安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
Havent test other TNF builds right now.
Maybe a n update broke it ?
@Calen_Loki: Hi, thank you! Regarding the hangar it is specifically designed so that the 'Ghost' can turn 360° while yellow-light "hooked" to the connector. You exit the hangar after turning the dropship's front towards the opening, and turn it back after entering so that you can walk past it on each side.
1. Ship hangar doors are too small for the craft that is there. Also it would be easier to fly in/out forward/rewerse. Otherwiese you can't see your butt and angle when entering sideways.
2. There are just 2 gatling turrets and one rotor turret aiming downwards. That's quite weak angle.
3. Small grid rotor turrets are IMO better. Easier to hide and armour, more compact, prettier.
Overall good job. I especially like sepaation of black "core box" and grey "fenders".
I normaly dont use Photoshop but i have it on my PC !
Firebird_528, I use photoshop to cut out the decks from screenshots, then place them on the blue background with added text etc. Any basic editing program will do!