Arma 3
JTACTab: Advanced Support Module
77 Comments
Machine Gun Kelly 22 Jul, 2024 @ 9:54am 
@Jubilant - Read my comment below yours!

Besides, THIS VERSION does not even work anymore! OUTDATED!

Too lazy to read the FOUR FREAKING POSTS UNDER YOURS????

;)
Jubilant 20 Jul, 2024 @ 1:27pm 
can you put them into zeus ?
Machine Gun Kelly 12 Dec, 2023 @ 11:19am 
@WallaWalla - As the dev stated, this is an 'update' to the original mod. In THAT version, I know you had to place down units on the map in the editor, so the map HAD to be edited.

Then you could create your mission as usual.

It would behave as ANY normal mod would be when run in the editor (some errors), but work fine in a 'completed mission' (PBO).

With THIS version, I would ASSUME it to 'follow the same rules' as the original:

Place it as required per instructions.
Parts of the mod may or may not work properly in the editor (due to the stuff Bohemia did).
Save/Create a PBO mission.
Mod will work in the PBO.

The thing with it not working 100% in the editor is true for a LOT of mods, so this is not 'unusual'.


Hope this helps till (and if needed) the dev replies!

:)
WallaWalla 11 Dec, 2023 @ 5:07pm 
does this work in all SP missions or only in editor?
Machine Gun Kelly 10 Nov, 2023 @ 11:04pm 
@Tsardev - Sounds good and thank you for letting me know.

For what it may be worth, sorry to hear about the other person's passing.
Tsardev 7 Nov, 2023 @ 10:39am 
@Machine Gun Kelly,

I haven't posted it because it is not 100% yet, it works and functions (mostly). Mainly out of respect for the original dev who passed away, I want it to come back and work fully before I release it
Machine Gun Kelly 30 Oct, 2023 @ 7:28am 
@CallSign Sancho - You're talking to 'nobody'. The dev has not been 'present' in YEARS. This is a 'dead mod' and it does not work 100% like it used to.

And while you may be correct in your assessment of this mod, it never was deemed 'realistic'. Just like I could 'critique' your gear that you wear in ARMA, as it is most likely 'unrealistic'. You know, ask an ACTUAL FOOT SOLDIER...you know...LIKE ME! ;)

Where they dev comes from, maybe this is HOW they do it THERE!

Remember, it is just a game and you are WAY TOO LATE, FIVE YEARS TOO LATE to be exact, to say what you did.

NO ONE ever claimed it was 100% 'accurate/realistic'. It appears YOU are the ONLY ONE to 'come to this conclusion'.



You should be THANKFUL for people such as the dev and myself; we make mods for PEOPLE LIKE YOU - FOR FREE.


Show some gratitude...or show us YOUR JTAC MOD! ;)


'Acting the fool' to get attention for yourself is not how to do things...it only brings BAD ATTENTION.


:)
Gunny USMC 29 Oct, 2023 @ 10:15am 
If you're not or have never been an actual JTAC or have never been you might want to cross reference your mods with us for accuracy. There is some janky stuff floating around out there lol
Machine Gun Kelly 22 Sep, 2023 @ 5:31pm 
@Caliber - Yes?
Caliber 20 Sep, 2023 @ 8:58am 
Hello?
Machine Gun Kelly 11 Feb, 2023 @ 2:55pm 
@Tsardev - When can I/we have it? I asked almost 3 weeks ago and I have gotten no reply from you. :(

I would still like to have the 'fixed' version please!

:)
Machine Gun Kelly 22 Jan, 2023 @ 6:14pm 
@Tsardev - I would not mind having it. Just curious, why don't you post it as a Steam item so everybody can get it?

Thanks for the link too!

:)
Tsardev 21 Jan, 2023 @ 4:11pm 
I have went through and re-worked all of the code for this mod. If you want it, let me know and I will post a link to it.

I am working on quite a bit for it.
Machine Gun Kelly 4 Nov, 2022 @ 7:25am 
@FuzzyGreenPoop - Read my post below yours... Come on!

;)
[VKG 1-8] tacticoolcheekspreader 28 Oct, 2022 @ 2:48pm 
I've been trying to get this mod to work and it wont allow me to do any of the features that is described in the description. I'm not sure if I missed a step or if something is out of commission, but I subscribed to this mod, loaded it on my launcher and tried to get it to work on a hosted server but have had no luck. please help!
Machine Gun Kelly 14 Feb, 2022 @ 6:26am 
@Avibird - My mod will do those things, just unlimited number of times. And as I said, this mod does not always work - ALL OF IT. The transport function is non-working, and the CAS is flaky at best.

