dumb to remove it otherwise-->" the issue there is that you are using "<Operation Class="PatchOperationSequence">" which means that if even a singular patch fails (which, most likely they will given your targetting) they will all fail. It's better to use "<Operation Class="PatchOperationConditional">" and then check for the Def's xpath first like in your case it'd be:

<Operation Class="PatchOperationConditional">
<xpath>/Defs/ResearchProjectDef[defName = "RegenerativeMedicine"]</xpath>

That way the patch will only apply if it actually finds that xpath.
The Bard of Hearts 16 ENE 2024 a las 19:01 
Nvm. I found the issue. Just a different mod getting in the way. :steamhappy:
The Bard of Hearts 16 ENE 2024 a las 14:47 
I seem to be having an issue where attempting to remove a scar from an animal says "No giltterworld meds available" even though I have like 50 of them. Anyone else have this issue or know what to do about it?
Monkey Magic 30 AGO 2023 a las 17:18 
"Does this mod change the vanilla mechanics in any way, or does it just add these as new operations?" - Pretty sure it just adds new ones.

One thing worth mentioning though, just healed a colonists eye that had a scar and the popup text stated "eye successfully removed" instead of "repaired" - may want to fix that XD
BlueTressym 30 JUL 2023 a las 23:52 
So, I used the suggested fix for the research issue, as described below, which worked (thank you, folks) but I now have a different error: https://gist.github.com/HugsLibRecordKeeper/c5ac3a94bb35b825c6416979a62e2906

I am also having the same issue with the Mod Settings as described by Purake: if you open the window for this mod's settings, it won't close again.
Tequila Sunset 26 JUL 2023 a las 6:35 
Is there a bug in opening the mod setting ingame?
ChelGame 20 JUL 2023 a las 6:35 
In general, if in the Pathces folder in the ScarRemoval_Patches.xml file comment out
<!-- <li Class="PatchOperationRemove">
<xpath>/Defs/ResearchProjectDef[defName = "RegenerativeMedicine"]</xpath>
</li> -->
line like this, then the error goes away. The functionality is not affected, as I understand it, so you can change it, although this error should be harmless, so you can ignore it
ChelGame 20 JUL 2023 a las 3:42 
As I understand it, the error Could not resolve cross-reference to Verse.ResearchProjectDef named RegenerativeMedicine (wanter=prerequisites) is related to an attempt to refer to a study, but the problem is that there is no such study (I did not find the defs about research in principle, here it is and swears. If they know how to add this research and roll out a patch that fixes this error? It is harmless, as I understand it, but mazolit eyes
Angelin01 17 JUN 2023 a las 12:20 
@Syrchalis Can confirm Lanthrudar's and MasterGenjiMain's report. Having RBSE installed is giving errors with "Could not resolve cross-reference to Verse.ResearchProjectDef named RegenerativeMedicine (wanter=prerequisites)". Seems your patch isn't working quite right.
Dizzy Ioeuy 13 ABR 2023 a las 16:34 
Perfect mod for me. Working fine with 300 other mods . Thank you.
run~~~ 5 MAR 2023 a las 0:22 
i wonder how to change the glitter medicine into other mod medicine. because i play with medieval quest reward but still trouble with the medicine use on the scar remove .
Nitsah 19 FEB 2023 a las 1:48 
How is this still a problem lmao. I remember this being a thing a few years ago and having to wait for the game to load just to check default settings.
Sasha Pines (no brain) 19 DIC 2022 a las 7:15 
opening the the option menu for this mod just straight up lock me forever and i cant even close the menu why ????
Stellar Harbour 11 DIC 2022 a las 14:31 
Why It require Infusion artefact? It's mod so I don't even know how to get it
Lanthrudar 5 NOV 2022 a las 9:06 
I flipped those, oh well, should be able to copy/paste it in the right order.
Lanthrudar 5 NOV 2022 a las 9:05 
<ParallelForEach>b__0 (object)
System.Threading.QueueUserWorkItemCallback:WaitCallback_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
System.Threading.ThreadPoolWorkQueue:Dispatch ()
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
Lanthrudar 5 NOV 2022 a las 9:05 
Seeing this error in 1.4. Can you please review and update? Error log is too big to post all so will post the bottom part here and the top part as a new comment...

