RimWorld
Fuel Economy
57 comentarii
Adal Pyke 9 sept. la 13:55 
o7
Mlie 10 aug. la 14:09 
Made an update of this:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3546441029
Hope it helps anyone!
Asteroid 25399 18 iul. la 15:48 
Rest in peace Alex. You did so much for the community.
Twilight 18 iul. la 12:51 
Rest in peace brother and thank you for so many enjoyable gaming hours thanks to your mods. o7
Appokallopps 14 iul. la 18:18 
o7
SHAZBOT 14 iul. la 9:16 
from a comment on another thread (CTRL F mod) -
Uuugggg  [author] 3 hours ago 
Sadly my son Alex TD @uuugggg died June 2025. Can anyone tell me if I could/should report this to someone? And I know he made a lot of mods that people used and seemed to depend on. He was very proud of his mods. And his games.. see tdsgames.com Is it possible for someone to take over managing his mods? I’m at catears@me.com thank you Marilyn T (T of TD)
Leion 10 nov. 2024 la 10:17 
Guys this mod is breaking Launch Pods! It might just interfere with Save My Ship os Giddy Up.
But seriously. I just can't use this instead of the others.
Cantaloupe The Clown 15 iun. 2024 la 8:45 
hell yeah man!! thanks so much for the update
Twilight 13 apr. 2024 la 0:11 
yaaaaay. Man, thank you!
Patient 12 apr. 2024 la 3:48 
woooo let's gooo
Twilight 5 dec. 2023 la 7:56 
still hoping :)
The Dude with shogun 2 aug. 2023 la 5:58 
Can someone fix and create continued mode?
Belial03 14 mai 2023 la 3:59 
1.4 update when?
Twilight 29 apr. 2023 la 10:20 
yep, absolutely should be a standard feature.
Cantaloupe The Clown 28 apr. 2023 la 18:59 
also still waiting, this is so much more realistic and should be in the game already tbh
Twilight 22 apr. 2023 la 1:59 
I really love this mod, it made transport podding much more viable.. also with the small pod to send gifts or small items. Is this coming to 1.4 eventually?

In the meantime, i edited out the code hooks in the xml to at leat have compatibility and the small pods.
Mushroom-R 24 febr. 2023 la 0:28 
1.4!!
D'Car 14 nov. 2022 la 19:03 
1.4 plz?
Failsafe 10 nov. 2022 la 23:06 
1.4 please please please
VelxraTV 21 oct. 2022 la 15:13 
Please update to 1.4
Dr Beta★雞湯 18 ian. 2022 la 10:34 
Incompatible with Vanilla Power Expanded gas-powered transport pod launchers. It doesn't recognize the pod launcher as having any fuel in it, so it cannot be launched.
VelxraTV 7 sept. 2021 la 15:35 
Woo back to being rocket man
Uuugggg  [autor] 4 sept. 2021 la 19:32 
yea 1.3
Failsafe 23 aug. 2021 la 14:25 
1.3 please please please
RexRacer 19 aug. 2021 la 16:06 
#additional_1.3_spam 2.0
D'Car 17 aug. 2021 la 7:44 
#additional_1.3_spam
Babaloo321 16 aug. 2021 la 2:55 
Does anyone know if this still works in 1.3, besides the error on start-up?
Jazo 14 aug. 2021 la 14:34 
There you got one more 1.3 comment ;)
Argon 7 aug. 2021 la 10:17 
1.3?
Karlo 24 iul. 2021 la 11:28 
is there gonna be 1.3?
Azerbaijan_Technology 5 ian. 2021 la 11:32 
This is really cool, can you make it for SRTS as well?
Namsan 1 sept. 2020 la 0:35 
small but epic mod, now I can feel less guilt when I send small amount of food to my starving caravan.
Dizzy Ioeuy 18 aug. 2020 la 16:21 
Well tbf the red text bug fuel_e generated didn't really impact the game much at all. if you generate two or more red texts people panic.

please don't do that on purpose. :lunar2020playfuldog:
Uuugggg  [autor] 18 aug. 2020 la 15:41 
This is actually... the only mod of mine that needed an update for 1.2 And only one comment. Huh.
Dizzy Ioeuy 18 aug. 2020 la 15:24 
thanks. as always, thank you for this wonderful mod. so many fun toys. without being just op overkill crap.
Uuugggg  [autor] 18 aug. 2020 la 15:08 
Yah dude that's the 1.2 update borked it. Fix incoming.
Dizzy Ioeuy 14 aug. 2020 la 14:56 
If the dev is interested, I'm sick of this red text, doesn't seem to crash anything but still:

https://gist.github.com/4f06fdc33ea71e220594ac95e2eeab88

search for "fuel_economy.mod"
FallinDred 24 mart. 2020 la 7:46 
this mod worked great with srts and srts expanded in 1.0. i haven't gotten to try it out in 1.1 yet
Bobby Tables 22 mart. 2020 la 9:27 
is this compatible with SRTS expanded?
TheToric 11 mart. 2020 la 13:37 
how does this interact with srts?
Dizzy Ioeuy 26 febr. 2020 la 19:15 
OH YES TY FOR THE UPDATE!!!!! oh YES YES YES!
cocomande 18 sept. 2019 la 12:04 
The same happens to me
DIB_DOG 26 mai 2019 la 12:18 
I want to use the small pods but I have run into an issue where I can construct one but it will immediately disappear afterwards. I use quite a few mods so that may be the issue but I cannot be sure.
BLAZING GARBAGE TRUCK 26 apr. 2019 la 13:19 
WOOOOOOHOOOOOO!!! Small Transport pods? LETS GOOOO AHHH!!! YOU ROCK !!!
Echo 10 apr. 2019 la 19:11 
Thanks for this; without it I wouldn't ever get off my island at the end of the world. The 66 tile range puts me in the middle of the ocean or on the southern ice sheet.. I didn't realize we can't somehow caravan across ocean tiles!

Alas, my choices! Forward the 20kg drop pod unto friend and foe and open field alike!
pgames-food 4 febr. 2019 la 18:46 
thanks for your mods too btw, ive been using some of the medicine ones, and the bedrolls so far :)
pgames-food 4 febr. 2019 la 18:45 
ah of course :) ive only been playing with the 1 colony so far, and thats true, i might need to send meds to a caravan, ok no worries :) (the gifts without people could be cool if it works) :)
Uuugggg  [autor] 3 febr. 2019 la 22:13 
You can send things to a second colony, or your own caravans.

and I do think faction bases would accept drop pod gifts. Probably should test that!
pgames-food 3 febr. 2019 la 18:52 
hi, sorry for a noobish question, im only 3 in-game years old lol
but i thought the reason for drop pods in general, was to transport animals/ people with or without some extra items, to save on travelling time?

ive seen some people on youtube sending boomrats across their existing current colony when raiders appear (to launch them a bit nearer the raiders for fun :)

your mod with lighter pods requiring less fuel, sounds cool :) and ive actually installed a couple of extra / longer range drop pod mods for future... but, why would we only need to send items of not much weight somewhere, without people or animals too?
(as far as i know, when a faction asks for a batch of items to be delivered, we need to visit them in person and then deliver the items)?
Uuugggg  [autor] 13 oct. 2018 la 22:48 
Oh gee, the thought was not to allow people in them

can't have everythin' right?