You want only 3 CAS with m y mod? Then use it 3 times and stop! ;)

:)
Avibird 13 Feb, 2022 @ 1:13pm 
@Machine gun I check out your mod very cool mod when just playing around but not so much for a designed mission. I need a MOD that is similar to the vanilla support that i can l limited the number of time you can use the support and the time you need to wait again to recall the support. JTACTab: Advanced Support Module was perfect in that sense. I f you can fit this mod that would be awesome I have attempted but my scripting skills are not up to par to yours. Avibird
Machine Gun Kelly 30 Jan, 2022 @ 7:40am 
@Avibird - No problem! :) I have been using this pretty much since it came out and it USED TO work flawlessly! Not anymore. The transport is 'broke' and now most of the time, the CAS does not work. they crash right after deployment, like within 1 second.

I use a 'template' for missions on other maps; this mod, starting units, etc., that I copy-n-paste to other maps. This mod will work on 'map a', but will not on 'map b'.

I do not even use this mod anymore because of basically, a system wide failure of the mod itself. YES, it CAN be 'fixed', myself? It is not worth the effort, as you can see in the next post below this one... ;)
Machine Gun Kelly 30 Jan, 2022 @ 7:39am 
What I DO use, is MY MOD! I can call in a small heli or a LARGE heli. Tell it where to start, where to pick up, and where to drop-off. And YOU determine when it is time to 'take-off'. ALL units are dismounted automatically upon reaching destination.

It also supports CAS too.

And about 2000+ other things as well...such as just teleporting your men to a map location and just skip the transport... ;)

All of this with NO MODULES/EDITING to be done! Load the mod and start using! Can't get easier than this!

My mod also does NOT conflict with other mods too. Now, if you turn on God mode, yes, this might cause an issue with other mods, but this is NOT cause by my mod, rather by using Bohemia's cheat commands.

It just sits in the 'Action Menu' until you need it! Works wonders for things such as 'Old Man' or 'DeadZone Vietnam'. Works with all missions and campaigns I have come across!


See: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2441776362


:)
Avibird 28 Jan, 2022 @ 6:21pm 
hey Machine the post is a little confusing if it was a fix or not. It was a shot. The mod is really good but would love to get the transport to work. NO fix for the transport in years so I will move on and look for something else. I have a 20 man platoon 10 man squads. All the units are playable/switchable this is for SP and for small group of coop play. I am using the BIS support for one squad and I was looking for a different support mod that gave all in one for the other squad. I don't use ace because I use my own mod AIS wound system that playable units will never die only go unconscious and the misison ends when all 20 man are down its my last man standing mode. if One unit is still up then all the playable units can be revived. Thanks for the reply so i don't wait anymore time looking for a fix for the transport. I am sue its a easy fix if we knew where to look . Sad that nobody find a fix for it.
Machine Gun Kelly 28 Jan, 2022 @ 1:29pm 
@Avibird - Just curious, who said that 'fix' is correct and actually works? The transport has been broken for YEARS, long before the 'width' thing. Because if it worked, why not use their 'fixed version'?

Also, WITHOUT LOOKING, if I remember correctly, you just add the 'width' line, that's it!

No control array? Create it!

:)
Avibird 28 Jan, 2022 @ 1:13pm 
Hey been trying to fix the transport looking for this in PBO. To fix, you must find your RscMapControl array in dialog and add widthRailWay = 1;

Can't locate the code any help would be great.
Machine Gun Kelly 13 Sep, 2021 @ 9:45am 
@Wolvren - I guess you did not read my post that was on top before you posted.

;)

Wolvren 12 Sep, 2021 @ 7:24pm 
Nice mod. I do get this error though when using transport

if: Type Array, expected BooL
File tog_jtac\functions\fn_jtac_Trans_callsign,sqf..., line21

Any fix?
Machine Gun Kelly 12 Jul, 2021 @ 8:15am 
@ThiRalD - Yes it does. IF you go back and read my comments (in the past), you will see what works and what does not. For the MOST part, it does work.

