Sid Meier's Civilization VI

Sid Meier's Civilization VI

Earlier Embarking + Ocean Navigation
25 kommentarer
Johnny Stokino 20. maj kl. 21:08 
the main issue is when building a city on the coast, scouts will go straight for the ocean. I guess normally those areas are revealed and inaccessible beyond which is why it doesn't matter without this change.
bora 4. aug. 2024 kl. 17:11 
is it possible to make this player only and not AI?
STuRoK 22. okt. 2021 kl. 0:59 
I really appreciate this mod. and so many others of yours. Thanks pOkiehl
josearte777 1. okt. 2020 kl. 18:05 
Works with the new updates it serves to navigate the ocean and if you can translate into Spanish better
gmnowels 24. juli 2020 kl. 17:02 
Still working. Great deal. :steamhappy:
mheis87 19. maj 2020 kl. 14:08 
I feel like you should always be able to move into open water with galleys and quads -- BUT you should have a 50% of sinking when you finish your turn on an ocean tile(maybe settlers/builders for Pho & Nor). That's the change I would make if I were to mod ocean travel.
Fexostur 30. apr. 2020 kl. 20:33 
i use a lot of your mods, but this one didnt want to work for me.
on R&F, with only this mod enabled for best test, got the base techtree... (have tried with classic rules, same thing, try to unsub/resub, no change)
your "earlier lumber mills" work really well, why not this one :'(
p0kiehl  [ophavsmand] 21. jan. 2020 kl. 17:34 
It's impossible for this mod to mess with combat strength. Either you're misunderstanding or you have something else causing your issue.
weeewooooo 21. jan. 2020 kl. 17:08 
I have a base strength of 20 plus 10 for attacking anti cavalry, yet it adds up to 25
weeewooooo 21. jan. 2020 kl. 17:03 
I dont know how or why, but when I play with this mod the damage you can do is all messed up
Ingolenuru 1. nov. 2019 kl. 16:51 
Thank you p0kiehl. Once again, I do apologize for having trouble remembering who said their mods were all okay. I appreciate your patience.
p0kiehl  [ophavsmand] 1. nov. 2019 kl. 14:54 
Yep, this mod is working fine.
Ingolenuru 1. nov. 2019 kl. 12:34 
@p0kiehl I apologize if I have asked before but are all of your mods Sept 10 compatible. My memory is fried due to medication. Love your mods. Thank you.
akirajeff 18. feb. 2019 kl. 0:55 
Thank you so much !!!! WOO HOO
p0kiehl  [ophavsmand] 15. feb. 2019 kl. 19:11 
This mod has been updated for Gathering Storm.
akirajeff 14. feb. 2019 kl. 9:16 
will this be modify & update for the "gathering storm" ??
TheEepyMagi 27. aug. 2018 kl. 13:53 
OH FUCK YES THANK YOU!
p0kiehl  [ophavsmand] 26. aug. 2018 kl. 15:00 
@Junky - Added a link to your mod, thanks.

@Yams - Updated Norway's ability based on your observation.
p0kiehl  [ophavsmand] 26. aug. 2018 kl. 12:09 
@Yams - good idea I'll update today so Haralds ability is at sailing.
@Junky - thansk man! I'll update my mod description for your mod when I get home.
Junky 26. aug. 2018 kl. 10:55 
I recommended your mod in my Embark Settlers from beginning .
If you want you can do also.
Yams 26. aug. 2018 kl. 9:50 
That'll sure be useful! But it does make part of Norway's civ obsolete... perhaps they could navigate oceans with just Sailing? Unless the intention is to avoid tinkering with individual civs.
Quarrel53 26. aug. 2018 kl. 1:45 
Ta mate.
RFormica 25. aug. 2018 kl. 18:06 
finally! (muh american phonecians lol)
p0kiehl  [ophavsmand] 25. aug. 2018 kl. 17:43 
Glad you like it man! :)
Lovecraftbaby 25. aug. 2018 kl. 16:18 
This is a huge quality of life improvement. Thank you.