Total War: WARHAMMER II

Total War: WARHAMMER II

AND WE BECAME THEM - Monster Hunt Bosses in Custom Battle [Updated for Skink and Bull!]
88 Comments
dinovart 21 Nov, 2022 @ 11:19am 
I hope this mod eventually could be ported over to TWWH 3. Many of monsters are already unlcoked there by deafaut since IE launch, but units like monster hunt monsters themselves, excluding mamoth herd, and dread saurian Big One are not.
jcubano2001 29 Aug, 2021 @ 7:00pm 
any way to get some of these into a campaign? specifically for Rakarth
The Holy Pilgrim  [author] 11 Aug, 2021 @ 12:02am 
@Airborne Seals, yeah. Look up the "Mega Faction Unlocker". That mod lets you play as most, if not all, Rogue Armies. It's a very good mod worth checking out.
Airborne Seals 9 Aug, 2021 @ 10:29am 
Is it possible to cturn Vashnaar's Conquest into it's own faction?
The Holy Pilgrim  [author] 16 Jul, 2021 @ 10:29am 
I could look into that, sure!
dinovart 16 Jul, 2021 @ 12:10am 
I encountered big one in quest battle yeasterday around 4 PM, but his size confused me, because I used dwarf infantry to kill him, and dwarfs are already smaller than humans and saurus, and I thought that giant size was an illusion due to dwarf size. Nice to see biggest official unit and boss versions of others in action! I am sorry to bother, but still have to suppose - maybe it is possible to add boss version of Imrik dragons? They are very huge and powerful in campaign and quest battles, about as big as Radiksashen.
The Holy Pilgrim  [author] 15 Jul, 2021 @ 9:59pm 
Made some fixes and added some more units just for fun:

-Fixed the missing Monster Hunt Cygor for the Beastmen.
-Added the "Ghorgon of Khorne" to the Beastmen.
-Warherd of the Shadowgave now has access to Morghur's boss version as well as his "Spawn of the Shadowgave" from Orion's Silver Spire quest battle.
-Clan Moulder now has access to Ghoritch from the Sisters of Twilight's final quest battle.
The Holy Pilgrim  [author] 15 Jul, 2021 @ 7:47pm 
Did you guys know that Thorek has a quest battle to fight an exceptionally large Dread Saurian? I sure didn't.

-The Big One is now part of the Lizardmen roster. He truly lives up to his name.
The Holy Pilgrim  [author] 14 Jul, 2021 @ 11:47am 
Oh, for sure!
dinovart 14 Jul, 2021 @ 11:04am 
Thank you for very quick update! I hope this mod could be reborn in distant future, when "mortal empires 2" arrive in total war: warhammer 3.
The Holy Pilgrim  [author] 14 Jul, 2021 @ 9:19am 
Updated for the Silence and the Fury!

Added Ogres to all Empire Provinces and the Skeggi
Added Feral Troglodons to the Skeggi
Fixed an issue where the Skeggi Feral Stegadon didn't have animations. The sliding Stegadon is too powerful for any faction!
Added the RoR Norsca Warhounds to the Mung. They're still terrible, but hey, at least you can whomp on them.
The Holy Pilgrim  [author] 14 Jul, 2021 @ 8:54am 
No worries, I will be updating here in a moment
dinovart 14 Jul, 2021 @ 8:40am 
As it`s often happens, new update broke the mod, causing CTD when pressing custom battle. Also for most races beasts are now divided in “beasts of melee battles” and “beasts of long-distance battles”. Poor Norska still have no Frigustrex in campaign-exclusive untis without this mod.
nirnouta 18 Mar, 2021 @ 3:08pm 
mode instable dans les battles dommage
Hydra 18 Mar, 2021 @ 2:48pm 
Thanks!
The Holy Pilgrim  [author] 18 Mar, 2021 @ 1:51pm 
Updated for the Rakarth update!

The Fangs of Raema is now available under The Thousand Maws as a unit instead of a Lord. Rakarth's monster taming abilities are truly something else!
dinovart 18 Mar, 2021 @ 12:11pm 
The mod itself doesn`t need any major changes, e.g. ROR frostwyrm - Frigusttrex scion of the cold void - is still not unloked in vanilla game.
dinovart 18 Mar, 2021 @ 11:56am 
As expected, Rakarth update broke this mod, causing CTD when pressing custom battles menu.
Hydra 29 Dec, 2020 @ 12:08am 
Also fun fact if you take them in the Laboratory battle mode and crank up entity scale to 250% it becomes some of the most fun I've had in Total War.
Hydra 28 Dec, 2020 @ 11:34pm 
Awesome mod thanks for updating it so far!
Yiunko 4 Sep, 2020 @ 2:48am 
Man I love this mod, but is there a way you could add them to the Norsca campaign?

I'm sure you have been asked this many times, but I still can't find a mod that does it without nerfing the monsters or that is updated :D
Baron Von Horn 7 Jun, 2020 @ 6:05pm 
were you able to do anything?
Baron Von Horn 29 May, 2020 @ 7:07pm 
thank you man i would try to do it myself but i have idea how to use the assembly kit
The Holy Pilgrim  [author] 29 May, 2020 @ 7:03pm 
Oh really? That's disappointing. I'll have to look into what I can do, then. No promises on implementing them, but they were fun to have available.
Baron Von Horn 29 May, 2020 @ 7:00pm 
that is actually why im asking you because he recently said that he was no longer unlocking rogue armies because of the time it toke to fix them and i was in the minority of people who enjoyed to play them
The Holy Pilgrim  [author] 29 May, 2020 @ 6:57pm 
@Baron Von Horn Crynsos' Faction Unlocker does that for sure. Not sure if it's updated, but if it is, definitely check that mod out. He has all Rogue Armies available
Baron Von Horn 29 May, 2020 @ 6:54pm 
is there a way you can also have some of these factions specifically the rogue armies unlocked in vortex and mortal empires campaign?
The Holy Pilgrim  [author] 23 May, 2020 @ 8:34am 
@dinovart: Thanks for catching that! Yeah, for some weird reason, a bunch of random units had portraits of certain heroes. Don't know why, but I think I got them all.

