Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Besides, THIS VERSION does not even work anymore! OUTDATED!
Too lazy to read the FOUR FREAKING POSTS UNDER YOURS????
;)
Then you could create your mission as usual.
It would behave as ANY normal mod would be when run in the editor (some errors), but work fine in a 'completed mission' (PBO).
With THIS version, I would ASSUME it to 'follow the same rules' as the original:
Place it as required per instructions.
Parts of the mod may or may not work properly in the editor (due to the stuff Bohemia did).
Save/Create a PBO mission.
Mod will work in the PBO.
The thing with it not working 100% in the editor is true for a LOT of mods, so this is not 'unusual'.
Hope this helps till (and if needed) the dev replies!
:)
For what it may be worth, sorry to hear about the other person's passing.
I haven't posted it because it is not 100% yet, it works and functions (mostly). Mainly out of respect for the original dev who passed away, I want it to come back and work fully before I release it
And while you may be correct in your assessment of this mod, it never was deemed 'realistic'. Just like I could 'critique' your gear that you wear in ARMA, as it is most likely 'unrealistic'. You know, ask an ACTUAL FOOT SOLDIER...you know...LIKE ME! ;)
Where they dev comes from, maybe this is HOW they do it THERE!
Remember, it is just a game and you are WAY TOO LATE, FIVE YEARS TOO LATE to be exact, to say what you did.
NO ONE ever claimed it was 100% 'accurate/realistic'. It appears YOU are the ONLY ONE to 'come to this conclusion'.
You should be THANKFUL for people such as the dev and myself; we make mods for PEOPLE LIKE YOU - FOR FREE.
Show some gratitude...or show us YOUR JTAC MOD! ;)
'Acting the fool' to get attention for yourself is not how to do things...it only brings BAD ATTENTION.
:)
I would still like to have the 'fixed' version please!
:)
Thanks for the link too!
:)
I am working on quite a bit for it.
;)
You want only 3 CAS with m y mod? Then use it 3 times and stop! ;)
:)
I use a 'template' for missions on other maps; this mod, starting units, etc., that I copy-n-paste to other maps. This mod will work on 'map a', but will not on 'map b'.
I do not even use this mod anymore because of basically, a system wide failure of the mod itself. YES, it CAN be 'fixed', myself? It is not worth the effort, as you can see in the next post below this one... ;)
It also supports CAS too.
And about 2000+ other things as well...such as just teleporting your men to a map location and just skip the transport... ;)
All of this with NO MODULES/EDITING to be done! Load the mod and start using! Can't get easier than this!
My mod also does NOT conflict with other mods too. Now, if you turn on God mode, yes, this might cause an issue with other mods, but this is NOT cause by my mod, rather by using Bohemia's cheat commands.
It just sits in the 'Action Menu' until you need it! Works wonders for things such as 'Old Man' or 'DeadZone Vietnam'. Works with all missions and campaigns I have come across!
See: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2441776362
:)
Also, WITHOUT LOOKING, if I remember correctly, you just add the 'width' line, that's it!
No control array? Create it!
:)
Can't locate the code any help would be great.
;)
if: Type Array, expected BooL
File tog_jtac\functions\fn_jtac_Trans_callsign,sqf..., line21
Any fix?
:)
I suspect all you need to do is:
1 - Put modules on the server map
2 - Load mod for client(s)
3 - Use
If this does not work, then try this:
1 - Put modules on the server map
2 - Load mod for server
3 - Load mod for client(s)
4 - Use
'No modules on map = Mod not working'
Good luck!
:)
https://forums.bohemia.net/forums/topic/222189-dialog-mapwidthrailway-issue-since-arma-3-190-update/
I will let YOU google the reset!
;)
"No entry" bin / config.bin / TOG_jtac_cas_dlg / controlsBackground / TOG_jtac_map.widthRuilWay '"
then ask for a shooting request I have this wandering.
"Not enought data for request"
please help.
:)
I have not tried it as I have another mod that contains this very function.
:)
@The Big Dog - 'Not show up' refers to your question about 'Do enemy units show on the JTAC map'.
