Portal 2

Portal 2

After Hours 7 - Lift
28 Comments
Dmitry Kerman 3 Feb, 2024 @ 11:54pm 
add god damn portal plasment assists! UNALLINED PORTALS DONT WORK
cube drop is unstable, I CANT THROW IT BEFORE IT GETS STUCK
i solved puzzle in 2 minutes but cube took 15 minutes to throw into detector
Crazy Owl 31 Jan, 2021 @ 8:50am 
I had to skip past the last map
Allhorsenoplinko 24 Jan, 2021 @ 1:41pm 
I agree with most of the complaints here, this map is well made, but it's very poorly designed, if that makes sense. It's too dark, and just not well thought out. I was gonna play through this modpack, but I honestly don't want to waste my day.
_galaxy 1 Jul, 2019 @ 5:02pm 
And yeah, you should have made the pellet more noticeable.
_galaxy 1 Jul, 2019 @ 5:02pm 
Ok it was a fine map, altough I have one huge complaint so far: BTS areas usually don't involve much "test chambers", altough you can use test elements to walk around them, much like on your map. It seems you have made these 2 test elements solely for these BTS areas, greatly underusing them. I haven't seen much of the red fizzler because he is just a mini faith plate, but the orange one (which is just rexaura's body sensor) could have had some potential... if you had a puzzlemaker making puzzles for your map! These tests are dissapointing and this could have actually been a decent mappack if you had better judgment. What a waste.
valerka273 9 May, 2019 @ 5:51am 
If there were combustible lemons inside, that's fine :D
valerka273 2 May, 2019 @ 12:23pm 
Well, I have to say one thing: elevators do not explode when they fall if they don't carry any explosive stuff in them!
TrustyGun 7 Mar, 2019 @ 4:48am 
Some portal magnets in the second chamber would've been nice.
Tom 31 Jan, 2019 @ 10:11pm 
habe bug
Person Meetup 24 Nov, 2018 @ 6:12pm 
Dude, people are going to throw cubes because that's what was taught in earlier levels. I honestly have no idea how to solve this map, and if it wasn't for my handi map-checking noclip bind, I would have skipped the final puzzle.

Also, please make the energy pellet centered! I knew the solution, but the pellet just didn't go through the doorframe !
c4shurik 17 Nov, 2018 @ 1:57am 
Good! I repeat like your mechanical maps!
|SLAVE| [cf] thenewkid30 29 Oct, 2018 @ 4:43pm 
Man, this was a doozy, but I finally got through

To anyone that was stuck like me in the second room, I offer you this one hint: use momentum
presto668 6 Oct, 2018 @ 7:44pm 
How the heck do you even get out of the second room?
henpitts 23 Aug, 2018 @ 8:16am 
@C-Chell Took a lot of attempts but got the portal drop to work.
henpitts 23 Aug, 2018 @ 7:59am 
@C-Chell I went through the same thing. The cube has to go through the field fully while in the air. I'm no good at this as I've tried tossing several times
lol 21 Aug, 2018 @ 12:11pm 
I was hoping for more sensor tests. Though, I have to complain about the darkness, certain important elements are barely visible if visible at all. Also, the narrator can't act to save his life.

Addendum: If you think commenting will stop me from throwing cubes, you'd better think again. I'll be owning noobs by throwing cubes until the day it kills me.
RexXus 19 Aug, 2018 @ 7:03am 
This was very cool! It took me pretty long that I need to use &@[]&[&... :steamfacepalm:
kimist108 17 Aug, 2018 @ 9:02pm 
Fun map! On to #8.
Blondie  [author] 17 Aug, 2018 @ 2:08pm 
Alright, I tihnk it's time to say that *there is never a point in After Hours where you need to throw a cube.* Please use your Portal Gun!
cochetmichel49 17 Aug, 2018 @ 9:20am 
It is a pity ! The rooms are wonderfull, the visuals fine, but so difficult...
Diametheus 17 Aug, 2018 @ 9:06am 
Oh, it wasn't desperate cube throwing that failed. It was the unambiguously proper setup, with all the variables carefully maximised, tried from either opening. Physics just refused to co-operate. Slightly different dimensions would afford some grace. I've seen it work in LPs, but that doesn't retroactively make me happier.
quatrus 17 Aug, 2018 @ 7:32am 
Very different. Hard to tell portal surfaces without just shooting everywhere.
jandlml 16 Aug, 2018 @ 8:36pm 
good one!
C_Chell 16 Aug, 2018 @ 2:21pm 
Very random, once I get the pelets can trigger the orange field I can go further.
But the orange field seems to be very random at detecting the cube in the next room, I need 4 success tries to be sucessful and the fireld detect the cube .
The idea of the orange field is good, but in this case it's too random and made me redirect to a wrong direction of incomprehension.
Blondie  [author] 16 Aug, 2018 @ 2:09pm 
I'll give anyone reading a hint: You aren't supposed to throw the cube from the Pizzler, you have a Portal Gun
Diametheus 16 Aug, 2018 @ 12:33pm 
I had the final move immediately. Well, until I realised the wall opposite the field isn't portalable and the finicketry that entailed. Of 10 launches, 9 left the cube a pixel short, one trapped me inside the red field. Dominos, sliders and a variety of other contraptions seemed to break either by the physics, or the orange field getting confused. Noclip to the rescue again.

If you're giving the player so many objects, some space to avoid them would also be nice.
[HTTYD] GLADOSCHELL 16 Aug, 2018 @ 6:47am 
can't reach the lift in the room with 2 buttons, lots of cubes and the sign "elevator to surface" ! This level is impossible!
kwinten 15 Aug, 2018 @ 9:39pm 
i like this one, good job!