Arma 3
NATO US Army Overhauled [RHS]
56 Comments
󠀡󠀡 16 Apr @ 5:26am 
damn it
WTFłłVIPΣR 22 Oct, 2024 @ 11:26pm 
could you please make a version of this exact mod. just with the ucp/acp camo versions of the uniforms from RHSUSAF, Just to get the classic arma 2 feel for the campaign missions.
jarrad96 [4SFG]  [author] 12 Jul, 2023 @ 6:45pm 
Skip that mission, I mentioned it's an issue in the description but it's not something I can fix due to how the replacement works.
MarcelineMaeEye 12 Jul, 2023 @ 6:37pm 
The campaigns don't work. You can't enter the little birds so you get stuck at rising tensions and the first scene in drawdown
Court15634 16 Aug, 2022 @ 10:16pm 
The Factions are very buggy when it comes to vehicles in the default campaign.
Evan 31 May, 2021 @ 8:22pm 
Unfortunate but understandable
jarrad96 [4SFG]  [author] 31 May, 2021 @ 4:49pm 
Yeah, I don't think I'll get around to doing an AAF RHS specific overhaul at this point, I'm now working with the CUP and CFP dev teams so don't use RHS personally enough to keep making more new factions for it.
Evan 31 May, 2021 @ 2:42pm 
Is there any update with the AA Overhaul [RHS]? I'm also looking forward for an RHS Campaign but I understand if your too busy and there's no chance
Hans(z) 25 Sep, 2020 @ 8:06am 
Ok thx for response.
jarrad96 [4SFG]  [author] 24 Sep, 2020 @ 4:00pm 
I'm rather busy with other work at the moment, but I'm not going to completely rule out an AAF Overhaul [RHS] in the future.
Hans(z) 24 Sep, 2020 @ 12:36pm 
Hi, do you plan to add AAF conversion for RHS? It would be cool to have all RHS conversion for main campaign.
SarahTheWolf 9 Apr, 2020 @ 1:37am 
If I gotta skip, that’ll be a damn shame.
jarrad96 [4SFG]  [author] 9 Apr, 2020 @ 1:29am 
It's a bug I know about with the base game MH-9, but I wasn't able to find out how/why it happens, and I wasn't able to reproduce it with any other helicopter.
SarahTheWolf 9 Apr, 2020 @ 1:26am 
Ye. I cant enter helis. Hope this gets fixed. Any ideas why this happens?
jarrad96 [4SFG]  [author] 9 Apr, 2020 @ 1:23am 
Start on Mission 2 of the main campaign,skipping Drawdown 2035, as there is a bug with the MH6 during the first cutscene.
SarahTheWolf 9 Apr, 2020 @ 1:17am 
There are bugs with the campaign with this one. In the prologue, when I am supposed to go to the bombed convoy in a helicopter, me and Adams are still on top of the building and the heli is just flying away. Then it gives me a mission failed...
Sundiata 11 Dec, 2019 @ 5:30pm 
YES
jarrad96 [4SFG]  [author] 11 Dec, 2019 @ 4:38pm 
I do not plan a UCP version.
Sundiata 11 Dec, 2019 @ 2:58pm 
UCP should just fucking die.
Holy Demon 31 Oct, 2019 @ 4:36pm 
can you make a version with UCP camo?
jarrad96 [4SFG]  [author] 27 Oct, 2019 @ 2:02am 
Also, some general AI tips-

-AI will notice if you run behind cover or concealment like bushes, and will try to aim in front of where you would be if you kept the same speed and supress that area- you can see this if you are in a squad with an AI leader and they call for you to engage targets that move behind cover, the red square will 'predict' where the enemy is, and the AI will supress that area.

-You can take advantage of this by rapidly going prone after taking cover, re-directing and moving elsewhere as they focus on supressing where they think you are.

-Target people with optics first, as they can spot targets and alert the rest of the squad better than others, as well as being more accurate at long range.

-Squad Leaders give a reaction time buff to the squad, so taking them out also works great. Closer up, target machinegunners or anyone particularly dangerous.
-Grenades can work great against closely grouped guys, particularly inside or around buildings.
jarrad96 [4SFG]  [author] 27 Oct, 2019 @ 2:02am 
Are you using VCOM or other mods that modify AI? All my mods do support AI mods, and will be affected by things like VCOM, ASR, LAMBS, as well as ACE3, which can drastically affect their difficulty.

If you go into the difficulty settings you can actually turn on a health boost in singleplayer, that might help you a decent amount as well until you get better.

