Total War: WARHAMMER II

Total War: WARHAMMER II

The Imperial Legion
39 Comments
Clutchman 16 Jul, 2023 @ 4:58pm 
What is the likelihood that you will port this to WH3?
Ave Imperia 3 Mar, 2023 @ 2:19am 
@Nanu Thanks for responding, but unfortunately I'm still not seeing them, even with the level 3 barracks and the armory.
I can get them just fine in Custom Battles though
Nanu  [author] 2 Mar, 2023 @ 5:00pm 
@Ave Imperia It's been a long time since I worked on this mod but I believe you need to get the imperial academy building
Ave Imperia 2 Mar, 2023 @ 1:04am 
How do you recruit them in the campaign?
Slavuta 15 Feb, 2022 @ 12:15am 
so, whats it do?
Moyo 31 May, 2021 @ 10:16am 
Full helmets aren't showing on units
Mana-100 17 Feb, 2021 @ 7:21am 
Could you make it so the other playable empire factions can hire them? Great mod by the way.
Mr.Necrophile 29 Nov, 2020 @ 11:59pm 
Perfect, I'll give it a go :) thanks mate.
Nanu  [author] 29 Nov, 2020 @ 8:14am 
I’ll add compatibility in the next patch for Twisted and the Twilight, if you can’t wait though, copy the halberd unit sets from Mixus mod and paste them in an new table in this one, then add them to the halberds. Also the new table you make should start with a z or something to ensure Mixus mod overwrites it.
Mr.Necrophile 29 Nov, 2020 @ 1:26am 
@Nanu
Hi mate - first and foremost, thanks for the mod!
I have a question - I want to make legion halberdieis make use of Mixu's Ludenhoff's skill line 'Drakwald Patrol' which buffs said unit type.
I have tried searching in unit_set_to_unit_junctions and haven't been able to make it work and was hoping you might be able to help?
Thanks again for the mod, it's great.
Karchedon 12 Jul, 2020 @ 4:08am 
i am using this + sfo - is it possible to make a submod which will enable your units for wulfhart too?
Nanu  [author] 4 Jun, 2020 @ 9:08am 
That is the goal eventually, right now though I’m working on updating my larger overhauls
Dry Bones 3 Jun, 2020 @ 8:07pm 
Any chance you'd be willing to add scrap-like upgrades for these, like Empire Unit Upgrades does for the vanilla units?
Ğğğ_ğğğ_ĞĞĞ 8 Apr, 2020 @ 3:06pm 
@Nanu Thx for fast answer liked mod looking forward this
Nanu  [author] 8 Apr, 2020 @ 12:46pm 
They're 100% OP, and these ones are tuned down from the original mod. I'm pretty sure I added TTC compatibility in the last patch so that might be worth a try if you dont like AI doomstacks. Once this semester ends and I'm not swamped with final projects I'll go through and patch all my mods one by one.
Ğğğ_ğğğ_ĞĞĞ 8 Apr, 2020 @ 9:11am 
I think these dude op.Since i download this map empire destroys everyone
Nanu  [author] 24 Jan, 2020 @ 6:52am 
Well thats probably why, the SFO version is not a submod, it clearly says its an SFO version of the mod, i.e. standalone. Dont run both.
Ruchatus LPG 24 Jan, 2020 @ 2:51am 
why cant i recruit them in after building proper buildings in sfo as karl franz?I got sfo submod
Kane Beckett 7 Jan, 2020 @ 6:53pm 
Please update it. Don't let it die
Randomy 16 Sep, 2019 @ 11:41am 
Any chance for an update? Love this mod ^_^
Nanu  [author] 1 Feb, 2019 @ 12:40pm 
@chiefmaster44 They do but only when their leadership is above 50%, part of the balancing
RandomGamerGuy 28 Jan, 2019 @ 12:13am 
Do the units no longer have immune to psycology anymore?
Arashiha 2 Jan, 2019 @ 1:43am 
I have a suggestion, maybe make the sword legion have square shields to match the spear ones? its kinda confusing why they dont match
Nanu  [author] 11 Nov, 2018 @ 2:23pm 
@Potato it's based on the original, he must have toned the armor values down after I made this, his original mod was once incredibly OP which prompted me to make this one months ago. Guess he made his own balancing edits.
Potato 12 Oct, 2018 @ 3:30am 
You actually vastly increased the armour values of a lot of these units compared to the original mod... (75->100)
Is your version supposed to be less or more op than the original? xD
matrdrake 16 Sep, 2018 @ 1:46pm 
Ive got a couple of ideas i would be hoping you would be willing to give a crack at? ive created a folder on imgur for it. if you want i could pm you the web address?
BåGan 14 Sep, 2018 @ 1:15am 
Would you consider making a reskin variant of this mod? Without touching stats? I'm a sucker for all plate infantry, and that square reminds me of the roman legion which is even better!
--Ygrek-- 8 Sep, 2018 @ 5:35am 
SFO please. and thx for your time ;)
KingOfSquirrels 6 Sep, 2018 @ 4:15am 
Nanu, there is a problem with recruiting Imperial headgunners. I have tier 5 Workshop, but i cant recruit them (it was able on tier 4), can you fixe this please?) And will it be save comp.?
KingOfSquirrels 6 Sep, 2018 @ 1:23am 
Elman36, it isnt a bug, it is only for Reikland.
Elman36 5 Sep, 2018 @ 11:46am 
Whenever I play as other Empire factions such as Wissenland and Sudenburg using the faction unlocker, I do not get the option to recruit these units. Are these units only meant for Reikland or is this a bug?
Nanu  [author] 28 Aug, 2018 @ 8:23pm 
@Karchedon Thats kind of a balancing thing, I don't want the player or AI getting access to the higher tier units within the first 40 or so turns for obvious reasons. They're strong units, meant for late game. I've given you access to the spearmen and crossbows right off the bat, both of which are better than any other infantry the Empire can field, besides maybe greatswords.
Nanu  [author] 28 Aug, 2018 @ 8:20pm 
@Cvsoldier unit mod
Cvlsoldier 28 Aug, 2018 @ 3:30pm 
Is this a unit mod or a reskin mod?
Karchedon 28 Aug, 2018 @ 1:13pm 
Wohoo, I was just impatient and subscribed it, and love these new units... Anyway can your basic armoured swordsmen not require t2 Smith? It is really slowing when you get them :)
Nanu  [author] 28 Aug, 2018 @ 9:05am 
@Kachedon coming soon
Karchedon 28 Aug, 2018 @ 12:07am 
SFO version?
Nanu  [author] 27 Aug, 2018 @ 6:24pm 
@Axonum this is the version with less op stats
perl 27 Aug, 2018 @ 6:15pm 
Would prefer a version with less OP stats