Stellaris

Stellaris

Larger and Smaller Fleets
190 kommentarer
Flemmi  [ophavsmand] 8. okt. kl. 7:07 
no, that would require a very complex calculation or me diting every vanilla file offering it and then every mod that gives you any would be incompatible. this is the simplelest and most widly compatrible way to do it. it also means it is compatible with a wide range of game versions.
Sigmar 8. okt. kl. 6:42 
Seemed to fix it 🫡 is theee anyway to make it so you earn less command and fleet size?
Flemmi  [ophavsmand] 3. okt. kl. 12:41 
but you can re-engage the mod with a decicion on any planet.
Flemmi  [ophavsmand] 3. okt. kl. 12:40 
I dont know if resubbing fixes it. I use a very simple modifier that is used by several other systems in the game, it could be just that it looks odd due to buffs nullifying any debuff.
Sigmar 3. okt. kl. 11:23 
It seems that is I do -50% fleet size it takes it to 0, resub to fix I assume? This mod is a must!
Flemmi  [ophavsmand] 12. sep. kl. 14:26 
yes, it will make the AI have smaller or bigger fleets too.

but watch out, if you play on grand admiral and the maximum size malus, the bonus from admiral and the malus from the mod cancel each other and they will outsize your fleets a lot.
Domin 12. sep. kl. 13:37 
does this mod affect the AI too?
White 4. sep. kl. 13:37 
Gonna try this for smaller fleets! i agree with Ezra!
Ezra Blaise 19. juli kl. 11:39 
Glad to have found this! I loved SoaSE and how it had settings to increase or decrease fleet sizes... I have been wanting for YEARS to find a mod with smaller fleet sizes. Big battles look cool, but I much prefer smaller, more intimate fights where a battleship with a tiny squadron of escorts fights against a similar force... Haven't tried yet, but definitely feels like its going where I'm hoping
Flemmi  [ophavsmand] 11. juli kl. 5:56 
Yes. It can be added or removed eithout issues.
captainfordo199 10. juli kl. 16:39 
Is it save game compatible?
A Harmless Avacado 6. apr. kl. 0:40 
Is it just me or do Gestalt Conscientious empires become overwhelming powerful when it comes to smaller fleets?
Flemmi  [ophavsmand] 3. apr. kl. 10:45 
if you hit the first option for the alternate UI it should create a menu with categories to fold out instead of one giant list. if there is no such option, resubscribe to the mod to force the update. (i only added this a few days ago), or send me screenshots of what you mean, if i dont understand you right.
NuEvE 2. apr. kl. 21:41 
Thanks, or maybe just a suggestion you could like separate the cap choices in different categories so it wouldn't strecthed out the UI more than it should be.
Flemmi  [ophavsmand] 2. apr. kl. 12:03 
i will try and do that over the week end, but i am not good with UI
NuEvE 2. apr. kl. 9:45 
Can you add a compat patch for UI Overhaul? Just tried it the UI so messed up I couldn't even see the buttons.
CodyProductions 30. mar. kl. 1:11 
Oh wow sick, that was fast. Nice!
Flemmi  [ophavsmand] 30. mar. kl. 1:04 
i added an alternative UI view, i hope it helps. feel free to give more feedback.
CodyProductions 29. mar. kl. 19:22 
Is there any way you can make the event window smaller? Maybe separate the options into categories to make it more compact?
Flemmi  [ophavsmand] 28. mar. kl. 5:40 
yes, this should be compatible with any and all mods. this mod certainly can do what you want, you can even adjust the numbers mid game
Dragon of Desire 28. mar. kl. 1:26 
Does this work alright with ACOT Defines mod? I've been looking for a mod to make fleet caps smaller to help with lategame lag.
Flemmi  [ophavsmand] 6. mar. kl. 12:17 
No, i simply left it on private. it should be available any minute now.
SargR 6. mar. kl. 11:57 
holy shit thank you!! <3 although i think it's still being approved by steam? i can't seem to access it yet, it leads to an error page as of now
Flemmi  [ophavsmand] 6. mar. kl. 6:50 
I quickly made a mod that increases the hard command limit
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3439438884
SargR 5. mar. kl. 20:16 
wait... IT DOESNT GO PAST VANILLA HARD LIMIT NOOOO! </3
SargR 5. mar. kl. 20:04 
THANK GOD this mod exists, i was shitting my pants when i realized all the mods i've been using didn't go past the 500 limit, this is a lifesaver
Flemmi  [ophavsmand] 27. feb. kl. 13:33 
I changed how the mod works, it should be backwards compatible, if you experience a bug, resetting the mod ingame might already solve it, if the bug wont go away or breaks a save game tell me and i will try and quickly fix it.