@painterbruh9k: thanks, man! Glad you liked it!
painterbruh9k 22 May, 2020 @ 8:52pm 
Such a fun mod! Had a blast going through all the monster quests
dinovart 22 May, 2020 @ 4:46am 
Everything is working fine. Funny cosmetic bug: elector count squad - norden halberdiers- have portrait of death magic mage.
Kait Mateo 21 May, 2020 @ 1:47pm 
dayum !
The Holy Pilgrim  [author] 21 May, 2020 @ 12:53pm 
Updated for the Warden and the Paunch!
dinovart 21 May, 2020 @ 12:23pm 
I disabled mod temporarily after DLC update to check, which units are availavble by deafult, and which are not. After that I activated mod and it`s working for all before-DLC factions.
dinovart 21 May, 2020 @ 12:20pm 
Thank you for quick response. Actually, the mod is working. Units are misisng only in new DLC factions: Azhags faction, caldeorian knigths, ivresse faction, Grom`s faction.
The Holy Pilgrim  [author] 21 May, 2020 @ 12:16pm 
@dinvoart Thanks for the bug report! The mod has not been updated just yet so there are bound to be issues, but I will be able to get to updating the mod soon.
dinovart 21 May, 2020 @ 12:12pm 
DLC is out. The missing units are again norskan RoR frostwyrm and monster hunt monsters.
dinovart 16 May, 2020 @ 11:46am 
Upcoming DLC most lkelly will conflict with this mod. However, according to numerours videos on youtube, all campaign-exclusive units will be available in custom battle (but somehow not in MP) under campaign-only tab, but many are exclusive for factions. If not, I hope they will appear in this mod later. If they appear in vanilla game, I suggest adding faction-exclusive units to all factions of approriate race. For example, mistwalker units are exclusive for Tor Ivresse, unique dragons - for Knights of Caledor, but it would be nice to use all of them by all 6 high elven factions. Some units like spiderlings, bomber squigs can have different stats, than now, I will check which units are available or not in vanilla game after DLC launches (e.g., in 2019 some norskan units were not unlocked without this mod, while others were avalable).
Kait Mateo 7 Feb, 2020 @ 2:30pm 
once you will add those monsters in campign give me a call :D xD
The Holy Pilgrim  [author] 4 Jan, 2020 @ 7:46am 
@Raylar this mod doesn't add anything for campaigns. You can use it, but it won't do anything. I've been fiddling with adding the monster hunts to the campaign, but I want to do it in a unique way.

@Lord Malkus @endurstonehelm glad you guys enjoy it!
Raylar 3 Jan, 2020 @ 7:16pm 
Could you use this mod with a faction unlocker to play in campaign?
endurstonehelm 2 Jan, 2020 @ 8:22pm 
very cool mod
Lord Malkus 1 Jan, 2020 @ 1:44pm 
Well done. Went back to look at my mod watch list and it pleases me to see this updated.
The Holy Pilgrim  [author] 31 Dec, 2019 @ 4:18pm 
@dinovart Thanks for your kind words! It means a lot to me!

I fixed the issue. I forgot the unit when I was porting everything over to the new custom battle permission tables.

Also, just to keep it consistent with other units, I moved all non-lord Monster Hunt creatures to the "Campaign Exclusive Units" section. I would've moved the Monster Hunt bosses themselves, but when I did that, it relabeled the exclusive units as "Lords" at put them at the top of the roster. lol
dinovart 31 Dec, 2019 @ 12:57am 
Amazing, all monsters are available and fight without bugs. The only missing unit is RoR frsotwyrm in norska roster (there are regular and monster-lord, "child" of the lord is RoR wyrm in campaign). For me, this update is the best New year`s gift.
The Holy Pilgrim  [author] 30 Dec, 2019 @ 4:33pm 
Updated for "The Shadow and the Blade"
dinovart 14 Dec, 2019 @ 8:53am 
@The Holy piligrim. I have found the reason. In custom battles, at the very bottom of the list, there is section titled "campaign-exclusive units" - they are now available for custom battles without mods. Looks like CA listened to my suggestion to include mods like and including yours in base game. The only missing ones are monster hunt monster themselves (and RoR frostwyrm in norska roster), everyone else can be hired (if not use unit type limits)
The Holy Pilgrim  [author] 13 Dec, 2019 @ 3:08pm 
@dinovart Yeah, the mod hasn't been updated yet. A lot of what CA did in the most recent patch makes this mod fairly obsolete so it will take me a bit to remove all of the now redundant additions in order to make this mod playable again.

Should be updated soon, though.
dinovart 13 Dec, 2019 @ 9:58am 
Possible reason: empire elite units (from the hunter and the beast dlc) are uncloked without mods.
dinovart 13 Dec, 2019 @ 9:22am 
Unfrotunately, this mod is among a few casing game to crash. Looks like new DLC and mod are confliciting, just like after every major DLC release
sleeeep 7 Nov, 2019 @ 11:18am 
you are awesome