:)
Tassin 11 Jul, 2021 @ 11:30am 
this mod doesn't work anymore?
Machine Gun Kelly 7 Mar, 2021 @ 9:56am 
@Max Prejudice - While I have no idea what you did or did not do, I do know you will have to add the modules to the SERVER MAP. Then load the mod for the client. This should make it 'work'. You MIGHT have to have it load on the server side too. Try WITHOUT loading on the sever side FIRST. If it does not work, then load it for the server.

I suspect all you need to do is:

1 - Put modules on the server map
2 - Load mod for client(s)
3 - Use

If this does not work, then try this:

1 - Put modules on the server map
2 - Load mod for server
3 - Load mod for client(s)
4 - Use

'No modules on map = Mod not working'

Good luck!

:)
Banks 7 Mar, 2021 @ 9:33am 
I love this but I can't seem to find a way to incorporate it in my private Liberation Server. Would you know how to?
JackWTF 15 May, 2020 @ 8:30pm 
can I use zeus with this?
Machine Gun Kelly 3 May, 2020 @ 5:01am 
@cashgrany - Google works wonders...WHEN USED! ;)

https://forums.bohemia.net/forums/topic/222189-dialog-mapwidthrailway-issue-since-arma-3-190-update/

I will let YOU google the reset!

;)
cashgrany 2 May, 2020 @ 11:26pm 
Hi, this mod looks great, really; but at home it does not work. I have this error when launching the JtacTab
"No entry" bin / config.bin / TOG_jtac_cas_dlg / controlsBackground / TOG_jtac_map.widthRuilWay '"

then ask for a shooting request I have this wandering.
"Not enought data for request"
please help.
Machine Gun Kelly 9 Feb, 2020 @ 12:03pm 
@The Big Dog - Yes, I plan too...still working on it...though slowly...invite me...

:)
The Big Dog 8 Feb, 2020 @ 9:14pm 
hey @Machine Gun Kelly are you still releasing your mod?
Machine Gun Kelly 15 Oct, 2019 @ 11:38am 
@BronskyBeat - Go to page 2 and look for 'Pepe', He said he fixed the transport function.

I have not tried it as I have another mod that contains this very function.

:)
BronskyBeat 15 Oct, 2019 @ 10:44am 
Nice mod but the transport module doesn´t work.
Machine Gun Kelly 24 Sep, 2019 @ 10:19am 
*** Part 1 of 2 ***

@The Big Dog - 'Not show up' refers to your question about 'Do enemy units show on the JTAC map'.

And you're welcome for the 'help', and I am sure from your position, you think I know a lot, TRUST ME...I do not... ;) If I did, I would have already fixed the issues with this mod which have been around for years now... ;)

And my 'mod', yes, I use it daily as well as work on it. It will be released within 3 months I figure...working on a last 'function', then a full QC check on it...

Machine Gun Kelly 24 Sep, 2019 @ 10:18am 
*** Part 2 of 2 ***

As a note too about the JTAC mod; I can not say it will happen to YOU, but it does for ME. I can take a map and play it and the attack helis will spawn, then play it again, and they crash right away. I have NO idea as too why. I even moved the modules 'high up' and that did not work either. SOMETIMES, just going into the editor and moving the modules around will make it 'work'.

Also you are NOT limited to the number of attack heli modules you put down. I have about 30 of them. Transport modules? Never tried outside of the one. What I did was make a 'master' copy of what I want/use and then do a 'cut-n-paste' on it to other maps.

:)
The Big Dog 24 Sep, 2019 @ 2:20am 
hmm i'm intrigued by this mod you use...do continue haha.

oh sorry. that was meant to say why don't they show up*

than's for the config tips. You know your stuff
Machine Gun Kelly 23 Sep, 2019 @ 9:40am 
@The Big Dog - What am I using? My own mod, which does what this one does, not as fancy though... ;) (My mod, on a real quick count, has 1000+ 'things' it can do).

To my best memory, enemy units NEVER showed on the JTAC map.

And if you host? This is fine, but ANYONE WHO JOINS MUST HAS YOUR VERSION WITH AN UPDATED KEY (that key YOU must create).

OR

This is the line in a 'Config.CFG':

verifySignatures = 1; // Do NOT use verifySignatures=2! It costs too many FPS

You would have to set it ZERO (0). If this is a PUBLIC server you NEVER want to do this! IF it is just you and your friends, you can set it to ZERO and give everybody a copy of your 'fix'.