the new system is basicly unlimited. want to add + or - 10k% fleet size? sure
Random Tank 22. feb. kl. 19:17 
Been trying it over the last few days, still hasn't fixed it, but I feel it's with the "apply changes immediately" button, as when I click that I notice it reduces the cap twice, could you look at that?
Flemmi  [ophavsmand] 15. feb. kl. 4:21 
i changed the reset to hopefully reset the mod to completly new. I hope this helps now. tho i am not sure what could cause this bug for you, aside from the mod not being written very well, i will need to fix that when i have more time.
Random Tank 14. feb. kl. 17:24 
I added this mid-game, so I've only changed the numbers once via the planetary decision. If I use the reset, I still have the same issue when re-adding the reduction.
Flemmi  [ophavsmand] 14. feb. kl. 17:17 
There is a planetary decision to change the settings mid game. i added an option to simply reset active modifiers. I hope this helps
Random Tank 14. feb. kl. 16:59 
I'm getting the bug where the fleet command limit reduction is doubled, so reducing by 50% makes it 0. Downloaded the mod today so should be latest version, is there a fix?
Flemmi  [ophavsmand] 28. aug. 2024 kl. 8:06 
all normal empires will be impacted. crisis and fallen empire will keep their fleets. but if you set it to higher difficulties the AI gets a bonus on fleet size so the -90% becomes -75% or -65% because the difficulty bonus is the same kind of bonus i use, so you can make it a brutal challange by playing on high admiral with a -90% malus the ai get basicly normal fleet sizes and you get 3 corvets. but you can change the value mid game should it be too extreme too. So early game you will not cripple yourself in fights against other empires.
Alxndr 28. aug. 2024 kl. 5:22 
Does this apply to AI fleets as well? Or will I be crippling myself with -90% fleet size while the enemy AI is ricking vanilla 500 ship fleet sizes?
Flemmi  [ophavsmand] 27. juli 2024 kl. 7:23 
no, fallen empires are not affected, maybe once they awake but i dont believe so.
=L.Y.H= 26. juli 2024 kl. 17:14 
will this affect fallen empire?
Flemmi  [ophavsmand] 18. juni 2024 kl. 3:18 
the mod is still up to date of version 3.12.5 its just that paradox has again added a "v" infront of the version number so its v3.12.5 but the normal version nummeration is just 3.12.5 without the small v infront. it says out of date, but its not.
Flemmi  [ophavsmand] 30. maj 2024 kl. 10:00 
updated to v3.12.3 - one long standing bug was fixed but since nobody ever reported it i wont tell.
Cosmoros 26. maj 2024 kl. 12:36 
Is there a way to go over the vanilla hard limit? 500 is good but not good enough. It also makes every other pick for more command limit useless...
primmir 25. maj 2024 kl. 22:23 
Hey, thx for the mod, I've been using it a lot. is there any way I can get a modifiable variant of the 2.1 version of the mod? I kinda loved how I could adjust each values for tech, traditions, and so on. This mod doesn't allow me to do it.
Bluetail 22. apr. 2024 kl. 11:24 
Well I want a fleet size cap mod, where fleet command can only go to where I set it instead of it going up to 1000.
Flemmi  [ophavsmand] 22. apr. 2024 kl. 9:41 
I dont tthink so, currently it is set up to affect all playable nations equaly, i was thinking about adding a modifier that a player can choose for themself. But the hard limit of the game itself remains, so even with a 90% reduction, if you find enough buffs it would still go up to 500 (or whatever the vanilla hard cap is) sadly the hard cap can only be set by a mod, i dont know of a way to dynamicly adjust or change it.
Bluetail 22. apr. 2024 kl. 8:31 
So does this allow you to hard limit yourself fleet size?
Elden Ring 2 when? 6. mar. 2024 kl. 12:10 
Oh wow that was quick ty
Flemmi  [ophavsmand] 6. mar. 2024 kl. 8:57 
there was a bug where hitting "DONE" after using the planetary decision to redo the modifiers would advance the modifiers immediatly i fixed that too.
Flemmi  [ophavsmand] 6. mar. 2024 kl. 8:52 
i fixed the double stacking issue. this -600 seems bizzard, i was unable to reproduce it. if you are running other modifications they should not interfere since this is a % based modifier but i cannot gurantee it. sorry to not be of greater help.
Elden Ring 2 when? 6. mar. 2024 kl. 2:03 
So I'm testing the modifiers now. When ever I set it beyond -20% for Command limit I'll get 0 command limit. If I set it beyond -30% Command limit I'll get -600 Command limit. Is this intentional?

I think the Command modifier is not working correctly, that or its bugged. the Naval limit option works just fine. However if I try to attempt to add change the modifier for either option it doesnt actually change. It starts stacking. So instead of -10% changing to -20% it will stack and become -20% AND -10% = -30% instead of -20%. This also works vice versa with +10% trying to change to +20% instead it will stack and become +10% and +20% = +30%. The modifiers never go away when resetting to default 0%.
Flemmi  [ophavsmand] 4. mar. 2024 kl. 3:09 
i just tested it, all AI is affected the very same except for Non normal empires.

A common cause of lag is XENO-COMPATIBILITY it sadly cannot be turned off mid game afaik but the massive amounts of new species it creates has been acknowledged by the devs to be a cause of late game lag. this was a while ago, idk how true it is anymore but i also never had a refutation of it.
Flemmi  [ophavsmand] 4. mar. 2024 kl. 3:01 
it is suppose to affect AI,

there should be a planetary decision to activate the mod on old saves.
Elden Ring 2 when? 3. mar. 2024 kl. 21:59 
Why doesnt it affect AI? They are the ones that lag the game the most towards late game. *Sad face*