Total War: ATTILA

Total War: ATTILA

More Useful Building slots
19 Comments
Sheph  [author] 4 Oct, 2023 @ 7:03pm 
I have to admit my ammo mod on Attila no longer works >70%. My Thrones ammo mod is top notch. I think many of the most committed developers are waiting to see if CA is planning to turn back to history and see if the Dawnless Days mod can overhaul the map and CAI to make new adventures. Bannerlord is where I'm focusing my modding efforts these days.
Milan [BE] 4 Oct, 2023 @ 4:07am 
i played 1212ad last week and it was still working. i had no idea the August update broke alot of things. Haven't played Rome2 & Atilla for several years so i'm trying out old and new mods, especially ammo mods of which most are broken.
Sheph  [author] 3 Oct, 2023 @ 7:45pm 
It shouldn't be too hard. Quite a few mods had it until the August update which broke it. Has MK1212 fixed it? I personally don't have time for that. What this mod does is present a way to switch between building chains to match the needs of the region/province with minimal expense and time. It is incomplete as it focuses mainly on ERE/WRE primary slots. I have an overhaul that includes it but I don't think the fanbase is large enough to justify the time.
Milan [BE] 1 Oct, 2023 @ 8:17am 
1212ad found a way to get 10 buildingslots, why not try to make one for vanilla/AoC?
Sheph  [author] 10 Dec, 2021 @ 2:47pm 
Probably not. The concept can be applied but I don't think they implemented it.
ludo.76 10 Dec, 2021 @ 7:37am 
is it compatible with ancient empire ?
Sheph  [author] 6 Oct, 2020 @ 5:30am 
Only one table is included. I intend to add the other slot tables by Friday to the bugfix patch. Special requests?
Alessar 🐺🦄🦅 6 Oct, 2020 @ 12:12am 
This is included in your Attila Campaign Community Bug Fixes and Indispensable Features right?
Sheph  [author] 19 Feb, 2020 @ 12:34pm 
I think it's only 50-50 chance. An early game yes. A late game perhaps not.
dasdasdweeqwe 18 Feb, 2020 @ 8:07am 
save game?
Sheph  [author] 3 Jun, 2019 @ 6:10pm 
There are several solutions to spearman spam. The easiest is to alter building units allowed like I have done in my unreleased mod to allow certain buildings to release elite units. The problem with the barbarians is that they don't have much unit diversity at the lower and middle tiers. Releasing high-tier units would diversify their stacks, but theyroll over Rome too quickly and cause balance issues with a neighbor that hadn't built the building unlocking that unit. If you would like to contribute, maybe create weaker editions of their elite units.
[IKG] Kaiser Doggy II 23 May, 2019 @ 1:05pm 
It would be nice if you could make the AI prioritize building more military buildings in their cities. That way they would stop spamming Full stacks of only spearmen. I reckon there used to be a mod that allowed the AI to recruit every unit of their roster just with the main city/town slot. Bascially it would merge the military buildings with the city/town building. For example: Level one cities would be equivalent to level 1 military buildings and so forth.
Sheph  [author] 2 Mar, 2019 @ 8:25pm 
It is worse in Rome 2. Attila has mechanics that I exploit to make it both possible and cheap to swap out one building for another. I'd prefer Warhammer's ability to have more slots, but we CA has their code locked down.
DarkRite 2 Mar, 2019 @ 7:14pm 
You know that's one of the things that really sucks about attila. If you could add more building slots than you could make the great cities of the game better. Holding Rome or Constantinople would mean a lot more than a simple culture wealth buff, and high walls at start (which every great city starts at lvl 3 anyway so they have high walls to begin with, maybe this matters for barbarian kingdoms, but I never needed to defend those cities with barbarians).
Youji Itami 24 Feb, 2019 @ 9:39pm 
Thank you.
Sheph  [author] 24 Feb, 2019 @ 9:07pm 
Now it should. I have expanded the list of buildings available and accidentally included it in this mod. This isn't as good as having more slots, but it is the next best thing. Let me know if you have special requests.
Youji Itami 24 Feb, 2019 @ 8:12pm 
This is not compatible with Radious mods.
Sheph  [author] 4 Aug, 2018 @ 5:17pm 
Fixed. I had my new buildings in upgrade junctions without my building level tables.
Kello 4 Aug, 2018 @ 1:45pm 
It does not work, Attila crashes.