Portal 2

Portal 2

Coalescence
24 Comments
smileyface888 5 Oct, 2024 @ 3:44pm 
It took me quite a while as I didn't notice/forgot the floor laser that respawns the cube when trying to open the exit. Once I noticed it I was able to solve the rest pretty quickly
Omega 3 Oct, 2020 @ 1:15am 
jandlml 28 Feb, 2019 @ 6:24pm 
excellent map!! needed a tiny hint there in the middle. wow great! and faved
Nobody No-One 2 Feb, 2019 @ 4:54pm 
I just discovered that my original solution was unintended (same end move as nock did in the video), so I went back and re-solved the last part. I like the new solution even more, since it adds a reuse of the second laser .
Libbybapa 9 Nov, 2018 @ 11:12pm 
I enjoyed it. It was one of the most confusing layouts I've played in a long time both in the way the spaces interact and in the connections of the items. Because of that it took me a long time to really make progress and then after learning the puzzle layout and connections it seemed fairly straight forward. That said, I'm quite familiar with portal gun delay firign concept as it is explored quite thoroughly in this map of mine: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1131447413 which is a remake of Portalgun Trial by Sariiger with a bit of added spice: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1131447413 It's definitely fun to see the concept used in another setting. Thanks.
nock 10 Sep, 2018 @ 6:33am 
For a Mono-portal puzzle, this was just as hard as your normal puzzles. Great work :)

Blind Run: https://youtu.be/6TmrOCbj94U
•‹†ρđ› ĐūšР2ķ•  [author] 3 Sep, 2018 @ 12:55am 
@camerson1313 Thanks!
camerson1313 1 Sep, 2018 @ 7:13pm 
Never imagined a rotating portal gun map could be this good (and hard!). All those steps just to put the cube on the button were ridiculous, and the second half just made it even better. Overall a very impressive puzzle! (with good visuals too).
•‹†ρđ› ĐūšР2ķ•  [author] 27 Aug, 2018 @ 1:41am 
Thanks for the feedback guys! 've made some changes. We'll get there ...
Psychological Atom 25 Aug, 2018 @ 9:15pm 
@•‹†ρđ› ĐūšР2ķ• Yeah. :)
Nobody No-One 25 Aug, 2018 @ 4:33pm 
Yes.
Unowninator 25 Aug, 2018 @ 4:24pm 
So, does the flip panel stay in that angle all the time?
Nobody No-One 25 Aug, 2018 @ 2:22pm 
@dusp2k I would say that it would probably be best to use a different signage than dot for the full reset button, to avoid the confusion that Unowinator had, maybe square or star or something like that (BEEMod has a connection signage item, if I'm not mistaken)?
Nobody No-One 25 Aug, 2018 @ 2:21pm 
Disabling that laser relay activates the button with the dot signage (full reset button). That's why the dot is in the center, rather than in the corner like it is on the panel.
Here is a screenshot of the button it activates:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1492860854
Unowninator 25 Aug, 2018 @ 2:14pm 
Is that laser relay supposed to affect the flip panel? Because I don't notice a difference despite them both having 1 dot.
jgaultney 25 Aug, 2018 @ 9:26am 
Obviously unintended, but the portalgun can be gotten this way as well. Screenshot
•‹†ρđ› ĐūšР2ķ•  [author] 25 Aug, 2018 @ 5:58am 
@Nobody No-One Thanks for the suggestions. I've changed some things to make it clearer.
@Atom Thanks for pointing out you could grab the gun. I've fixed that.
I'll mention you 2 for play testing if you don't mind.
•‹†ρđ› ĐūšР2ķ•  [author] 25 Aug, 2018 @ 1:35am 
@Atom. If that's possible it isn't intended. I didn't know that.
Psychological Atom 24 Aug, 2018 @ 8:15pm 
I know this is a monoportal puzzle. But grabbing the portal device on a 1 by 1 by 1 cage, is that intended? Cause it is possible.
Nobody No-One 24 Aug, 2018 @ 8:04pm 
Oh yeah, also I'd mention in the description that the button you added (the full reset button) is only to resolve trapping situations and not necessary for the map – otherwise inquisitive players might press it to figure out what it does, and have to redo the entire map to get back to the 4 dot area.
Nobody No-One 24 Aug, 2018 @ 1:52pm 
Good job fixing it. Overall I really enjoyed the map. The layout is nice and clear and there are some good reuses of elements. The use of a monoportal is well done. Thumbs up and favorite.

The only thing I would say is that I didn't think the map was very difficult – maybe 7/10 or 6/10 difficulty would be more appropriate. But everyone has different feelings about difficulty, and maybe I was just lucky, so I'd wait to see what other people say about that.
•‹†ρđ› ĐūšР2ķ•  [author] 24 Aug, 2018 @ 1:34pm 
@Nobody No-One Thanks for playing and feedback! That was a trap indeed .... I've made some changes.
Nobody No-One 24 Aug, 2018 @ 10:09am 
In fact, it seems like you really have to be careful about your moves after getting the second cube. If you leave the room with the 4 dot surface and you have the laser angled, there's no way to get the laser back if you mess up, as far as I can tell. Perhaps add a full reset button in the 1-dot area? (a button behind a fizzler that respawns both cubes and resets any other permanent actions).
Nobody No-One 24 Aug, 2018 @ 9:51am 
Perhaps I'm missing the obvious but I think there's a trapping situation after getting the second cube:
I got to the area with the second cube and angled the laser to enable the flip panel, like so:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1491263216
Then I shot a blue portal on said flip panel, waited for the orange portal to be in the area with the 1 dot, and went over there. Once I was there, I shot my blue portal on a surface there, like so:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1491264711

At this point, I don't think I can go anywhere. Because of fizzlers, there's no way for the orange portal to land on the 2-dot or 3-dot surface, and there's a goo pit in front of the 4-dot surface. Because of the way the laser is angled, I don't have access to the laser to respawn the first cube.