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As for talents I'm not sure they'll change the modding tool sadly. I mean they could but at the same time I don't see any reason why it would change the slightest. I really hope it does as it needs some serious love (it's so clunky, slow, buggy and some huge limitations like talents or creating new schools of skills).
Tactician's wonderful, you should try it! The best way to play in my opinion so far is Honour mode though, since you can't save-scum your way out of situations so you have to live with every mistake you make. It's very challenging and very fun, I urge you to give it a try!
As for my potential big mod I'd make in the future, I'll first wait to do a complete playthrough of the Definitive Edition in Tactician mode (never took the time to play an entire playthrough in Tactician). Compile many notes about balance and then see from there. But I'd love to add new spells to balance the game as well. Like add 1-5 spells in each school and maybe some hybrid spells (like fire-water) with balance and build diversity in mind.
As for favourable wind I understand your intention but I think when you do balancing you have to stick to just balancing. Aerothurgy requires new spells maybe, but the current ones are functional.
I find the bloated corpse extremly powerful at this moment but I don't even know if it has been changed or not. I was skeptical about Swarming Mosquitos being 2 AP at first but the improved damage output is actually quite interesting so I'm getting used to it.
Before I was using my True Companions mod which turns any ally you want into an AI during battle, and funnily enough your mod makes drastic changes in some cases to the AI since the AI is decently clever and take into account many things such as AP cost, damage calulcation etc.
For example the AI knows the exact range of the new blinding radiance and uses it to its fullest potential and uses the electric touch a lot more often. Beast on the tutorial fight is a serial killer with blinding radiance and his touch spam for example.
I'm not sure yet if I use my AI mod or not in conjunction with yours, as I quite like to see how the AI react to the changes as well. They have very creative use of some spells sometimes.
Also I find it a bit risky to go through such a big project right before the definitive edition is released as it will most likely includes such rebalance all around. I would have waited and see how the definitive edition goes first while thinking out the rest of the balancing in the meantime. But I have a lot of respect for your hard work!
Though I hate you because I'll have to re-start a new savefile again to properly try it out haha :D
Thanks for replying and let me know if there's anything else you have questions about!
Though IMO, it would be better if you'd start rebalance not from magic, but from physical skills, especially from Warfare. Anyway, I'm looking forward to it.
Also, some nitpicking, not sure why you've nerfed both of the trap skills. I think they were pretty fine.