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Segnala un problema nella traduzione
https://gist.github.com/ConnorAU/b44448714e7ac46715d6959be8dd4240#update-function
Do you have some Discord Whitelisted scripts for ARMA III ?
"in combat, low ammo, low health" for example
Off the top of my head I'd say you need a method of associating a player's steamid64 with their discord id (admin controlled server side db perhaps), a server side extension to send requests from the arma server, and a discord bot to receive the requests and perform the action. The bot should be able to move the user in discord if they are already in a voice channel on your server, i think.
That's the gist of it anyway. Making a method for sending/receiving messages would probably be the most complicated part.
Could you set the CBA settings that enable/disable the mod's communication with Discord to only accessible for clients/users, not something that can be forced by server/mission?
I know that the other way to not be a free advertisement banner to a unit/clan/community that sets this mod as mandatory to play, is to disable Game Activity in Discord or delete the DLL files in the mod, but it's a bit of a work-around. I feel that such measures would be unnecessary if a server administrator or mission maker would not be able to enforce the communication with Discord in the first place.
If it is not impossible with the current implementation, I fully understand.
[
["UpdatePartySize", count playableUnits]
] call (missionNamespace getVariable ["DiscordRichPresence_fnc_update", {}]);
inside my init.sqf but doesnt seem to change anything.
Help would be much be appreciated
The provided functionalities for mission creators are very easy to use and provide a huge variety of uses.
Well done in my opinion.