RimWorld

RimWorld

[SYR] Prosthetic Table
104 Comments
Little_Logic 28 Apr @ 5:41pm 
Hey much obliged @ Mlie. I enjoyed this mod so it's nice to see a helpful person fixes it for the newer version :praisesun:
Mlie 29 Aug, 2024 @ 5:47am 
Made an update of this:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3320042433
Hope it helps anyone!
BinBinl 21 Jul, 2024 @ 4:15am 
1.5
CrazyFreak 30 Apr, 2024 @ 10:12am 
Any chance this gets updated for 1.5?
Art Student 2 Jan, 2024 @ 2:32am 
for some reason the prostetic crafting option is still there for me at the machinizing and fabrication table, do you need new safe for it to work ?
Aech 9 Nov, 2023 @ 6:08pm 
i have many mods os prosthetics, including medieval ones and Glitterworld archtech ones. I hope the migrate as well.
Na-V 12 Oct, 2023 @ 8:52am 
not all was transfered to the prosthetic bench, need update
Noisy Koi 9 Apr, 2023 @ 12:36pm 
could this add the mechanitor implants to the prosthetic bench? they are still in the machining table
Turbo Rob 20 Feb, 2023 @ 1:48pm 
So this was also not working for me, but now all of a sudden it is after I ran all my mods through Rimpy Mod Manager sort feature. I downloaded the Rimpy steamworkshop mod ( that's not the mod manager itself, just a database to help sort mods ) and used the Rimpy Mod Manager program, let it sort my mods and yeah.

