Garry's Mod

Garry's Mod

Custom SCP Mapping Asset Pack
47 Comments
Furtext 14 Apr, 2024 @ 1:01am 
thx i will try
Chef  [author] 13 Apr, 2024 @ 4:04pm 
Guide:
Download the addon and decompile it. When you have the models and materials folder, copy them into your GarrysMod/garrysmod folder. If you do not know what those things are, I would suggest doing further research into Garry's Mod folder structure. I do not make maps anymore so I do not plan to go into any further detail.
Furtext 13 Apr, 2024 @ 1:37am 
how to use in hammer?
NextKurome76TheSoldier 29 Aug, 2023 @ 7:40am 
nostalgia
thebrick119 2 Dec, 2020 @ 5:58am 
@clef we need a granny chapter 2 map
Chef  [author] 27 Dec, 2019 @ 2:18pm 
I have repaired the model, and I will be updating it with the fully functioning models.
ApparitioN 27 Dec, 2019 @ 10:07am 
Nevermind that, was Elan's addon he reuploaded.
ApparitioN 27 Dec, 2019 @ 10:06am 
I think that Yuri guy reuploaded your addon, gonna check to make sure though...
Chef  [author] 27 Dec, 2019 @ 9:48am 
I have located the editable version of this mod, I will be ensuring it functions.
Chef  [author] 2 Apr, 2019 @ 3:43pm 
One thing you could try could be to check the addons section of the spawn menu. In there should be the name of the addon and under that, it may have the entity. It has been a long time since I worked on this, as such I do not know where the editable version is.
TWIX 2 Apr, 2019 @ 3:37pm 
@Alto Clef Can you make this an entity in game so I can spawn it. If so that would be great!
Chef  [author] 2 Apr, 2019 @ 3:34pm 
This is an asset for the use of mappers, I am not certain that these can be spawned in the game.
TWIX 2 Apr, 2019 @ 2:17am 
@Alto Clef How do you spawn the doors. If you could reply that would be awesome!
ApparitioN 9 Mar, 2019 @ 9:51am 
I believe you have just saved me greatly. Thank ye.
Pabz 20 Feb, 2019 @ 4:28pm 
Wonderful Door. I will make sure to use these the next time I make a custom map.

+1
Hanako 23 Oct, 2018 @ 11:39am 
@Altochef

Thanks a bunch, at least it's not me or my computer.
Chef  [author] 22 Oct, 2018 @ 12:44pm 
@Hanako I have not released the patch, sorry. I will try to get on it soon.
Hanako 21 Oct, 2018 @ 11:51pm 
@alto Clef

I'm having Texture issues with the door, has the patch not been implemented or is it just me? >_>;
Chef  [author] 3 Oct, 2018 @ 3:38pm 
I have to make a patch for some texture bugs, but I have not had the time. I will get it out next week.
Chef  [author] 3 Oct, 2018 @ 3:37pm 
Propper, then compiled the .smd in Crowbar since Propper was being dumb.
Fr3ze 3 Oct, 2018 @ 3:17am 
what did you use to convert them now?
Chef  [author] 30 Sep, 2018 @ 2:49pm 
I have finally finished the conversion, the doors are full props and easy to implement!
KiwontaTv 15 Sep, 2018 @ 10:08pm 
Hm. Propper Compiles your specific Entity to a .smd file wich you Must Compile with crowbar or something that can compile .smd Into .mdl .phy etc
Chef  [author] 15 Sep, 2018 @ 7:39pm 
Hm, good point.
Fr3ze 15 Sep, 2018 @ 2:27pm 
You cant export that to a .mdl file though. only Entity,map,vmf and Object files
Chef  [author] 15 Sep, 2018 @ 2:00pm 
@[ I am Legend ] jonibro

Crafty > Export
Fr3ze 15 Sep, 2018 @ 1:30pm 
Whats the alternative?
Chef  [author] 15 Sep, 2018 @ 1:29pm 
@KiwontaTv I have found an alternative way to make them into props that work well. I will still look into propper for convenience.
Chef  [author] 13 Sep, 2018 @ 4:47pm 
I tried using Propper before, it never worked. I considered using it again but I forgot about it and released it as is. Maybe ill try again now. Ill contact you if I run into more problems. Also, I liked the SCP part of the map you made (S-5), but not too big on the surface.
KiwontaTv 13 Sep, 2018 @ 11:47am 
Hey. Nice idea but... This is very brush intensive. You sould turn this into Props. here is a tutorial, how to make a prop with hammer. it helped me a lot with my map :3
https://developer.valvesoftware.com/wiki/Propper
if you have any questions about it, ask me i'll try to help you :)
Fr3ze 10 Sep, 2018 @ 2:38pm 
Looks good! Might use these in my upcoming scp map (hehe)
Chef  [author] 8 Sep, 2018 @ 1:07pm 
This is a mapping asset, it cannot be used ingame.
Mark 8 Sep, 2018 @ 7:38am 
how do i use the doors?
Chef  [author] 5 Sep, 2018 @ 7:23pm 
New asset coming soon.
Chef  [author] 28 Aug, 2018 @ 11:48am 
Thanks
D. 27 Aug, 2018 @ 1:06pm 
Pretty amazing content!
Robert F. 23 Aug, 2018 @ 9:47am 
It's nice and all but I don't think these asset would fit in the workshop section entirely.

It would be better if this was post in the prefab section for allot easier for mappers to download in Gamebanana site.
Chef  [author] 22 Aug, 2018 @ 6:07pm 
@Neuron gammer fortnite :)

Thanks for your input, I would likely need access to more types of materials before I could make high detail things like that.
neuron 22 Aug, 2018 @ 5:59am 
Try looking at SCP Unity's props, they're pretty good and can be a source of inspiration
Chef  [author] 20 Aug, 2018 @ 4:38pm 
@Neuron gammer fortnite :) Thats a good point, I may need to do some digging for inspiration.

@Bobbylol (づ◔ᴥ◔)づ Generalized, but helpful. Thanks.

(Textures will not be possible until I get substance designer working again)
neuron 20 Aug, 2018 @ 12:58pm 
Maybe the buttons that you have to press to open doors?
Bobbylol (づ◔ᴥ◔)づ 19 Aug, 2018 @ 5:25pm 
larger gate door, some textures, lights, grates, railings, computers, servers, etc
Chef  [author] 19 Aug, 2018 @ 9:17am 
This is a door, it goes into a map. It does nothing on its own.

THIS IS FOR MAPPERS to turn into a func_door, or a func_movelinear, or even turning into a .mdl. It's definitely not a keycard system.
gabe the doge 19 Aug, 2018 @ 7:07am 
i have key crad mod and it does not work :(
144hz_pistolmaniac 19 Aug, 2018 @ 3:59am 
what is this a new keycard system?
Chef  [author] 18 Aug, 2018 @ 7:43pm 
Tell me any suggestions you have or want, I have nothing better to do.