XCOM 2
Advent Puella Magi(ver.1.2)
125 Comments
Sloth 13 Jun @ 9:35pm 
>walk forwards during ambush with 2 little guys, havings great day
>three animes girls walk out of bushes and kills them before they can react
>mission failed
madsquare 1 Feb @ 6:37pm 
And accrroding to you seems used the xcom solders' code in these advent mahoshojos, the trainer efforts like infinity lifes are also effect on them when thay are active. How ironic, hope you can amend it:(
madsquare 1 Feb @ 6:34pm 
Many thanks. Any, I just can't capture them lively and get their bodies,whether kill them geneally and use that skill:steamfacepalm:
Alterd-Rushnano  [author] 29 Jan @ 5:40am 
@ioioioi2021
Of course, when you kill them, their corpses will drop. But... it's been too long since I stopped updating this mod. I'll check it out.
madsquare 26 Jan @ 6:48pm 
BTW, I'm not enable the lw mod,just wotc maingame, don‘t know whether if this disabled me to autopsy these corpses:steamfacepalm:
madsquare 26 Jan @ 6:34pm 
Excellent.But how can I capture their bodies? Are there any autopsy techs which is need their bodies?
Kerag 28 Oct, 2023 @ 2:45pm 
I know its kinda late, but is there a way to slow down their animations?
-[FF]-Ace_ofChaos 16 Jun, 2023 @ 8:20pm 
I get to kill anime weeb trash? sign me up!
I Darkstar X 3 Apr, 2023 @ 7:26pm 
This mod seems to add phantom voice packs to some of my soldier that I cannot select and if I try to open their voice menu get overwritten. I request these be fixed. For reasons.
Hermit CRABBO 21 Feb, 2023 @ 8:04pm 
weak health, but too powerful, just like the elders
MaCC165 25 Oct, 2022 @ 7:48am 
i have a prob with their reinforcement, the animation before drop cause a long freeze,
only happens when them, other reinforcements works fine, any clue someone?
Dęąth Viper 19 Oct, 2022 @ 4:51pm 
Just finished a campaign with about 685 mods, this one included, and had no major issues! Thanks for putting this up.
Yindiram The Faerie Dragon 20 Feb, 2022 @ 6:11am 
can you separate the magi voice and outfit from the enemy magi? I only want magi voice and outfit, not the enemy:/
I Darkstar X 12 Feb, 2022 @ 2:37pm 
War... War never changes...
Detoner 20 Nov, 2021 @ 5:21pm 
those things are evil
Fuedrakia 20 Oct, 2021 @ 2:58am 
Yah, more fuckery to add to my insane modded run.
Brain_is_Back 17 May, 2021 @ 11:23pm 
hey, i know there is KOREAN Localization on this mod but Some part of Localization is WRONG OR MISSED.

so i did it my self. I want you to add this file to the mod.

https://drive.google.com/file/d/1_4JdK72q8E5vTb6A2tBhrqGtGmyPj1NZ/view?usp=sharing
BroncoXeno2035 27 Apr, 2021 @ 7:25pm 
Can someone tell me how to get the other parts of the Content Folder I can't access meant only for ADVENT Puella Magi onto my soldiers?
Kerag 24 Apr, 2021 @ 7:06am 
Just wondering where can i edit her Wishes. Like her stats in the .ini-s
Because 100% crit chance with +8 crit dam is a bit rough.
Kerag 22 Apr, 2021 @ 11:21am 
I remember having this mod a long time ago. The Magis had Advent voices what made it an insta-drop for me. At least now its more "lore-ish" accurate that they have human voices.
Altho keep in mind that you will might feel bad for shooting young girls.
Nadarith 18 Apr, 2021 @ 10:37pm 
Is there are any way to disable that damned 'detected' flyover? its WAY too slow, especially when i got a damned chryssalid swarm mission from the hive mod and there was like 40 of them mixed with the chrys
Musterduck 14 Apr, 2021 @ 9:07pm 
i take back my previous assessment, these little shits are the worst things i've ever fought in this game
Mike_M400 14 Apr, 2021 @ 6:51pm 
Question:

I seriously doubt this will get implemented but would it be possible to keep the former enemy magical girls after a successful persuasion and carrying them to evac or atleast get some skill points for returning them home alive (as if you can't keep em why not say they returned home?)
Nero 13 Apr, 2021 @ 2:17am 
1 question. what the duck am i seeing?
Musterduck 22 Mar, 2021 @ 12:26am 
oh my god this is hilarious
Nadarith 14 Mar, 2021 @ 12:51pm 
Well i guess that answers that, i had the melee ability mod which had very high aim so...

