DEADBOLT

DEADBOLT

Chillet
3 Comments
Tahazzar 11 Sep, 2018 @ 11:45am 
This really feels like a real house and looks great. I especially like the "roof party" and the docks on the right.

You can't enter the piping system from the well right at the beginning. Is that intended? The toilet strangely isn't connected to this network. I would use pipe blocks as right now the piping system pretty much covers the entire map - it's a bit too extensive.

Val does nothing lol

There's no ground below the house which looks a bit jarring if you notice it and you can "fall off the map" by running to the left from the beginning.

I think there are too many doors that locked without much of a reason - from gameplay perspective at least. Given how detailed and realistic looking the house is, I guess you used locked doors for the sake of "authenticity".

The map looked and felt nice to play. The enemies from the cellar get kinda stuck at the door on the middle of house if prompted to leave that cellar.

It looks like you were throwing a lot of ideas out here.
Simenvh  [author] 30 Aug, 2018 @ 7:00am 
Hello i am working on adding lights and weapons and just general polish
Simenvh  [author] 29 Aug, 2018 @ 1:43pm 
My first map, im planning on making a full story as the 4th chapter so this is a preview