What you might notice is that the mod changes their armaments from 6.5 MX's and mostly red dots to 5.56 AR's and commonly with ACOGs or other optics. AI actually will be better at spotting and engaging targets at longer ranges when they have optics, but 5.56 lacks some of the bunch of 6.5, so body armour is better against them than before, so try to use that. If you are using my other Overhauls I have improved the armour of CSAT on their bodies due to them now using soviet plate carriers instead of the lower protection but all-around armour of the base CSAT.
SnazzyToaster 26 Oct, 2019 @ 10:54pm 
Great mod it does make the AI look better, however it could just be me but the AI are now OP as hell! I'm constantly being inst dropped shortly after a mission starts and before I can even figure out where the shot is coming from. By the time I find out where its from i'm already dead.... I turned down their logic and aim but still insta killed lol wth
Borix Mein Kleiner VW 4 Sep, 2019 @ 9:18am 
thx bro
jarrad96 [4SFG]  [author] 3 Sep, 2019 @ 2:47pm 
This version of the mod uses RHS USAF weapons, hence the dependency.
Borix Mein Kleiner VW 3 Sep, 2019 @ 1:16pm 
guns ?
jester 31 Jul, 2019 @ 9:58pm 
You know the Army has combat divers, too. You don't have to incorporate SEAL's into an Army-based faction.
jarrad96 [4SFG]  [author] 28 Jul, 2019 @ 2:54am 
Just a spelling mistake in the text, if you are looking for a RHS US Marine version of the mod it's found here- https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1179946616
Ryan_Kerensky 28 Jul, 2019 @ 2:39am 
Looks great. But they're modeled after the U.S. Army. not the USMC as you said above. Marines don't wear multicam.
Oleg Grindstone 7 Jul, 2019 @ 10:08am 
My apologies, shoulda looked! Thanks for the response and your work!
jarrad96 [4SFG]  [author] 6 Jul, 2019 @ 4:18pm 
I have a seperate NATO Overhaul for RHS USMC already completed, try that one.
Oleg Grindstone 6 Jul, 2019 @ 1:14pm 
Any chance you could use RHS USMC for NATO Tropic?
LeaTheVixy 3 Jul, 2019 @ 7:18am 
Can you fix the bug?
jarrad96 [4SFG]  [author] 7 Jun, 2019 @ 7:36pm 
Start on Mission 2 of the main campaign,skipping Drawdown 2035, as there is a bug with the MH6 during the first cutscene.
Connor of Arabia 7 Jun, 2019 @ 7:36pm 
I can't board helicopters in singleplayer campaign and when a level transitions you into one it despawns.
jarrad96 [4SFG]  [author] 25 Apr, 2019 @ 9:04pm 
Looks like RHS deleted that particular helmet and it's variants in an update, I quickly fixed it, update should be out shortly. Note this was made for the stable build of RHS, not the dev version, which may have some issues.
condottiere 25 Apr, 2019 @ 8:47pm 
Should've posted the Blufor AAA edit here. These all spawn with no helmet for me:

B_soldier_AAA_F
B_soldier_exp_F
B_soldier_mort_F
B_support_GMG_F
Blitzkrieg762 30 Jan, 2019 @ 10:36am 
Yeah certain characters and their radio messages wouldn't play. It was at the part where the other squad was supoosed to radio in and say that they were in THIS building. But that part of the mission never played. Could have been a one time instance. i'll play through it again tonight and let you know if it does it again.
jarrad96 [4SFG]  [author] 28 Jan, 2019 @ 12:57am 
Are you sure? Death Valley was what I was using to test the mod in the main campaign and it worked fine for me.
Blitzkrieg762 28 Jan, 2019 @ 12:08am 
Death valley seems to be bugged out because of this. Some units don't spawn in the building and I cant progress past clearing the town.
jarrad96 [4SFG]  [author] 16 Dec, 2018 @ 2:54pm 
Yes, that's a limitation with how the mod works, as it replaces the units when they spawn. If you want to make custom units use a different NATO faction instead.
julbur 16 Dec, 2018 @ 1:22pm 
in Editor you can not change loadouts, or you can, but when you start the mission the loadout is the default M4 with P99
jarrad96 [4SFG]  [author] 23 Oct, 2018 @ 1:01pm 
I did not know it worked on the NIA Overhaul, I’ll look into copying the code over.
Architect 23 Oct, 2018 @ 11:11am 
@(4SFG) jarrad96
Your NATO NIA Overhaul mod works perfectly though. Although some units still have the default nato equipment on for some reason.
Also in the mission Death Valley, You're supposed to pick up a UAV Backpack then assemble it to use the drone.
Once i used the Assemble action, my equipment resets to a standard US Army Rifleman from RHSUSAF
jarrad96 [4SFG]  [author] 22 Oct, 2018 @ 7:19pm 
Not at the moment, just skip the first mission of the campaign (Drawdown 2035) - It's a really strange issue and while I have attempted to fix it I've had no success.
Architect 22 Oct, 2018 @ 2:41pm 
@(4SFG) jarrad96 This v
Schindler's Lisp 3 Oct, 2018 @ 12:43pm 
Do you think there will ever be a fix on ability to board helicopters?
jarrad96 [4SFG]  [author] 5 Sep, 2018 @ 2:54pm 
Kerry is considered unique, so the method I used to force equipment changes on him is not as reliable as I hoped it would be, but there is nothing I can really do to improve it- I made this for downloaded Workshop scenarios and other missions where I wanted new units in existing missions, and the functionality is the actual campaigns is a really nice bonus.
IronMustang 5 Sep, 2018 @ 1:14pm 
Equipment doesn't seem to transfer over missions properly. Sometimes it succeeds, other times it resets to the original modded loadout. Any fixes?
acj2031 11 Aug, 2018 @ 11:30pm 
Cheers mate. Will do.