Space Engineers

Space Engineers

Skallabjorns Telion 25mm LASER PDC - 1200m
71 kommentarer
RogueCmdr 20. juni 2021 kl. 9:59 
no worries. was in my survival series TTV and was thinking i grabbed mod cause i couldnt tell it to shoot spiders or focus fire..
Skallabjorn  [ophavsmand] 20. juni 2021 kl. 4:49 
No, thats a low priority for me at the moment.
RogueCmdr 19. juni 2021 kl. 21:00 
Any chance this will be weapon core or is there a WC Version
Bitfighter 15. juni 2020 kl. 14:47 
ok, thank you for the answhere. wen i tried to fire it it was saying that it had no ammo. i will try it again
Skallabjorn  [ophavsmand] 15. juni 2020 kl. 9:20 
its an energy weapon, you don't manufacture it, it auto populates in the weapon and uses power to generate it. look at the weapons inventory. Script generated, its all in the description.
Bitfighter 15. juni 2020 kl. 6:17 
The DBM LASER AMMO is not showing in the assembler. or i'm i missing something?
Daniel_Nero_Drake 19. sep. 2019 kl. 6:20 
ok i released it https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1867070993 hope its alright im bad with the editing of workshop page XD
Daniel_Nero_Drake 19. sep. 2019 kl. 0:59 
np ken also add me to steam i sended friend request i looked onto your screenshots one of your ships look prety close to what im working on atm XD also sorry for alte reply my net went 100 to 0 in one second there is reconstruction in lower floors of the building i live in and the workers by mistake cut the cord for net so half of the building was without net so decided to sleep but its all working now also here is share link on google drive for these who waqnt to test https://drive.google.com/file/d/1kRGcCFU0ot_cMXtFHQkBfKpK9nnmP-be/view?usp=sharing also boss Skallabjorn can i ask you to look at it i cant seem to manage incrising the volume of the soundfile for this turret and i nerfed it instead of total dmg per minit 270 000 it does only 216 000 but cannot be intercepted as rocket can but i think it will still destroy the harvy armor block on one hit but just that one but tested on normal base cockpit it take 4 shots from it to be destroyed
Ken Stormwolf 18. sep. 2019 kl. 16:14 
that would be pretty kick