Could not resolve cross-reference to Verse.ResearchProjectDef named RegenerativeMedicine (wanter=prerequisites)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.DirectXmlCrossRefLoader:TryResolveDef<Verse.ResearchProjectDef> (string,Verse.FailMode,object)
Verse.DirectXmlCrossRefLoader/WantedRefForList`1<Verse.ResearchProjectDef>:TryResolve (Verse.FailMode)
Verse.DirectXmlCrossRefLoader/<>c__DisplayClass16_1:<ResolveAllWantedCrossReferences>b__0 (Verse.DirectXmlCrossRefLoader/WantedRef)
Verse.GenThreading/<>c__DisplayClass7_1`1<Verse.DirectXmlCrossRefLoader/WantedRef>:
bugrilyus 8 SEP 2022 a las 16:12 
Is this CE compatible?
QiamOnline 12 JUN 2022 a las 7:23 
Can you make it available for animals too? Or is there already a mod for regenerating animal body parts?
Fedeh 9 MAY 2022 a las 20:29 
Can you remove the artifact requeriment for healing brain scars?
It dosnt seems to work very well, for example i just installed "infusion" mod and now this mod is asking me things from that mod, last time it was a smooth pulser thing, now is that of infusion
MasterGenjiMain 28 ABR 2022 a las 10:51 
i'm not experienced in mod dev and i can't fix it by myself
MasterGenjiMain 28 ABR 2022 a las 10:50 
@Syrchalis error disappears if in ScarRemoval_Patches.xml rename "RegenerativeMedicine" to any other name. However recearch do not work well in this situation. In basic (with error, "RegenerativeMedicine" button disappears from recearch tab and removing of scars and etc works all time), after renaming "RegenerativeMedicine" technology remains in place but removing of scars and etc works without research too
Tiny_Xenomorph 4 ABR 2022 a las 22:44 
Mod caused a bug where I need to use glitterworld for any surgery? I have no mods that effect medicine or surgery other than this one
Syrchalis  [autor] 3 MAR 2022 a las 13:00 
That sounds like it's not from my mod but EPOE maybe?
MasterGenjiMain 29 DIC 2021 a las 0:25 
@Syrchalis Caught error "Could not resolve cross-reference to Verse.ResearchProjectDef named RegenerativeMedicine (wanter=prerequisites)". Any ideas how to resolve it?
Azrael_ 25 DIC 2021 a las 15:27 
fixing the brain scar I have but said it needs artifacts? what is that artifacts?
MAXIMUS, Lucius Valerius 19 DIC 2021 a las 22:37 
@Firehawk/Devixian Did you set your pawn in health tab to "best quality medicine"?
Devixian-Firehawk 19 DIC 2021 a las 15:51 
Seems to not register that I have glitter world medicine no matter what I do, and as far as I can tell, it's not a mod conflict. I'm sure I'm probably missing something, but I figured I'd leave this here just in case.
Syrchalis  [autor] 15 DIC 2021 a las 2:46 
It's seperate. EPOE forked uses the same code though, they asked me if they can use it.
;D 14 DIC 2021 a las 23:30 
Is this mod what the old EPOE with scar healing was based on? Since EPOE removed it, does this 'return' the feature in the same sense?
Syrchalis  [autor] 9 OCT 2021 a las 10:36 
Yeah, I had a nice image showing the costs, but steam is too stupid and forgot the image, and I cant upload it because steam is dumb.
Thundercraft 9 OCT 2021 a las 3:14 
I'm not sure that I understand. To clarify:

To fix the medical conditions listed in the description involves performing a Surgery? And each of these surgeries require Glitterworld medicine? Is this correct?
Syrchalis  [autor] 5 OCT 2021 a las 9:33 
Updated to 1.3.
vizthex 20 SEP 2021 a las 15:02 
could you update this and add support for animals?
BamboozleBallet 8 SEP 2021 a las 20:02 
No wait, put it at the very bottom of your mod list it should work!!! yes I'm so happy!
BamboozleBallet 8 SEP 2021 a las 19:58 
Its not smart medicine, I don't use that mod and this doesn't work for me, I want to cure some scars.
smitty_the_smith 29 AGO 2021 a las 0:07 
This mod has almost a dependency on Smart Medicine because unless you leave your health settings to always use Glitterworld medicine SR+ will not do it's deal. SM is still 1.2 so it would be awesome if someone could port the "Use best medicine for surgery" feature.
♡ Pustalorc ♡ 17 AGO 2021 a las 5:32 
To everyone asking for a 1.3 update, did any of you try the mod first? Because I've just tested it, and in vanilla, with no other mods, it works as intended.
If there's any big issues, and you can clarify, I can maybe make an unofficial update, but otherwise, it should work as intended.
gforce.baron 17 AGO 2021 a las 2:17 
1.3 PLZ