This is a 'primitive' anti-hacking feature. It prevents people from using modified/old PBO's on your server.

:)
The Big Dog 23 Sep, 2019 @ 2:22am 
another question why do no enemy locations show up on the JTAC Map? I know this is a old mod so not expecting much with solutions haha
The Big Dog 22 Sep, 2019 @ 11:55pm 
what if i'm hosting the MP session?

yeah i tried Pepe's version...worked a treat. he managed to fix the issue. What transport thing are you using by the way?
Machine Gun Kelly 22 Sep, 2019 @ 9:41am 
@The Big Dog - You're welcome! DO NOTE! If you modify this mod and then try to use it on a 'Key Checked' MP server, YOU WILL BE KICKED!

To use this on MP, you MUST use the original.

For SP, modify it all you want too!

Just use 2 folders for each one:

@MP-JTAC (put original here)

@SP-JTAC (put modified here)

as examples.

You also change the required item for a 'troop transport' too by using the same method.

Also note too, the sometimes the 'Abort/Continue To Fire' 'Action Menu' items will show and then disappear IMMEDIATELY! Also, with ORIGINAL version, the 'troop transport' no longer works. PePe states that he has fixed this. As I use my own 'transport' thing, I have not gotten his to try it myself.

:)
The Big Dog 22 Sep, 2019 @ 2:40am 
awesome!! thanks MGK, much appreciated
Machine Gun Kelly 21 Sep, 2019 @ 6:34pm 
@The Big Dog - It should be line 55 in the 'fn_jtac_init.sqf' file:

if (actionAdd) then {
_actionJTAC = [["<t color='#c48214'>JTAC Tablet</t>",{call TOG_fnc_jtac_tablet_start;},[],0,false,true,"","((vehicle player) == _this) && ({_x in (assignedItems player)}count ['B_UavTerminal','O_UavTerminal','I_UavTerminal'] > 0)"]] call CBA_fnc_addPlayerAction;

Change the ???_UavTerminal to what ever and re-PBO.



To go from UAV Terminal to a 9mm gun clip would be:

if (actionAdd) then {
_actionJTAC = [["<t color='#c48214'>JTAC Tablet</t>",{call TOG_fnc_jtac_tablet_start;},[],0,false,true,"","((vehicle player) == _this) && ({_x in (assignedItems player)}count ['30Rnd_9x21_Mag_SMG_02'] > 0)"]] call CBA_fnc_addPlayerAction;

If you had at least ONE clip on you, you would get the JTAC menu.

Notepad++ And TextCrawler are you BEST FRIENDS...next to Google...

;)

The Big Dog 21 Sep, 2019 @ 6:23pm 
Hey Pepe would you know how to change it so it doesn't require the UAV terminal but something else?
<A2>Pepe 1 Sep, 2019 @ 8:56am 
The mod to drive download has in the transport module a small fix. It´s works ! :)
Regards

Machine Gun Kelly 1 Sep, 2019 @ 8:14am 
@Pepe - Yes, it is a good. I still use it, and I agree as well as posted about the same, being that this mod 'sorta' works, on the level you state.

If you use it JUST for attack helis, it works 100%. Jets will crash and the transport feature has not worked in YEARS, so I have not tried it in a long time...who knows, it may work now! ;)

On behalf of others @Pepe, thanks for the video and mission.

And in case he does not show/say, I have no idea how many helis you can use. I have about 25 in my 'group'. 3 Apaches, 3 AH-9's, 3 Huey's with MG's, etc.

Always have more than one...if it gets shot down, you have a backup you can call in until that 1st unit is 'ready' again.

Thanks @Pepe!

:)
<A2>Pepe 1 Sep, 2019 @ 7:32am 
This is a nice addon made by Sushi, thanks to him for his great work. It is 90% functional as cas support and transport. You can get it and a mission

https://drive.google.com/drive/folders/10e9r1UUdG-72cpV-p0yLXtnAmmNc2NOK?usp=sharing

https://drive.google.com/file/d/16U3Dp6FnYqN331Da6bpWIYimRLRE5PvT/view?usp=sharing

and see a video mission

https://www.youtube.com/watch?v=6H1Ducgdkgc

I hope this helps.
Machine Gun Kelly 16 Jun, 2019 @ 10:50am 
It has not worked in a LONG TIME.