RimWorld

RimWorld

CaravanOptions
252 Comments
Travioli 29 Jul @ 5:40pm 
Thanks!
Crazy Dog 29 Jul @ 7:09am 
We love this mod and we need it ^^
Doub' 28 Jul @ 8:44am 
Update to 1.6 please
The Bard of Hearts 27 Jul @ 1:37pm 
It might be possible to ask Mlie to pick it up if the mod author has abandoned this one.
Travioli 26 Jul @ 2:15pm 
I think author is MIA... anyone know of any alternatives?
Crazy Dog 23 Jul @ 7:15am 
love :D
Gremory 23 Jul @ 12:22am 
1.6 pleaseee
CallMeChunLi 22 Jul @ 6:24pm 
1.6 pls
蘭楓 20 Jul @ 11:29pm 
1.6:steamthumbsup:
沒有1.6的話瓦達西....
YdoUask 20 Jul @ 5:51pm 
Was this still being updated, or is it depreciated?
trevizor 19 Jul @ 10:54am 
+1 1.6
Margera 19 Jul @ 5:45am 
UPD pls <3
Kotobike 13 Jul @ 9:56pm 
1.6?
antimattershorts 1 Jul @ 1:25pm 
nope, its not
antimattershorts 1 Jul @ 1:19pm 
is it still work on 1.6?
暗夜虚灵 21 Jun @ 3:44pm 
1.6
Travioli 27 May @ 7:42pm 
Can you use it on Glitter Roads from Roads of the Rim? https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=228031823
VitaKaninen 18 May @ 6:18am 
Does this mod have an option to ignore the slowdown from winter?
Vulkandrache 3 Apr @ 1:43pm 
This mod seems to have a big issue with maps that dont allow edgeleave.
One such example are the libaries from
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3403180654

My pawns cannot leave since the edge is disabled and the blue button
wants to send another caravan from my base.
Removing this mod allows reforming the caravan as normal.

Is that a modlist issue?
I never had this problem back in 1.4.
Falkner 1 Mar @ 9:08am 
This is great for mini maps created with My little planet mod, you get the performance boost of less tiles but caravans become a little too easy when you can get to the nest town in half a day.
Miha_metan 4 Nov, 2024 @ 5:52am 
almost every caravan failure of mine is caused by starvation, i would love the addition of making it take more time for a colonist to starve in a caravan, but still it's an absolutely awesome mod.
Psyckosama 28 Sep, 2024 @ 4:38am 
I'd like to suggest/request an option to apply the caravan movement speed increase to vehicular caravans added by Vehicles Framework? As it is now, my foot caravans outpace automotive ones.
Lurmey 13 Sep, 2024 @ 3:21pm 
@solenoid; Might I also suggest the mod " Almost there! "?

Also just quick question for the author - any chance this mod can make the caravan speed tooltip actually display the full calculation like it does when forming a caravan? For whatever reason it just simplifies down to the final speed of the caravan divided by the terrain move difficulty.. I want to see what EXACTLY is impacting the speed before terrain is considered.
solenoid 11 Jul, 2024 @ 9:00am 
Just letting them travel at night is amazing thank you so much for this mod.
I ragequit and googled for it right after my colony got destroyed with all my fighters high on combat stims napping 1 tile over.
Agusfer 3 Jun, 2024 @ 10:44pm 
Would it be possible to make it so pawns/animals/both if they all ignore terrain costs like flying types (I think it's from the pathing framework?), the terrain cost is negated? Maybe combined with the "pawn speed matters" option, wouldn't matter much if that one wasn't enabled either way I guess.
No idea if it would enable them to walk on impassable tiles but I don't mind those anyway, just for the normal caravan gameplay would be a great bonus :)
n8c 26 May, 2024 @ 9:56am 
ETA to city: 0.6 days.
Actually takes 1.5 days.
Every. Single. Time.
Fugggg caravan balance, thanks for making this mod!
麻奥萨玛 25 May, 2024 @ 10:39pm 
It's so exciting
Mr.Umbrella  7 May, 2024 @ 5:48am 
Ty :GunfireRebornflower:
Spike 6 May, 2024 @ 8:14am 
Strangest thing. I had to unsubscribe, and delete the mod folder in order for Steam to update the mod correctly, otherwise it kept saying it wasn't available for 1.5. Oh well. Problem solved.
Butterbean 3 May, 2024 @ 12:20pm 
Any chance of compatibility with Vehicles Framework?
Liringlas 2 May, 2024 @ 9:37am 
Thanks a lot!
Kotobike 1 May, 2024 @ 8:42pm 
very good thanks
James009 1 May, 2024 @ 7:39pm 
YES! Was waiting on this one. Now I can play on larger world maps.
Unabrowner 1 May, 2024 @ 3:31pm 
Yes. Thank you so much! Not all heroes wear capes...
The Bard of Hearts 1 May, 2024 @ 1:57pm 
Thanks for the mod work
Torann  [author] 1 May, 2024 @ 12:38pm 
Updated to support RimWorld v1.5
Kotobike 1 May, 2024 @ 5:07am 
I'm really looking forward to 1.5
Unabrowner 30 Apr, 2024 @ 5:00pm 
@Torann, thank you so much! I'll finally want to leave my base haha
Torann  [author] 30 Apr, 2024 @ 3:57pm 
Yes, I'll update this mod.
GanjaMan [NL] 21 Apr, 2024 @ 6:54pm 
Torann is busy updating his mods, A Rimworld Of Magic was first then Rim War, maybe this one is up next
Unabrowner 17 Apr, 2024 @ 7:46pm 
Just to let everyone know, no this doesn't yet work with 1.5. I know that's assumed the obvious but there are a lot of other mods that aren't labeled as 1.5 compatible yet have no issues with 1.5.

In 1.5 with this mod's current version, caravan speed shows zero. I don't know what that means and nothing seems to change it, and I hadn't tried sending the caravan.

Can't wait for this to be updated. Sending caravans the normal way is atrocious.
CthuluSquid 15 Apr, 2024 @ 6:34am 
Can we get 1.5 update :O? Pretty Please
KatWitch 14 Apr, 2024 @ 6:27am 
I miss this mod <3
kongkim 14 Apr, 2024 @ 12:50am 
Will there be a 1.5 update :)?
Sauron 11 Apr, 2024 @ 8:04pm 
1.5 plz I just need 'force move' feature! its huge impact on for those who already have sleeping bar full, still awaits for daylight!
MarpatNinja 28 Mar, 2024 @ 8:45pm 
Any plans for 1.5?
Protok 22 Feb, 2024 @ 12:33pm 
The Global movement speed multiplier option is interesting.
I set a route with 8.5 days duration and speed 7.9 tiles per day.
I want speed up by x2. Went to the options and set to 2 (was 1).
Speed doubled yes, become 15.8 t/d.
But route duration decreased 4 times and become 2.1 days.
That is because we travel 16 hours and sleep 8 hours per day.
In first case caravan will sleep nearly 8*8 = 64 hours or 2 days and 16 hours while traveling.
In second case sleep nearly 2*8 = 16 hours.

My point is that X2 speed multiplier has too high influence on travel duration.
Please make possibility to enter multiplier between 1 and 2, by decimals. :AffinityPurity:
Starfoth The Burgundy Silk Rug 17 Jan, 2024 @ 5:35pm 
Is there a version of this mod for vehicle caravans from Vanilla Expanded's Vehicle Framework? If not can you add support, pleeeeease~?
Arson 29 Oct, 2023 @ 10:50am 
I got this due to the sentence "-Force caravans to travel at night" this does not appear to function. Instead use "almost there"