Overgrowth

Overgrowth

Gene's campaign
17 Comments
Scarf 15 Sep, 2019 @ 11:30am 
This is uh

No offense but in an almost impressively prototypical state.

Most desperately the dialogue needs an utterly massive overhaul because in it's current form it's so incoherent I have to go out of my way to parse it.
Xargock 23 Dec, 2018 @ 8:20am 
The game is very much alive, especially in the Wolfire Discord channel. And that's how life is, too - I often take breaks from my mod, then come back to it when I find some free time. :) If you ever do feel like doing some updates, there's a channel in the Discord for modders where we could definitely give you some tips on how to make improvements, etc. I'd even be willing to take and submit some screenshots, etc, for the level load screens and thumbnails if you'd like. Just ping me on there :)
Yolibork  [author] 23 Dec, 2018 @ 3:10am 
Thanks for the feedback!
i am not sure if i would be able to make a sequel any time soon beacuse my life became way busier then before and this game is kinda dead
but when i can i will post it here so please subscribe to this comment sections
Ris 22 Dec, 2018 @ 5:31pm 
Maybe better spelling and dialogue.
Xargock 20 Dec, 2018 @ 8:05pm 
One more specific comment, too, now that I've finished it is that it seems like the final 2 bosses are very easy to kill.... one was facing the wrong way after the dialogue and I just went behind him, and the last guy I just did a reversal and he died instantly, which was kind of anti-climactic. I'd also recommend considering some checkpoints (where the player can respawn if they die) periodically through some of the longer levels.
Xargock 20 Dec, 2018 @ 7:44pm 
So, I haven't finished the campaign just yet, but I've been playing through several of the levels - I like your ideas, and some of the level design is really neat. The grammar/spelling is a little rough, but it doesn't take away from enjoyment of the campaign. If I could make one big recommendation, it would be to add unique thumbnails to the levels, and to change some of the default text in the files, as it makes it look very unfinished. I think there's also a way to make it so that you have to beat level 1 before you can play level 2, and level 2 before you can play level 3, etc - you may want to have it set up that way.
Yolibork  [author] 3 Oct, 2018 @ 8:48am 
thanks
Zed 2 Oct, 2018 @ 7:02pm 
Great job dude
Zed 2 Oct, 2018 @ 7:01pm 
Suprisingly good! :D
Yolibork  [author] 14 Sep, 2018 @ 7:11am 
ill start making the new campaign once this hits 200 subs.
Glory Or Gravel 3 Sep, 2018 @ 1:05pm 
Ok so, I liked the story and all.... but when you were with your royal guards, they didn't follow or even assist in fighting.. and also the grammar/spelling but besides that I liked that story
Glory Or Gravel 3 Sep, 2018 @ 12:37pm 
Hey I'll try it out!
OneBear 2 Sep, 2018 @ 7:45am 
to 1: no, just checked my settings, they ware on hardcore not expert.

to 2: not so far

to 3: i think a continue or one at least in the same setting would be nice ( perhaps also in the past, during the great war? ), but that's left up to you, i think the creator should decide him/herself, as he is the one to create the story/map etc.
Yolibork  [author] 2 Sep, 2018 @ 6:16am 
WOW, that is very detailed.
i am happy that someone actually finished the whole campaign, ill definitely take your comment into considiration for my next map/campagin, its my first time making an actual campaign that works so i didnt really look into the small details too much, thank you for your comment it will be very helpfull in the future.

some questions:

1. did you play it on hardest difficulty? (i adjusted it so it will be challanging for casual players on hardest difficulty).

2. did you (or anyone else) find the fire easter egg on the mission before the last one?

3.if i make an other campaign would u prefer it to be a continue to this one or a completely new one?

and about your fun fact - i kinda left that open in case ill want to make a second campaign in the same "universe".

thanks for playing!
OneBear 2 Sep, 2018 @ 4:09am 
Part 2:

- for playing the mission the hints are quite helpful, but they could be better integrated, for example in the dialogs or some sort of monologs (would help the atmosphere again)
- the fighting was kinda easy for me, but that wasn't something bad, it still was fun :D

Yes, that was a lot of critique, but I hope of the constructive kind. I also know how hard it is to create maps, especially the dialogs are time consuming, and the maps to, depending on the level of detail.

Hope to see another campaign in the same setting, seems interesting to me!
OneBear 2 Sep, 2018 @ 4:09am 
Part 1 (comment to long):

Fun Fact:
It never becomes clear, if you were fooled by the king or rabbit rabbitson :D If intentional or not, I like that!

To the Map itself:
- some stuff (the way the map looks) still seems rough and unfinished (you can look under the terrain at some points for example the last level), kinda like a prototype
- on the other hand i really liked the houses of the dogs
- the camera has some weird angles in some dialogs
- try to hide the hotspots better, its nice to allways see them while editing the map, but while playing the missions it reduces the atmosphere


Yolibork  [author] 28 Aug, 2018 @ 12:42am 
anyone has any suggestions?