Space Engineers

Space Engineers

(ARMCO) Rebel Alliance Turret Kit
43 Comments
bwinicherx115 24 Jul, 2024 @ 7:49pm 
and id hate to say this but i believe you can't claim ownership of stuff that's already part of a franchise, the star wars turrets were just copied from models of the guns in star wars i assume...so they aren't really YOUR assets. that would be like my making a halo ship turret and claiming i designed it...when really i just copied it...so trying to DMCA sumone who has tied money possibly into there steam is a super shady thing.
bwinicherx115 24 Jul, 2024 @ 7:44pm 
soundsd like this mod is an unstable janked mess...oh well. its not weaponcore so meh
Revan 28 Apr, 2023 @ 11:12am 
@spacebar an update would help, now the worlds crash if the mod is rund or its forced removed
aBunningssnagwithonionsplease 22 Oct, 2022 @ 3:28am 
Can we get an update which lets us choose the laser colour? Building a republic ship and all the turrets give me red, green and blue at the same time - would be nice if it could just be blue
Revan 25 Mar, 2022 @ 3:03am 
mod needs update :( turrets will no longer fire unless a new weapon is added each play session.
not to mention SB-33B point defense turret cant be loaded.
Revan 26 Feb, 2022 @ 11:48am 
how do I load the point defens turret??? if does not take convayor nor does it have an inventory slot for manualy loading
Varlgas 25 Feb, 2022 @ 3:42pm 
or without weapon core,, i feel like it doesnt really need weapon core to work, it could on its own, but we need spacebar to take a look at the comments :D
arcticwolfmp8908 12 Feb, 2022 @ 11:50am 
Hey Spacebar, is there any chance you'll make these work with weaponcore?
archlovescats 7 Apr, 2021 @ 2:22pm 
Spacebar SB-33B Point Defense Turrets don't generate ammo.
Varlgas 25 Sep, 2020 @ 7:11am 
Hey spacebar, still love your mod however i was wondering if you had in project to rework or make a version of those turrets working with weapon core..? Because i have the mod and i cant make them fire at all since i have it :c
jamesluke70 18 Jun, 2020 @ 7:31pm 
Enjoying the mod, however the turrets randomly stop working even though they have ammo in them....
Sendinthenoob 6 Jun, 2020 @ 4:27am 
Just case u don't know but your weapons stop working
Sendinthenoob 30 May, 2020 @ 8:58am 
None of the weapons are generating ammo anymore so sad I hope u can fix it soon, I wish I new how to do mods I am to much of a noob in that area.....
geoscouter 17 May, 2020 @ 5:45am 
Been enjoying this mod for a while - however recently noticed the turrets are no longer generating the ammunition. I've not added or removed any other mods though they and the game iteslf may have updated automatically - unfortunately I don't know exactly when this problem started. Tried lots of things to no avail and eventually created a new test game with just this mod enabled most settings at default - same result. Has anyone else experienced this?
DeathKnight117 5 May, 2020 @ 11:56am 
What ammos go to which turrets?
Snugglez 20 Jan, 2020 @ 8:26pm 
r there any plans for more smallgrid turrets?
Nerfrunner 20 Aug, 2019 @ 8:05pm 
Is there any chance we can get the turrets for both small and large grids. I'm making a corvette sized small ship gone large that could really use some of these.
Great work by the way!
Harry 12 Jul, 2019 @ 11:43pm 
do the cr90 turrets generate their own ammo
LadyDAth 22 Jun, 2019 @ 5:40am 
Sorry about messing with the config file, I was trying to figure out what was going on.
LadyDAth 22 Jun, 2019 @ 5:37am 
Its the max ammo setting that is the problem. When the inventory fills at 24 rounds, the turret continues to draw power trying to get to 100. But it can't, so it never stops consuming power. Essentially drawing 10MW while idle.
Spacebar  [author] 22 Jun, 2019 @ 5:33am 
I'd really rather you not mess around with my data files to be honest. Because if you break something I can't help you because I don't have a way to know what you changed
LadyDAth 22 Jun, 2019 @ 5:28am 
Not saying it should not draw power, but I figured out what is going on. Inventory of the turret fills at 24 rounds, but it is continuing to draw power trying to get to 100. So you are paying 10MW per turret constantly. I think if I reconfigure to limit max ammo, it should fix the issue. Going to test now.
Spacebar  [author] 22 Jun, 2019 @ 5:14am 
They also generate their own ammo now though. I will consider looking into the power requirements
LadyDAth 22 Jun, 2019 @ 5:00am 
These turrets now consume 10MW each. Power draw is untenable
KilroyWH78 20 Jun, 2019 @ 10:02pm 
can you make the MC80 turrets?
they show up in star wars battlefront 2, i have some pics if you need, but they are from a certain distance
Spacebar  [author] 16 Jun, 2019 @ 7:13am 
Turrets now generate their own ammo
Nighthunter 3 Mar, 2019 @ 4:11pm 
@Spacebar are there mods from wich you know that this and the misc pack are not cobatible with? They cause my game and Steam to crash all the time I load them in my moded save
Acid 2 Nov, 2018 @ 3:11pm 
@Spacebar
Thanks for pointing the post out! I passed it on my server's discord.

