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On death: All active stickies and pipebombs detonate
On death while weapon is active: User explodes, dealing the amount of damage of a rolling pipe explosion (22-64 damage)
-20% explosive damage resistance
Makes sense to me that carrying around an explosive like this could be dangerous should the user be hit by an explosion.
The point is for it to synergize with the scottish resistance. If you get killed, all your traps explode, possibly catching you a posthumous kill or two.
I wanted to include a self destruct sorta gimmick since I think it'd be funny, but I know people don't like invisible attributes, and I wouldn't wanna deal with the idea that killing the demo at close range, (where demo is usually weakest), may or may not result in him exploding on me. So I added the requirement that the weapon be active during the time of death, so it's more hands-on for the demo, and the enemy can see it and plan accordingly rather than it being a "passive caber."
-10% damage done
Taunt increased shield impact damage
Idk...
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upon taunt: fills nitro meter by 25%
nitro meter depletes by movement
unless nitro meter empty, speed increases to 110%
can't taunt if exploded
upon intial hit to any surface: explodes, dealing 30 damage to anyone in blast radius and setting them on fire
25%~ more fire vunerability.
25%~ more explosive vunerability.
no random crits.
On death while the demoman is on fire or was killed by explosives the nitro detonates harming nearby friendlies and foes also lighting them on fire.
upon hitting a critical or mini-critical hit the nitro explodes gibbing the demoman and his target also harming nearby foes.
On taunt the demoman drinks the nitro increasing his shields impact damage and lights on fire untill death or resupply wich will remove the effects of the nitro and the demoman cannot be healed while under the effects of nitro.
These are mostly my thoughts on how it could work. (Could...)
Alt-fire drinks the nitro and empties the 'Food' meter (like the sandvich/bonk). When drunk, all damage you deal for the next 8 seconds also lights your enemies on fire, but you also take 100% more fire damage yourself, as well as exploding violently if you die while under the effects of the buff, hurting both friend and foe.
On hit nitro explodes causing the demo and any foe near to gib
On taunt(drink the nitro) increases shield impact damage and give you 90% damage resistance to your own explosives for 12 seconds
I still think a police baton would work better with this set, but meh.
@derp: Burns till target is dead is OP.
Lol drinking gasoline sounds like something demo would do.
upon hit: sets enemy on fire
fire continues until death
%15 faster movement speed
no crits
%75 less damage when exploded
basically it's an ullapool caber that sets people on fire
Btw love the design :D
Note also that we suggested a gameplay mechanic that could go with shields: "On taunt (drink, its a nitro bottle) increases shield impact damage."
1. ITS A BOTTLE OF NITRO! thats like gunpower... but its water! so.... this is a wick wick, nug nug on demomans "drinking problems" and his life of "KA-BOOM!"
2.@°°newhouse°°[gD]
thats just a idea...READ THE ENTIRE DESCRIPTION!
3.@Jahn_E_Boi
sorry to say this.... but that sounds lame =P
4. @Kotetsu @kdoggeymoss
this is NOT gonna be a reskin (i hope)
5.@TERRARIA!
ITS NOT A MOLOTOV COCKTAIL! its a Scottish Fire Cracker!
6. everyone else who's making postive suggestions
stop. make negative one
*sigh