i literraly had to dogpile the bitches with all my 8 rookies, the reaper and the spark, and then BEAT THEM TO DEATH

ONE AFTER ANOTHER

IT TOOK 10 TURNS

this mod just gave me an image of a bunch of angry soldiers beating up a little girl for 5 minutes straight while an angry robot approvingly watches in the background, then moving up to murder the other girl which cowered nearby after getting hit by 12+ flashbangs and a lucky punch that stunned her, nice

up to a great start xcom :Burn:
Nadarith 13 Mar, 2021 @ 9:11am 
Ok what the fuck is with the kinetic plating now?! its MUCH worse than i remember! i just got 2 puelas at the gate crasher and they accumulated RIDICULOUS SHIELD POINTS because rookies have crap aim

how the hell do i disable this damned ability?! and how the hell do i kill those two now?!
Yindiram The Faerie Dragon 7 Mar, 2021 @ 7:48pm 
is it possible to only have that magi girl costume and voice pack without having to face the enemy?
Yindiram The Faerie Dragon 7 Mar, 2021 @ 7:40pm 
this mod is way too hard, in a rescue mission I have to defend 4 rounds until the evacuation, and then each turn the enforcement sent in 2 magi girls. My own magi girls did their best, but since it's still in the early game, they are not strong enough and thus failed heavily even after I savescum multiple times.
Have to uninstall this mod :(
DiDatHurt 18 Feb, 2021 @ 11:41pm 
@alterd Rushnano
Thanks for the quick reply!

1. I am really happy that you were already looking into this problem. Since I find this mod one of my top 5 alien mods so far, and seeing how often I have encountered them on my last run (I remember them spawning 11 of them on one of the defense missions), I would really love to see this issue resolved as soon as possible.

2. I see. If you can adjust the speed of Puella Magi, then I personally feel a bit faster speed aof Spectre should be also alright. I would personally want to see more stable opponents.

Thanks again for your response and hard work! :steamthumbsup:
Alterd-Rushnano  [author] 18 Feb, 2021 @ 1:29am 
2.Physics problem
The biggest reason for this issue is that Advent Puella Magi is too 'FAST'. I wanted her to have a
human appearance but fly fast enough to compare to Archon. She has succeeded in implementing it, but in return the problems you mention are often happening with me...

Leaving out of the map, corpses digging underground... This problem is mostly encountered by modders trying to implement'fast and passive air flight'. Maybe we should get them to move at normal speed.
Alterd-Rushnano  [author] 18 Feb, 2021 @ 1:29am 
@HOXY404
|Thanks for the bug report. In fact, the bug you mentioned was a very difficult issue for me to fix.


1. Bloodstain effect problem
I don't like it either. In fact, this problem stems from the fact that Advent Puella Magi is an enemy, but a bleeding unit. Granting bleeding ailments to Enemy units succeeded, but from that point on, the problem you mentioned occurred. It was difficult to solve once, and there was no problem in terms of the game system, so I had to move on...
To solve this problem, I am periodically undergoing trial and error...
DiDatHurt 17 Feb, 2021 @ 9:05pm 
@Alterd-Rushnano
Hey,
First off, thanks for creating this interesting new enemies that I was able to try on my last run.
Though I have couple of questions about the Puella Magis (faires).
* These questions would make more sense if you look at the image I have linked you below.
1. When I kill these fairies, they do not bleed . However, when they are re-animated and get killed again, they do bleed.
Hence, I am wondering if you intentionally make them not to bleed after death or is this a bug?
I personally want them to bleed upon their death. It does not make sense for them to not bleed since they splatter blood on the wall when they survive my attack with 1 hp, but doesn't bleed after death.
< Img Link >
Why no blood? - https://imgur.com/a/pYe1bIN
DiDatHurt 17 Feb, 2021 @ 9:05pm 
2. Their wall impact physics and map movement ai(?) seem strange. They often go through cliffs (Only upon death/bleeding), through the floor (Only when they are dead), go outside the map (Both alive,bleed, & dead), and/or places where players cant reach normally, forcing me to snipe/range them. Is this intentional or a bug?