sadly discord is acting weird
Daniel_Nero_Drake 18. sep. 2019 kl. 16:13 
if you want it i can send you the files i have now on discord and you can test it for yourself
Ken Stormwolf 18. sep. 2019 kl. 16:12 
very nice so when should we expect his awesome plasma telion XD
Daniel_Nero_Drake 18. sep. 2019 kl. 15:56 
becose it make sense when energy weapon it need a lot energy related parts also the incrised energy dosnt make problem maybe i should incrise it a bit more as i sue deuterium reactors which have range from 1-30GW
Daniel_Nero_Drake 18. sep. 2019 kl. 15:55 
ok set the energy to x10 of original value and i actualy incrised the costs by some large one want <Component Subtype="Superconductor" Count="100" />
<Component Subtype="PowerCell" Count="100" the small <Component Subtype="Superconductor" Count="30" />
<Component Subtype="PowerCell" Count="30" />
Daniel_Nero_Drake 18. sep. 2019 kl. 15:50 
thx for the info will look on it and i think i will jsut make modified separate version of the railgun as taht seem easier then fusing mods together XD
Skallabjorn  [ophavsmand] 18. sep. 2019 kl. 15:42 
Id nerf it abit
Skallabjorn  [ophavsmand] 18. sep. 2019 kl. 15:42 
Yeah cause the energy script its a bullet and not a missile round you wont get an explosion ring. To balance it you will want to look at the energy require settings in the script itself and the charge times. Not just the settings in the sbc file etc
Daniel_Nero_Drake 18. sep. 2019 kl. 15:36 
i also found out that each shot of my modified telion destroy one block of heavy armor becose i have the dmg set to 1500 with burst of 4 and 45 round/minit while vanila is 500 dmg burst of 6 with 90/minit while total dmg is same the energy one seems more op should i nerf it or not? but compered to vanila i dont have explosion so it just destroy that one block
Daniel_Nero_Drake 18. sep. 2019 kl. 15:31 
it works when i load them as separate mods but together it seems imposible i asked author if he know what the issue could be as i want my railguns to be only 2500 range on AI and 3000 when manual controll while all normal guns are 800 and torpedos 1600(only manual fired) so like real ships with diferent range/firepower capacity in worst i will just uploud 2 fuzed and put in description setting file for the railgun separatly
Skallabjorn  [ophavsmand] 18. sep. 2019 kl. 15:18 
yeah railgun is a messy one work with... looked at it myself in the past....
Daniel_Nero_Drake 18. sep. 2019 kl. 15:07 
i managed to fuze all 3 mods this one and discovery work perfect together but cant get the damm railgun to work they are in world but they just wont shot
Skallabjorn  [ophavsmand] 18. sep. 2019 kl. 10:36 
Me Likey :)
Daniel_Nero_Drake 18. sep. 2019 kl. 9:15 
i wish i was more skilled and could actually make it missile type dmg but i don't want to mess it more then needed i changed its fire rate to be only 45 instead of 600 and shot in burst of 4 and its total dps to be same as vanilla missile launcher also i decided to use sound effect made by this guy https://www.youtube.com/watch?v=-_TGR2ux0nE the sound is 4:50 so when fired you will know its that gun XD im setting my pack to be strong as vanilla but not copy of vanila as my energy weapons will have slower fire rate but stronger to compensate so total dps stay same at last per block only think different is the railgun as i use shield mod and vanilla guns are not strong enough to pierce them so one gun (the railguns) that are already implemented to have stronger dmg to shields will serve as can openers for me sorry for writing so much and for those interested my weapon pack is combination of this mod the revived railgun mod and firstofficereds discovery mod(only 3 blocks from that mod)
Ken Stormwolf 18. sep. 2019 kl. 8:54 
I see Still I think it would be awesome lol.
Skallabjorn  [ophavsmand] 18. sep. 2019 kl. 8:15 
Sounds likehes just changing the sound, the script for the energy ammo is not a Missile type damage compatible script ( think energy bullet and not energy bomb )
Ken Stormwolf 18. sep. 2019 kl. 8:01 
@NeroDrake, you're doing an energy based plasma version of this?
Skallabjorn  [ophavsmand] 17. sep. 2019 kl. 15:14 
Cool
Daniel_Nero_Drake 17. sep. 2019 kl. 15:09 
yes i asked also mexpex for permission as he is original and i plan replace the sound with halo plasma gun
Skallabjorn  [ophavsmand] 17. sep. 2019 kl. 15:02 
Full credit and links to be given to myself, to Digi for his sound script ( a mention as that's not a mod per se) and To MexPex, granted if this is done.
Daniel_Nero_Drake 17. sep. 2019 kl. 14:58 
hello im asking for permission to modify this turret for my weapon pack
Ken Stormwolf 29. aug. 2019 kl. 6:09 
Ah Excellent! Thanks!
Skallabjorn  [ophavsmand] 29. aug. 2019 kl. 6:08 
Go to my profile here for a link to my discord.
Ken Stormwolf 29. aug. 2019 kl. 5:50 
Hey I was wondering if i could get into contact with you about this certain mod? I'm interested in knowing how you converted this from solid ammo to energy?
UltraEmailMan 24. feb. 2019 kl. 12:27 
Ok. Thanks anyway. Maybe I'll just swap the other weapons over to star wars themed ones. These turrets are way too cool to not use.
Skallabjorn  [ophavsmand] 24. feb. 2019 kl. 12:25 
Ah i see what you want. No sorry.
UltraEmailMan 24. feb. 2019 kl. 12:24 
I know. I'm asking about one that uses the original firing sound instead of the TIE-Fighter sound. I've put it on my ship and tested it. It works fantastic, but the sound effect just doesn't seem to do it justice.
Skallabjorn  [ophavsmand] 24. feb. 2019 kl. 12:22 
As above, this version HAS A SMALL BLOCK included
UltraEmailMan 24. feb. 2019 kl. 12:19 
I'm not sure I follow. I did read the description. If you're talking about the link to the original weapon, that one isn't available for small grid ships. The reason I'm asking about a small grid version of the original is because I miss the deep thumping sound it made when firing. I'm sorry if I'm seeming pushy. It's just very difficult to find powerful sounding weapons for small grids.
Skallabjorn  [ophavsmand] 23. feb. 2019 kl. 12:12 
read the mod description.....
UltraEmailMan 23. feb. 2019 kl. 11:46 
Would it be possible to do an additional one that is basically just the original weapon but for small ship?
Skallabjorn  [ophavsmand] 23. feb. 2019 kl. 8:00 
YUP
UltraEmailMan 22. feb. 2019 kl. 13:27 
My favorite turret laserized? :o
Skallabjorn  [ophavsmand] 8. feb. 2019 kl. 13:58 
I rarely play creative mode, all my mods get tested in survival
ZimmerHermelin 8. feb. 2019 kl. 13:15 
I'll try it again:cozyspaceengineersc:
Skallabjorn  [ophavsmand] 7. feb. 2019 kl. 20:27 
works fine in survival. just checked it
ZimmerHermelin 7. feb. 2019 kl. 15:46 
Doesnt work in survival… cant see it firing
Skallabjorn  [ophavsmand] 8. jan. 2019 kl. 16:43 
Yes, but I need the original model / blender files to do what you ask so thus its not possible. I was not the creator of the models / blender files.
ButtKraken 8. jan. 2019 kl. 14:35 
i know.. thank you either way. It's been done with about every other default block (small ship mega mod pack). There's another weapon pack.. CmdBobs I think.. the weapons are scaled nicely for small ships. Even tho some are 5x5 they are not so tall as to be impractical. Many thanks for your work.
Skallabjorn  [ophavsmand] 8. jan. 2019 kl. 6:01 
5x5x10 actually...... will think about it.... I didnt build the models in the first place this is a mod-rework....
ButtKraken 7. jan. 2019 kl. 20:55 
Which is equivalent to 350 small grid blocks. (5x5x12) LOL. Please for the love of god shrink it down some. It doesn't fit on anything. You have have build a ship around it. LMFAO!
Skallabjorn  [ophavsmand] 7. jan. 2019 kl. 17:11 
its 5 x 5 foot print, which is same as 1x1 large block foot print. Thanks for the feed back.