Εγκατάσταση Steam
Σύνδεση
|
Γλώσσα
简体中文 (Απλοποιημένα κινεζικά)
繁體中文 (Παραδοσιακά κινεζικά)
日本語 (Ιαπωνικά)
한국어 (Κορεατικά)
ไทย (Ταϊλανδικά)
Български (Βουλγαρικά)
Čeština (Τσεχικά)
Dansk (Δανικά)
Deutsch (Γερμανικά)
English (Αγγλικά)
Español – España (Ισπανικά – Ισπανία)
Español – Latinoamérica (Ισπανικά – Λατινική Αμερική)
Français (Γαλλικά)
Italiano (Ιταλικά)
Bahasa Indonesia (Ινδονησιακά)
Magyar (Ουγγρικά)
Nederlands (Ολλανδικά)
Norsk (Νορβηγικά)
Polski (Πολωνικά)
Português (Πορτογαλικά – Πορτογαλία)
Português – Brasil (Πορτογαλικά – Βραζιλία)
Română (Ρουμανικά)
Русский (Ρωσικά)
Suomi (Φινλανδικά)
Svenska (Σουηδικά)
Türkçe (Τουρκικά)
Tiếng Việt (Βιετναμικά)
Українська (Ουκρανικά)
Αναφορά προβλήματος μετάφρασης
o7
That aside, I can confirm that Syrchalis has stated on their Ko-fi account that they are not modding for RimWorld anymore :(
<Operation Class="PatchOperationConditional">
<xpath>/Defs/ResearchProjectDef[defName = "RegenerativeMedicine"]</xpath>
That way the patch will only apply if it actually finds that xpath.
One thing worth mentioning though, just healed a colonists eye that had a scar and the popup text stated "eye successfully removed" instead of "repaired" - may want to fix that XD
I am also having the same issue with the Mod Settings as described by Purake: if you open the window for this mod's settings, it won't close again.
<!-- <li Class="PatchOperationRemove">
<xpath>/Defs/ResearchProjectDef[defName = "RegenerativeMedicine"]</xpath>
</li> -->
line like this, then the error goes away. The functionality is not affected, as I understand it, so you can change it, although this error should be harmless, so you can ignore it
System.Threading.QueueUserWorkItemCallback:WaitCallback_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
System.Threading.ThreadPoolWorkQueue:Dispatch ()
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
Could not resolve cross-reference to Verse.ResearchProjectDef named RegenerativeMedicine (wanter=prerequisites)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.DirectXmlCrossRefLoader:TryResolveDef<Verse.ResearchProjectDef> (string,Verse.FailMode,object)
Verse.DirectXmlCrossRefLoader/WantedRefForList`1<Verse.ResearchProjectDef>:TryResolve (Verse.FailMode)
Verse.DirectXmlCrossRefLoader/<>c__DisplayClass16_1:<ResolveAllWantedCrossReferences>b__0 (Verse.DirectXmlCrossRefLoader/WantedRef)
Verse.GenThreading/<>c__DisplayClass7_1`1<Verse.DirectXmlCrossRefLoader/WantedRef>:
It dosnt seems to work very well, for example i just installed "infusion" mod and now this mod is asking me things from that mod, last time it was a smooth pulser thing, now is that of infusion
To fix the medical conditions listed in the description involves performing a Surgery? And each of these surgeries require Glitterworld medicine? Is this correct?
If there's any big issues, and you can clarify, I can maybe make an unofficial update, but otherwise, it should work as intended.