< Img Link >
Movement Error? - https://imgur.com/a/cNsVY34
Defying Physics - https://imgur.com/a/aGtkvPI
Again, Thanks for this great mod. Challenged me quite a lot since I also use Overwhelming enemies mod making several of these fairies to generate on almost every missions.
Brain_is_Back 10 Feb, 2021 @ 2:45am 
NICE.... NICE! FOR MORE HARD GAME!
Thumper 6 Feb, 2021 @ 11:30am 
Wow thinking mocx was dark enough, haven't expected this coming.
Alterd-Rushnano  [author] 12 Nov, 2020 @ 3:40am 
@Cody Bayliss
Sorry for coming back late. For a long time, I've been thinking about ways to make their skills more unique. -In particular, to reproduce the'psi skill that can give damage' that does not require a PSI amp.
I will be back with the new class mode as time permits.
Cody Bayliss 11 Nov, 2020 @ 3:45pm 
Any news on the update?
tastiger841 8 Oct, 2020 @ 7:43am 
Steam didn't notify me your reply, and I say thank you :steamhappy:

Just wondering any progress?
shadow onion 28 May, 2020 @ 10:07am 
Yup, just as grim as the show XD
gliscor96 26 May, 2020 @ 10:33pm 
@Alterd-Rushnano well, i'm interested to see what you've got in store then. i'm hoping to see how your progress turns out. hopefully the update goes over well, and i can look forward to the possibility of actually making the puella magi characters i end up with in my game actually look like puella magi/possibly recruit puella magi from the field/steal them from advent (they don't need em and madoka will be happier for it).
Alterd-Rushnano  [author] 25 May, 2020 @ 6:44pm 
@dlacjdgh2007
This is a trace of the update pending production.
In fact, I tried to add an option that works with GeneMods, but it didn't go as smoothly as I thought.....

Anyway, this is dead code that doesn't work now.
Alterd-Rushnano  [author] 25 May, 2020 @ 6:42pm 
@gliscor96
designing a complete rework class based on the latest Canon, 'Magia Records'. In fact, this Advent Puella Magi is close to a preview of new Puella Magi Class update.

So ... wait a little longer! for testing some experimental features.
Alterd-Rushnano  [author] 25 May, 2020 @ 6:40pm 
@Kiryuu Sonya
I couldn't upload the entire code due to capacity issues, but anyway, if you delete "CommanderReinforcementsLeaders" and "CommanderReinforcementsFollowers" of + SpawnDistributionLists in XComEncounterLists.ini, the problem will be solved.
Alterd-Rushnano  [author] 25 May, 2020 @ 6:38pm 
@Kiryuu Sonya
I have configured it for internal testing purposes. If you don't want the situation, Delete the details below in the XComEncounterLists.ini file.
+SpawnDistributionLists=(ListID="CommanderReinforcementsLeaders", \\
SpawnDistribution[0]=(Template="AdventPuellaMagi_M2", MinForceLevel=4,
)

+SpawnDistributionLists=(ListID="CommanderReinforcementsFollowers", \\
SpawnDistribution[0]=(Template="AdventPuellaMagi_M1", MinForceLevel=1, MaxForceLevel=6, MaxCharactersPerGroup=4, SpawnWeight=17), \\
)
Alterd-Rushnano  [author] 25 May, 2020 @ 6:35pm 
@tastiger841
There was an overall detail update.
1. Add Gadgets to 'convince' Advent Puella Magi.
On the battlefield, your soldier can regain her infantry status through a close Advent Puella Magi and will stat confrontation. (Successful, she becomes unconscious or becomes a friend)

2. Added special medi-kit to prevent Advent Puella Magi's bleeding or to instantly revive soldiers
Alterd-Rushnano  [author] 25 May, 2020 @ 6:32pm 
Sorry for the late response. Until now, due to personal circumstances, i have not had proper access time.- will respond to delayed comments.

dlacjdgh2007 19 May, 2020 @ 6:30am 
[WotC_Gameplay_GeneModding.X2StrategyElement_DefaultGeneMods]
+GeneMods="GM_IRI_RabbitGenes"
+GeneMods="GM_IRI_RabbitSerpentine"

what is this?
gliscor96 11 May, 2020 @ 8:40pm 
...i just had a thought...is there a way to make this mod have an extra function if you're using the Puella Magi class mod where, if you either reverse mind control them or make them unconscious and evac them, that you can then recruit them? i think it would make for a pretty good story beat that way, as i am currently using madoka in my game, and i'd love for her to be the one to recruit new members via using her powers to force out the mind control of the Elders.
Kiryuu Sonya 15 Apr, 2020 @ 5:27pm 
Is there a way to reduce their encounter rate? I understand these enemies are meant to make you suffer, but I think there is a problem when I am risking squad wipes every encounter with them on rookie difficulty. Especially early game. And the game always seems to spawn 3 of them, not counting reinforcements.