Sid Meier's Civilization VI

Sid Meier's Civilization VI

Earlier Embarking + Ocean Navigation
25 comentarios
Johnny Stokino 20 MAY a las 21:08 
the main issue is when building a city on the coast, scouts will go straight for the ocean. I guess normally those areas are revealed and inaccessible beyond which is why it doesn't matter without this change.
bora 4 AGO 2024 a las 17:11 
is it possible to make this player only and not AI?
STuRoK 22 OCT 2021 a las 0:59 
I really appreciate this mod. and so many others of yours. Thanks pOkiehl
josearte777 1 OCT 2020 a las 18:05 
Works with the new updates it serves to navigate the ocean and if you can translate into Spanish better
gmnowels 24 JUL 2020 a las 17:02 
Still working. Great deal. :steamhappy:
mheis87 19 MAY 2020 a las 14:08 
I feel like you should always be able to move into open water with galleys and quads -- BUT you should have a 50% of sinking when you finish your turn on an ocean tile(maybe settlers/builders for Pho & Nor). That's the change I would make if I were to mod ocean travel.
Fexostur 30 ABR 2020 a las 20:33 
i use a lot of your mods, but this one didnt want to work for me.
on R&F, with only this mod enabled for best test, got the base techtree... (have tried with classic rules, same thing, try to unsub/resub, no change)
your "earlier lumber mills" work really well, why not this one :'(
p0kiehl  [autor] 21 ENE 2020 a las 17:34 
It's impossible for this mod to mess with combat strength. Either you're misunderstanding or you have something else causing your issue.
weeewooooo 21 ENE 2020 a las 17:08 
I have a base strength of 20 plus 10 for attacking anti cavalry, yet it adds up to 25
weeewooooo 21 ENE 2020 a las 17:03 
I dont know how or why, but when I play with this mod the damage you can do is all messed up
Ingolenuru 1 NOV 2019 a las 16:51 
Thank you p0kiehl. Once again, I do apologize for having trouble remembering who said their mods were all okay. I appreciate your patience.
p0kiehl  [autor] 1 NOV 2019 a las 14:54 
Yep, this mod is working fine.
Ingolenuru 1 NOV 2019 a las 12:34 
@p0kiehl I apologize if I have asked before but are all of your mods Sept 10 compatible. My memory is fried due to medication. Love your mods. Thank you.
akirajeff 18 FEB 2019 a las 0:55 
Thank you so much !!!! WOO HOO
p0kiehl  [autor] 15 FEB 2019 a las 19:11 
This mod has been updated for Gathering Storm.
akirajeff 14 FEB 2019 a las 9:16 
will this be modify & update for the "gathering storm" ??
TheEepyMagi 27 AGO 2018 a las 13:53 
OH FUCK YES THANK YOU!
p0kiehl  [autor] 26 AGO 2018 a las 15:00 
@Junky - Added a link to your mod, thanks.

@Yams - Updated Norway's ability based on your observation.
p0kiehl  [autor] 26 AGO 2018 a las 12:09 
@Yams - good idea I'll update today so Haralds ability is at sailing.
@Junky - thansk man! I'll update my mod description for your mod when I get home.
Junky 26 AGO 2018 a las 10:55 
I recommended your mod in my Embark Settlers from beginning .
If you want you can do also.
Yams 26 AGO 2018 a las 9:50 
That'll sure be useful! But it does make part of Norway's civ obsolete... perhaps they could navigate oceans with just Sailing? Unless the intention is to avoid tinkering with individual civs.
Quarrel53 26 AGO 2018 a las 1:45 
Ta mate.
RFormica 25 AGO 2018 a las 18:06 
finally! (muh american phonecians lol)
p0kiehl  [autor] 25 AGO 2018 a las 17:43 
Glad you like it man! :)
Lovecraftbaby 25 AGO 2018 a las 16:18 
This is a huge quality of life improvement. Thank you.