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However... I keep getting the same Map. It's a great map. But do they repeat? Most variety seems to have gone.
kyoto my save it is a citadel but loaded as a non castle encampment im guessing if it was a town.
im assuming its its down to my graphics settings being on lowest
The design and pathfinding seems much more complicated compared to the vanilla maps.
Is the AI can adequatelly play on these maps?
Are all bugs fixed? Or there are some maps that break the game? Is it possible to turn off some "bugged" maps?
What about performance?
Where is that perfect wall and on what map? I will fix those issues but I need to know more. Thanks.
Units always try to climb up at the EXACT same spot on a wall. This happens to those non-vanilla walls like the wood logs, or walls that are positioned atop an incline like a hill. When ordering units to climb walls en masse this creates a massive bottleneck. A massive seething clump of soft bodies at the bottom of a wall prime for archers, and in FOTS, artillery fire. When they eventually do get to the top, they're always on their own, which leads to their inevitable demise, as per the first issue.
Do you think this is an issue with the way the game processes movement, and is it a known issue? Or is it just the way I move my troops? Any help would be appreciated, thanks!
I noticed that the pathfinding for troops are really wonky. Here are a few examples:
Units tend to split up a lot, and no longer run in formation but instead feels like each individual soldier acts on his own, leading to entire units completely broken up, and each soldier will engage a waiting cohesive defending unit, and get slaughtered in the process because they are massively outnumbered by themselves.
Units tend to take a while to respond to orders, and sometimes refused to do so at all. There was a perfect wall that was overlooking two clashing units that I wanted to position my archers on, but for some reason they refused to attach to the wall despite the yellow circles appearing on the wall, indicating that they CAN be attached to it.
5. I cannot put units on the wall in one of citadel map(IDK what that map name is and why. maybe some walls or no-go zone setting glitched?//
6. after victory, some of shattered enemy units stuck in the middle of the castle wall half of their body go underneath of earth. this doesn't really matter for game play but I just report.//
sorry for my messed up English writing. I just hope my opinions are a little bit helpful for your next update. Creating a map is easy to imagine but really hard to actually make one. I know that and I really respect your effort!!!
1 Most of maps are really looking good. I can feel how much effort you put into these maps. I really appreciate you.//
2 some maps(especially citadels) have bugs. AI main force(including reinforcement) just stay outside of the castle and never come. only a few of their forces attack.//
3 Citadel maps are too huge so even full scale(20units) defense force uses only central part of the castle. for me, castle(lv4) map is more enjoyable than citadel(lv5). I hope citadel map arrangement become more useful to defend.
Thank You SO MUCH!!!
i have a problem buying the standard shogun 2 campaign because i got fall of the samurai standalone and now steam tells me i cant have 2 versions efven if they are 2 different parts of the game.
maybe i have to buy it again to keep fall of the samurai, hoping steam support has alternative solution.
It is exactly the same one as it is here on the workshop, no need to have both.