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The extraction boat came under fire from the nearby enemy base but mission finished without casualties on blufor side.
Great idea with the sentinel drone, will have a look with that, and also making multiplayer available
- multiplayer :)
- give access to the sentinel drone on the carrier but reduce the number of turrets the uav terminal has access to
- since u opted for boat extraction maybe have an assault boat at the pickup zone and once all guys are on board have it head back to the ocean -> mission complete
Set a "LAND" command on it or a "MOVE" command with chopper land "LAND" in the init field of the "MOVE" waypoint.
That way it will definitely land.
Don't add any "GET IN" waypoint.
But i will test it either way just to be sure, thanks!
Make it land and add a "HOLD" waypoint.
Add a trigger "IGNORE" and link it to "HOLD" waypoint.
In the trigger, add this:
({_x in myfancyhelo} count units myfancygroup) == (count units myfancygroup)
thazt way, the "HOLD" will stop when all the group is in the chopper
One thing that I would like to see is an increased number of enemies cause it seemed a bit too easy. Also don't give players access to the whole arsenal, but just a limited number of selected weapons in a crate, etc.
Other than that, amazing mission, really enjoyed it. Keep up the good work.
-Helicopter extraction has been replaced with a naval extraction, so there is no longer trouble with the helicopter not landing + plus the trigger will end the mission once you have reached your pick up point after some time
-The task for gear up have now a visual placement
-At the 1st objective, not destroying the ammo truck will no longer "fail" to complete the objective
A few things :
- in the briefing, you should add a callsign signet
- you should make the WP invisible
- for the "gear up" option, you should add an objective location
- at the 1st objective, destroyoing the radars should be sufficient enough to mark it as done. no need to destroy the vehicles.
:)