Instalar Steam
iniciar sesión
|
idioma
简体中文 (chino simplificado)
繁體中文 (chino tradicional)
日本語 (japonés)
한국어 (coreano)
ไทย (tailandés)
Български (búlgaro)
Čeština (checo)
Dansk (danés)
Deutsch (alemán)
English (inglés)
Español de Hispanoamérica
Ελληνικά (griego)
Français (francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (húngaro)
Nederlands (holandés)
Norsk (noruego)
Polski (polaco)
Português (Portugués de Portugal)
Português-Brasil (portugués de Brasil)
Română (rumano)
Русский (ruso)
Suomi (finés)
Svenska (sueco)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraniano)
Comunicar un error de traducción
https://gist.github.com/ConnorAU/b44448714e7ac46715d6959be8dd4240#update-function
Do you have some Discord Whitelisted scripts for ARMA III ?
"in combat, low ammo, low health" for example
Off the top of my head I'd say you need a method of associating a player's steamid64 with their discord id (admin controlled server side db perhaps), a server side extension to send requests from the arma server, and a discord bot to receive the requests and perform the action. The bot should be able to move the user in discord if they are already in a voice channel on your server, i think.
That's the gist of it anyway. Making a method for sending/receiving messages would probably be the most complicated part.
Could you set the CBA settings that enable/disable the mod's communication with Discord to only accessible for clients/users, not something that can be forced by server/mission?
I know that the other way to not be a free advertisement banner to a unit/clan/community that sets this mod as mandatory to play, is to disable Game Activity in Discord or delete the DLL files in the mod, but it's a bit of a work-around. I feel that such measures would be unnecessary if a server administrator or mission maker would not be able to enforce the communication with Discord in the first place.
If it is not impossible with the current implementation, I fully understand.
[
["UpdatePartySize", count playableUnits]
] call (missionNamespace getVariable ["DiscordRichPresence_fnc_update", {}]);
inside my init.sqf but doesnt seem to change anything.
Help would be much be appreciated
The provided functionalities for mission creators are very easy to use and provide a huge variety of uses.
Well done in my opinion.