Skull 9, out. o7
Spacebar  [author] 2 Nov, 2018 @ 2:08pm 
@War-angel, no there is no small grid
@Acid if that is happening in MP espcially on a DS that's keen bullshit that they haven't fixed yet which has also put the project on hold until it is fixed. Pass this around and get keen to fix it
https://support.keenswh.com/spaceengineers/general/topic/1-187-205-no-tracerssound-on-modded-turret-while-mp-client
Acid 2 Nov, 2018 @ 12:57pm 
They don't seem to play any visual or audio when shooting. Shooting does seem to work as the turrets destroy their intended targets, however. Can't wait for the whole armco project to be finished so can use on my DS :D
VS-lockon 31 Oct, 2018 @ 5:53am 
dose this have ship gun for small grid
Spacebar  [author] 11 Sep, 2018 @ 8:54am 
yeah that's a keen bug and nothing i can do about it. in my tests they never did this however
TaterTot1-1 10 Sep, 2018 @ 2:06pm 
The turrets will shoot through own grid. The point where the turrets will stop shooting if own grid is in the way needs to be expanded
Spacebar  [author] 2 Sep, 2018 @ 8:36am 
yeah i'm working on some smaller anti-fighter/anti-troop turrets as well
vanguardian1 2 Sep, 2018 @ 8:32am 
Thanks for the ammo fix. My only other current suggestion is to make a smaller size anti-fighter gun (1x1?), to match with the 3x3 starship gun on smaller corvette designs.
Spacebar  [author] 1 Sep, 2018 @ 6:11am 
This is a part of the first phase of the SW encounter mod so yes not everything is going to be perfect. I just pushed out an update that should have fixed that
vanguardian1 1 Sep, 2018 @ 12:10am 
Just tried it in my current survival game on my refit SW Dreadnaught and says no ammo type nor did I see anything for the guns in the assembler. Guess it's not quite ready yet?
d_valroth 28 Aug, 2018 @ 7:11am 
I was going to say that the single turrets are heavy laser cannons as they are designed for anti-fighter use, but damn if they aren't in fact turbolasers as far as Lucas is concerned. Yay consistency, Star Wars' strong point! :)
The Alien Hunter 27 Aug, 2018 @ 4:12pm 
oh damn, i just realized who you are from your other workshop stuff, you have made some pretty cool things for SE my dude
Spacebar  [author] 27 Aug, 2018 @ 12:43pm 
Yeah I noticed that as well on the double turbolasers. I never could figure out how to fix it
As far as a modded CR90 it's coming, just don't know when. Still wrapping up the Y-Wing
The Alien Hunter 27 Aug, 2018 @ 11:29am 
Guessing a bug, the tracers dont show up half the time, which looks really odd when nothing comes out of the barrels but the sound continues to play
titanius anglesmith 26 Aug, 2018 @ 1:08pm 
leevvviosarrrrrr
Survival_Man_02 25 Aug, 2018 @ 8:00pm 
Nice
when me goign to get the Modded CR-90??