All the Prosthetics are now at the Prosthetics Table.
Scorpio 1 Feb, 2023 @ 8:28pm 
not working at the moment tried with
-Yet another prosthetic expansion mod
-Epoe forked
Peter Han 23 Nov, 2022 @ 7:05am 
Not work on EPOE-FORK
atomic0726 20 Oct, 2022 @ 7:05pm 
@g0ldheart_rr what makes you say that?
Demognomicon 11 Oct, 2022 @ 2:03am 
I guess there is no chance of an update (and 1.4 compatibility)?
atomic0726 8 Oct, 2022 @ 10:54am 
@Ralathar44 I don't seem to be having the same issue even with ebf and, more prsthetic iirc
Ralathar44 21 Aug, 2022 @ 1:37am 
Mod is broken, does not add bill to prosthetics table. Mod order is correct, right tech is researched, was a new game even (but also broken on an old save). Used this mod for a long time happily, looks like I gotta unsubscribe though.
Demognomicon 17 May, 2022 @ 9:29am 
Also, it does not move the simple prosthetics, artificial nose and bone, cochlear implants from the machining table to the new prosthetic table for Rah's Bionic & Surgery mod.
Demognomicon 17 May, 2022 @ 9:25am 
I noticed this table puts the PLA tank mods on it as well as prosthetics. Any way that can be patched out?
Charlotte 16 Aug, 2021 @ 8:09pm 
I did nothing but put Darkraid's update on the workshop
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2577134801
♡ Pustalorc ♡ 16 Aug, 2021 @ 7:17am 
Dakraid already updated this mod to 1.3:
https://github.com/Dakraid/ProstheticTable/tree/1.3
toonslayerking 5 Aug, 2021 @ 1:47am 
1.3 plz
levroautomatic 1 Aug, 2021 @ 3:54am 
This modder isnt updating their mods
//SlipperyPete:. 26 Jul, 2021 @ 1:18am 
Also still getting prosthetics on the other tables, but also loaded into an existing save if that might be why.
Ex Ossibus Fumus 18 Jul, 2021 @ 6:35pm 
Can anyone confirm if this is functional as is for 1.3? just wanna make sure i can still use this with the new DLC
1337 Kiwi 15 Jul, 2021 @ 9:46pm 
An update to 1.3 would be appreciated thanks.
jetblade545 7 Jul, 2021 @ 1:32am 
should this be loaded before or after [FSF] Vanilla Bionics Expansion.
//SlipperyPete:. 14 Jun, 2021 @ 6:16am 
Ive got this at the bottom of my load list, and prosthetics are still showing up in the Fabrication Bench. I loaded the mod into an existing save, is that why maybe?
Yalkin 3 May, 2021 @ 4:27am 
I am loading this mod last but there are still prosthetics on the machining table
[RTB] Sarianos 3 Apr, 2021 @ 10:03pm 
Huh, now it's working again, sorry about that must've just been steam pitching a fit again.
Syrchalis  [author] 3 Apr, 2021 @ 9:38pm 
No? For me it still says public.
[RTB] Sarianos 3 Apr, 2021 @ 9:34pm 
@Syrchalis Both you 'Universal Fermenter' and 'Stone Rebalance' mods have been set as hidden, just wondering if this was intentional or not?
chiomaus 12 Mar, 2021 @ 10:37am 
For anyone who is an idiot like me: the prosthetic table will show up in Production once you research Machining. However, you won't be able to craft any prosthetics until you research Prosthetics. So you will not see any bills on the table until then. Great mod :steamthumbsup:
Syrchalis  [author] 6 Mar, 2021 @ 7:16am 
Correct, try loading it later. My mod sucks up the recipes and puts them into the new table. If a later mod adds recipes or does something similar it would probably overwrite my changes.
Miguel V-DF 4 Mar, 2021 @ 8:06am 
try loading this mod later/lower instead of higher/earlier.
britughnee 22 Jan, 2021 @ 9:40am 
i am unable to get them all off of my machining table, i have it loaded as high as it can go and its above all other prosthetics, etc. mods.
Botaxalim 14 Nov, 2020 @ 4:57pm 
i solved the problem, you need put this mod on top of VE Production so other workbench prosthetic move to this table
Simmin 10 Nov, 2020 @ 1:47pm 
i still have the problem where both prosthetic table and machining table have the bills
#6 23 Sep, 2020 @ 6:27pm 
I tried a few different positions in the load order and it just doesn't seem to want to work.
#6 23 Sep, 2020 @ 6:02pm 
I'll have a fiddle with the load order, from what I remember from 1.1 though it didn't matter. Will test.
Syrchalis  [author] 23 Sep, 2020 @ 4:12pm 
Have you tried loading my mod later (or earlier)?
#6 23 Sep, 2020 @ 2:53pm 
I've got xenobionic patcher which does some magic to make human bionics work on animals. Aside from that nothing. It's probably fair to mention that I had the same loadout in 1.1 and had the same problem so there may be something there.
Syrchalis  [author] 23 Sep, 2020 @ 12:57pm 
They should work perfectly fine together. Do you have any other mods that in any way mess with bionics?
#6 23 Sep, 2020 @ 12:30pm 
I have the table built in my base but there are no prosthetics bills on it. I checked the machining table and they are all there instead. I'm using this along with [FSF] Advanced Bionics Expansion.Are these two not compatible because right now this mod does nothing for me?
Simmin 17 Sep, 2020 @ 12:53pm 
my prosthetics table works fine, but my machining table still has the prosthetics bills, how do i remove them?
Azuke 26 Aug, 2020 @ 7:17pm 
if i click to Bills and add bill it says '' None ''
Kaedrian 25 Aug, 2020 @ 2:39pm 
I dont know if anyone having this prob but I didn't get anything when I right clicked. I checked the bill and it was there. I checked to see if my 15 craft pawn was assigned and he was. Tried to set worker on that very pawn but didn't do shat the entire time.
Syrchalis  [author] 18 Aug, 2020 @ 1:37pm 
Double-check you actually enabled the mod. Because if it doesnt show up in debug, then it most certainly is not in the game.
Tappator 14 Aug, 2020 @ 5:22am 
It appears the production module VFE doesn't interact normally with the prosthetic table : prosthetics were in the bill tab but they were not removed from the Fabrication Table.
So in the end it didn't unclutterd the FabTab.
bodlosh 22 Jul, 2020 @ 8:26am 
So for me, it is this mod: Technology Blueprints & Reverse Engineering
( https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2010527094 )
without it it works. Unfortunately I cannot find a source code anywhere in order to find the issue.
bodlosh 22 Jul, 2020 @ 6:56am 
It seems like a mod conflict to me. When I run only with Harmony, HugsLib, EPOE and this, it works. When I run with my modlist (100+), it does not work. I tried debugging the code a bit and after execution all the recipes indeed have prosthetics table in recipeUsers. But at some point after this some mod reverts this (probably a harmony patch in some other mod).
#6 16 Jun, 2020 @ 7:31pm 
Can confirm bills not showing on the table. I'm using [FSF] Vanilla Bionics Expansion and all the bionics are still on the fabrication and machining tables.