And you're welcome for the 'help', and I am sure from your position, you think I know a lot, TRUST ME...I do not... ;) If I did, I would have already fixed the issues with this mod which have been around for years now... ;)
And my 'mod', yes, I use it daily as well as work on it. It will be released within 3 months I figure...working on a last 'function', then a full QC check on it...
As a note too about the JTAC mod; I can not say it will happen to YOU, but it does for ME. I can take a map and play it and the attack helis will spawn, then play it again, and they crash right away. I have NO idea as too why. I even moved the modules 'high up' and that did not work either. SOMETIMES, just going into the editor and moving the modules around will make it 'work'.
Also you are NOT limited to the number of attack heli modules you put down. I have about 30 of them. Transport modules? Never tried outside of the one. What I did was make a 'master' copy of what I want/use and then do a 'cut-n-paste' on it to other maps.
:)
oh sorry. that was meant to say why don't they show up*
than's for the config tips. You know your stuff
To my best memory, enemy units NEVER showed on the JTAC map.
And if you host? This is fine, but ANYONE WHO JOINS MUST HAS YOUR VERSION WITH AN UPDATED KEY (that key YOU must create).
OR
This is the line in a 'Config.CFG':
verifySignatures = 1; // Do NOT use verifySignatures=2! It costs too many FPS
You would have to set it ZERO (0). If this is a PUBLIC server you NEVER want to do this! IF it is just you and your friends, you can set it to ZERO and give everybody a copy of your 'fix'.
This is a 'primitive' anti-hacking feature. It prevents people from using modified/old PBO's on your server.
:)
yeah i tried Pepe's version...worked a treat. he managed to fix the issue. What transport thing are you using by the way?
To use this on MP, you MUST use the original.
For SP, modify it all you want too!
Just use 2 folders for each one:
@MP-JTAC (put original here)
@SP-JTAC (put modified here)
as examples.
You also change the required item for a 'troop transport' too by using the same method.
Also note too, the sometimes the 'Abort/Continue To Fire' 'Action Menu' items will show and then disappear IMMEDIATELY! Also, with ORIGINAL version, the 'troop transport' no longer works. PePe states that he has fixed this. As I use my own 'transport' thing, I have not gotten his to try it myself.
:)
if (actionAdd) then {
_actionJTAC = [["<t color='#c48214'>JTAC Tablet</t>",{call TOG_fnc_jtac_tablet_start;},[],0,false,true,"","((vehicle player) == _this) && ({_x in (assignedItems player)}count ['B_UavTerminal','O_UavTerminal','I_UavTerminal'] > 0)"]] call CBA_fnc_addPlayerAction;
Change the ???_UavTerminal to what ever and re-PBO.
To go from UAV Terminal to a 9mm gun clip would be:
if (actionAdd) then {
_actionJTAC = [["<t color='#c48214'>JTAC Tablet</t>",{call TOG_fnc_jtac_tablet_start;},[],0,false,true,"","((vehicle player) == _this) && ({_x in (assignedItems player)}count ['30Rnd_9x21_Mag_SMG_02'] > 0)"]] call CBA_fnc_addPlayerAction;
If you had at least ONE clip on you, you would get the JTAC menu.
Notepad++ And TextCrawler are you BEST FRIENDS...next to Google...
;)
Regards
If you use it JUST for attack helis, it works 100%. Jets will crash and the transport feature has not worked in YEARS, so I have not tried it in a long time...who knows, it may work now! ;)
On behalf of others @Pepe, thanks for the video and mission.
And in case he does not show/say, I have no idea how many helis you can use. I have about 25 in my 'group'. 3 Apaches, 3 AH-9's, 3 Huey's with MG's, etc.
Always have more than one...if it gets shot down, you have a backup you can call in until that 1st unit is 'ready' again.
Thanks @Pepe!
:)
https://drive.google.com/drive/folders/10e9r1UUdG-72cpV-p0yLXtnAmmNc2NOK?usp=sharing
https://drive.google.com/file/d/16U3Dp6FnYqN331Da6bpWIYimRLRE5PvT/view?usp=sharing
and see a video mission
https://www.youtube.com/watch?v=6H1Ducgdkgc
I hope this helps.